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Remove the post-transform near-lossless heuristic.
Remove the post-transform (prediction, subtract green & cross-color) near-lossless heuristic, that's not ready yet and produces unacceptable visual (banding) artifacts. Change-Id: I9b606a790ce0344c588f2ef83a09c57ac19c2fc1
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@ -58,23 +58,6 @@ static int FindClosestDiscretized(int a, int bits, int min, int max) {
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return best_val;
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}
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// Discretizes value (actual - predicted) in the way that actual pixel value
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// stays within error bounds.
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static WEBP_INLINE uint32_t DiscretizedResidual(uint32_t actual,
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uint32_t predicted,
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int limit_bits) {
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const uint32_t res = (actual - predicted) & 0xff;
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uint32_t min, max;
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if (actual < predicted) {
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min = 256 - predicted;
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max = 255;
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} else {
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min = 0;
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max = 255 - predicted;
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}
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return FindClosestDiscretized(res, limit_bits, min, max);
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}
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// Applies FindClosestDiscretized to all channels of pixel.
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static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits,
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uint32_t min, uint32_t max) {
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@ -139,7 +122,7 @@ static int QualityToLimitBits(int quality) {
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}
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#endif // WEBP_EXPERIMENTAL_FEATURES
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// TODO(akramarz): optimize memory to O(xsize)
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// TODO(vikasa): optimize memory to O(xsize)
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int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
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#ifndef WEBP_EXPERIMENTAL_FEATURES
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(void)xsize;
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@ -166,94 +149,3 @@ int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
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#endif // WEBP_EXPERIMENTAL_FEATURES
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return 1;
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}
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#ifdef WEBP_EXPERIMENTAL_FEATURES
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// In-place sum of each component with mod 256.
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// This probably should go somewhere else (lossless.h?). This is just copy-paste
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// from lossless.c.
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static WEBP_INLINE void AddPixelsEq(uint32_t* a, uint32_t b) {
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const uint32_t alpha_and_green = (*a & 0xff00ff00u) + (b & 0xff00ff00u);
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const uint32_t red_and_blue = (*a & 0x00ff00ffu) + (b & 0x00ff00ffu);
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*a = (alpha_and_green & 0xff00ff00u) | (red_and_blue & 0x00ff00ffu);
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}
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void VP8ApplyNearLosslessPredict(int xsize, int ysize, int pred_bits,
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const uint32_t* argb_orig,
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uint32_t* argb, uint32_t* argb_scratch,
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const uint32_t* const transform_data,
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int quality, int subtract_green) {
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const int tiles_per_row = VP8LSubSampleSize(xsize, pred_bits);
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uint32_t* const upper_row = argb_scratch;
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const int limit_bits = QualityToLimitBits(quality);
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int y;
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for (y = 0; y < ysize; ++y) {
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int x;
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uint32_t curr_pix = 0, prev_pix = 0;
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for (x = 0; x < xsize; ++x) {
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const int tile_idx = (y >> pred_bits) * tiles_per_row + (x >> pred_bits);
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const int pred = (transform_data[tile_idx] >> 8) & 0xf;
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const VP8LPredictorFunc pred_func = VP8LPredictors[pred];
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uint32_t predict, rb_shift = 0, delta_g = 0;
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if (y == 0) {
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predict = (x == 0) ? ARGB_BLACK : prev_pix; // Left.
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} else if (x == 0) {
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predict = upper_row[x]; // Top.
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} else {
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predict = pred_func(prev_pix, upper_row + x);
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}
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// Discretize all residuals keeping the original pixel values in error
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// bounds.
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curr_pix = argb_orig[x];
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{
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const uint32_t a = curr_pix >> 24;
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const uint32_t a_pred = predict >> 24;
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const uint32_t a_res = DiscretizedResidual(a, a_pred, limit_bits);
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curr_pix = (curr_pix & 0x00ffffff) | a_res << 24;
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}
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{
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const uint32_t g = (curr_pix >> 8) & 0xff;
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const uint32_t g_pred = (predict >> 8) & 0xff;
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const uint32_t g_res = DiscretizedResidual(g, g_pred, limit_bits);
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// In case subtract-green transform is used, we need to shift
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// red and blue later.
