SSE2: yuv->rgb speed-up for point-sampling

- use statically initialized tables (if WEBP_YUV_USE_SSE2_TABLES is defined)
 - use SSE2 row conversion for yuv->ARGB / RGBA / ABGR / RGB / BGR
 - clean-up and harmonize the WebpUpsamplers[] usage.

Change-Id: Ic5f3659a995927bd7363defac99c1fc03a85a47d
This commit is contained in:
skal
2014-05-22 09:49:42 +02:00
parent 1b99c09cdc
commit a05dc1402c
11 changed files with 863 additions and 161 deletions

View File

@ -200,6 +200,7 @@ HDRS = \
src/dsp/lossless.h \
src/dsp/neon.h \
src/dsp/yuv.h \
src/dsp/yuv_tables_sse2.h \
src/enc/backward_references.h \
src/enc/cost.h \
src/enc/histogram.h \