use WEBP_INLINE for inline function declarations

removes a #define inline, objectionable in certain projects

Change-Id: Iebe0ce0b25a030756304d402679ef769e5f854d1
This commit is contained in:
James Zern
2011-11-04 19:44:57 -07:00
parent 90880a11b4
commit 964387ed19
25 changed files with 151 additions and 134 deletions

View File

@ -341,8 +341,8 @@ static void NeedsFilter(const __m128i* p1, const __m128i* p0, const __m128i* q0,
// Edge filtering functions
// Applies filter on 2 pixels (p0 and q0)
static inline void DoFilter2(const __m128i* p1, __m128i* p0, __m128i* q0,
const __m128i* q1, int thresh) {
static WEBP_INLINE void DoFilter2(const __m128i* p1, __m128i* p0, __m128i* q0,
const __m128i* q1, int thresh) {
__m128i a, mask;
const __m128i sign_bit = _mm_set1_epi8(0x80);
const __m128i p1s = _mm_xor_si128(*p1, sign_bit);
@ -362,8 +362,9 @@ static inline void DoFilter2(const __m128i* p1, __m128i* p0, __m128i* q0,
}
// Applies filter on 4 pixels (p1, p0, q0 and q1)
static inline void DoFilter4(__m128i* p1, __m128i *p0, __m128i* q0, __m128i* q1,
const __m128i* mask, int hev_thresh) {
static WEBP_INLINE void DoFilter4(__m128i* p1, __m128i *p0,
__m128i* q0, __m128i* q1,
const __m128i* mask, int hev_thresh) {
__m128i not_hev;
__m128i t1, t2, t3;
const __m128i sign_bit = _mm_set1_epi8(0x80);
@ -408,9 +409,9 @@ static inline void DoFilter4(__m128i* p1, __m128i *p0, __m128i* q0, __m128i* q1,
}
// Applies filter on 6 pixels (p2, p1, p0, q0, q1 and q2)
static inline void DoFilter6(__m128i *p2, __m128i* p1, __m128i *p0,
__m128i* q0, __m128i* q1, __m128i *q2,
const __m128i* mask, int hev_thresh) {
static WEBP_INLINE void DoFilter6(__m128i *p2, __m128i* p1, __m128i *p0,
__m128i* q0, __m128i* q1, __m128i *q2,
const __m128i* mask, int hev_thresh) {
__m128i a, not_hev;
const __m128i sign_bit = _mm_set1_epi8(0x80);
@ -466,8 +467,8 @@ static inline void DoFilter6(__m128i *p2, __m128i* p1, __m128i *p0,
//
// TODO(somnath): Investigate _mm_shuffle* also see if it can be broken into
// two Load4x4() to avoid code duplication.
static inline void Load8x4(const uint8_t* b, int stride,
__m128i* p, __m128i* q) {
static WEBP_INLINE void Load8x4(const uint8_t* b, int stride,
__m128i* p, __m128i* q) {
__m128i t1, t2;
// Load 0th, 1st, 4th and 5th rows
@ -506,9 +507,10 @@ static inline void Load8x4(const uint8_t* b, int stride,
*q = _mm_unpackhi_epi32(t1, t2);
}
static inline void Load16x4(const uint8_t* r0, const uint8_t* r8, int stride,
__m128i* p1, __m128i* p0,
__m128i* q0, __m128i* q1) {
static WEBP_INLINE void Load16x4(const uint8_t* r0, const uint8_t* r8,
int stride,
__m128i* p1, __m128i* p0,
__m128i* q0, __m128i* q1) {
__m128i t1, t2;
// Assume the pixels around the edge (|) are numbered as follows
// 00 01 | 02 03
@ -540,7 +542,7 @@ static inline void Load16x4(const uint8_t* r0, const uint8_t* r8, int stride,
*q1 = _mm_unpackhi_epi64(t2, *q1);
}
static inline void Store4x4(__m128i* x, uint8_t* dst, int stride) {
static WEBP_INLINE void Store4x4(__m128i* x, uint8_t* dst, int stride) {
int i;
for (i = 0; i < 4; ++i, dst += stride) {
*((int32_t*)dst) = _mm_cvtsi128_si32(*x);
@ -549,8 +551,9 @@ static inline void Store4x4(__m128i* x, uint8_t* dst, int stride) {
}
// Transpose back and store
static inline void Store16x4(uint8_t* r0, uint8_t* r8, int stride, __m128i* p1,
__m128i* p0, __m128i* q0, __m128i* q1) {
static WEBP_INLINE void Store16x4(uint8_t* r0, uint8_t* r8, int stride,
__m128i* p1, __m128i* p0,
__m128i* q0, __m128i* q1) {
__m128i t1;
// p0 = 71 70 61 60 51 50 41 40 31 30 21 20 11 10 01 00