SSE2: yuv->rgb speed-up for point-sampling

- use statically initialized tables (if WEBP_YUV_USE_SSE2_TABLES is defined)
 - use SSE2 row conversion for yuv->ARGB / RGBA / ABGR / RGB / BGR
 - clean-up and harmonize the WebpUpsamplers[] usage.

Change-Id: Ic5f3659a995927bd7363defac99c1fc03a85a47d
This commit is contained in:
skal
2014-05-22 09:49:42 +02:00
parent 1b99c09cdc
commit a05dc1402c
11 changed files with 863 additions and 161 deletions

View File

@ -245,6 +245,10 @@ void VP8YUVInit(void);
#if defined(WEBP_USE_SSE2)
// When the following is defined, tables are initialized statically, adding ~12k
// to the binary size. Otherwise, they are initialized at run-time (small cost).
#define WEBP_YUV_USE_SSE2_TABLES
#if defined(FANCY_UPSAMPLING)
// Process 32 pixels and store the result (24b or 32b per pixel) in *dst.
void VP8YuvToRgba32(const uint8_t* y, const uint8_t* u, const uint8_t* v,