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SSE2: yuv->rgb speed-up for point-sampling
- use statically initialized tables (if WEBP_YUV_USE_SSE2_TABLES is defined) - use SSE2 row conversion for yuv->ARGB / RGBA / ABGR / RGB / BGR - clean-up and harmonize the WebpUpsamplers[] usage. Change-Id: Ic5f3659a995927bd7363defac99c1fc03a85a47d
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@ -200,6 +200,7 @@ HDRS = \
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src/dsp/lossless.h \
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src/dsp/neon.h \
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src/dsp/yuv.h \
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src/dsp/yuv_tables_sse2.h \
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src/enc/backward_references.h \
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src/enc/cost.h \
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src/enc/histogram.h \
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