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if (subtract_green) {
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delta_g = (g_pred + g_res - g) & 0xff;
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rb_shift = g;
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}
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curr_pix = (curr_pix & 0xffff00ff) | (g_res << 8);
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}
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{
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const uint32_t r = ((curr_pix >> 16) + rb_shift) & 0xff;
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const uint32_t r_pred = ((predict >> 16) + rb_shift + delta_g) & 0xff;
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const uint32_t r_res = DiscretizedResidual(r, r_pred, limit_bits);
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curr_pix = (curr_pix & 0xff00ffff) | (r_res << 16);
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}
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{
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const uint32_t b = (curr_pix + rb_shift) & 0xff;
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const uint32_t b_pred = (predict + rb_shift + delta_g) & 0xff;
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const uint32_t b_res = DiscretizedResidual(b, b_pred, limit_bits);
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curr_pix = (curr_pix & 0xffffff00) | b_res;
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}
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// Change pixel value.
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argb[x] = curr_pix;
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curr_pix = predict;
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AddPixelsEq(&curr_pix, argb[x]);
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// Copy previous pixel to upper row.
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if(x > 0) {
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upper_row[x - 1] = prev_pix;
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}
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prev_pix = curr_pix;
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}
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argb += xsize;
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argb_orig += xsize;
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upper_row[xsize - 1] = curr_pix;
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}
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}
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#endif // WEBP_EXPERIMENTAL_FEATURES
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@ -1240,13 +1240,15 @@ WebPEncodingError VP8LEncodeStream(const WebPConfig* const config,
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goto Error;
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}
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// If no prediction transform just apply near-lossless preprocessing.
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// Apply near-lossless preprocessing.
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use_near_lossless = !enc->use_palette_ && config->near_lossless;
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if (!enc->use_predict_ && use_near_lossless &&
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!VP8ApplyNearLossless(width, height, picture->argb,
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if (use_near_lossless) {
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if (!VP8ApplyNearLossless(width, height, picture->argb,
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config->near_lossless)) {
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err = VP8_ENC_ERROR_OUT_OF_MEMORY;
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goto Error;
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}
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}
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if (enc->use_palette_) {
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err = EncodePalette(bw, enc);
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@ -1275,40 +1277,9 @@ WebPEncodingError VP8LEncodeStream(const WebPConfig* const config,
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}
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if (enc->use_predict_) {
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uint32_t* copy_buffer = NULL;
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#ifdef WEBP_EXPERIMENTAL_FEATURES
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if (use_near_lossless) {
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// Copy image to temporary buffer.
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int y;
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copy_buffer = WebPSafeMalloc(height * enc->current_width_,
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sizeof(*copy_buffer));
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if (copy_buffer == NULL) {
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err = VP8_ENC_ERROR_OUT_OF_MEMORY;
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goto Error;
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}
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for (y = 0; y < height; ++y) {
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memcpy(copy_buffer + y * enc->current_width_,
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enc->argb_ + y * enc->current_width_,
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enc->current_width_ * sizeof(*enc->argb_));
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}
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}
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#endif // WEBP_EXPERIMENTAL_FEATURES
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err = ApplyPredictFilter(enc, enc->current_width_, height, quality,
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low_effort, bw);
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if (err != VP8_ENC_OK) {
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WebPSafeFree(copy_buffer);
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goto Error;
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}
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#ifdef WEBP_EXPERIMENTAL_FEATURES
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if (use_near_lossless) {
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VP8ApplyNearLosslessPredict(enc->current_width_, height,
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enc->transform_bits_, copy_buffer, enc->argb_,
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enc->argb_scratch_, enc->transform_data_,
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config->near_lossless,
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enc->use_subtract_green_);
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WebPSafeFree(copy_buffer);
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}
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#endif // WEBP_EXPERIMENTAL_FEATURES
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if (err != VP8_ENC_OK) goto Error;
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}
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if (enc->use_cross_color_) {
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