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Updated VP8LGetBackwardReferences and color cache.
- The optimal cache bits is evaluated inside the method 'VP8LGetBackwardReferences'. - The input cache_bits to 'VP8LGetBackwardReferences' sets the maximum cache bits to use (passing 0 implies disabling the local color cache). - The local color cache is disabled for lowerf (<= 25) quality levels (as before). - Enabled local color cache for palette images as well. This saves additional 0.017% bytes with a slight (2-3%) improvement in the compression speed. - Removed 'use_2d_locality' parameter from method VP8LGetBackwardReferences, as this option is not an option now (after we freeze the lossless bit-stream). Change-Id: I33430401e465474fa1be899f330387cd2b466280
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@ -185,21 +185,16 @@ static WEBP_INLINE void VP8LRefsCursorNext(VP8LRefsCursor* const c) {
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// Main entry points
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// Evaluates best possible backward references for specified quality.
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// Further optimize for 2D locality if use_2d_locality flag is set.
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// The input cache_bits to 'VP8LGetBackwardReferences' sets the maximum cache
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// bits to use (passing 0 implies disabling the local color cache).
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// The optimal cache bits is evaluated and set for the *cache_bits parameter.
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// The return value is the pointer to the best of the two backward refs viz,
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// refs[0] or refs[1].
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VP8LBackwardRefs* VP8LGetBackwardReferences(
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int width, int height, const uint32_t* const argb, int quality,
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int cache_bits, int use_2d_locality, VP8LHashChain* const hash_chain,
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int* cache_bits, VP8LHashChain* const hash_chain,
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VP8LBackwardRefs refs[2]);
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// Produce an estimate for a good color cache size for the image.
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int VP8LCalculateEstimateForCacheSize(const uint32_t* const argb,
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int xsize, int ysize, int quality,
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VP8LHashChain* const hash_chain,
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VP8LBackwardRefs* const ref,
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int* const best_cache_bits);
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#ifdef __cplusplus
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}
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#endif
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