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https://github.com/webmproject/libwebp.git
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sharpyuv: add support for 10/12/16 bit rgb and 10/12 bit yuv.
10bit+ input is truncated to 10bits for now. Change-Id: I7ac00ca54c623d94c76ccd8954418e11095997d2
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parent
d3006f4b96
commit
93c5437115
@ -31,83 +31,114 @@ static const int kMinDimensionIterativeConversion = 4;
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#define YUV_FIX 16 // fixed-point precision for RGB->YUV
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static const int kYuvHalf = 1 << (YUV_FIX - 1);
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// We could use SFIX=0 and only uint8_t for fixed_y_t, but it produces some
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// banding sometimes. Better use extra precision.
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#define SFIX 2 // fixed-point precision of RGB and Y/W
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#define MAX_Y_T ((256 << SFIX) - 1)
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typedef int16_t fixed_t; // signed type with extra SFIX precision for UV
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typedef uint16_t fixed_y_t; // unsigned type with extra SFIX precision for W
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// Max bit depth so that intermediate calculations fit in 16 bits.
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// TODO(b/194336375): the C code can handle up to 14 bits, but the SIMD code
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// currently needs more room.
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static const int kMaxBitDepth = 10;
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static const int kYuvRounder = (1 << (YUV_FIX + SFIX - 1));
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// Returns the precision shift to use based on the input rgb_bit_depth.
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static int GetPrecisionShift(int rgb_bit_depth) {
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// Try to add 2 bits of precision if it fits in kMaxBitDepth. Otherwise remove
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// bits if needed.
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return ((rgb_bit_depth + 2) <= kMaxBitDepth) ? 2
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: (kMaxBitDepth - rgb_bit_depth);
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}
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typedef int16_t fixed_t; // signed type with extra precision for UV
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typedef uint16_t fixed_y_t; // unsigned type with extra precision for W
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//------------------------------------------------------------------------------
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// Code for gamma correction
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// Gamma correction compensates loss of resolution during chroma subsampling.
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static const double kGammaF = 1./0.45;
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#define GAMMA_TAB_FIX 8
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#define GAMMA_TAB_SIZE (1 << GAMMA_TAB_FIX)
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static uint32_t kLinearToGammaTabS[GAMMA_TAB_SIZE + 2];
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#define GAMMA_TO_LINEAR_BITS 14
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static const int kGammaToLinearHalf = 1 << (GAMMA_TO_LINEAR_BITS - 1);
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static uint32_t kGammaToLinearTabS[MAX_Y_T + 1]; // size scales with Y_FIX
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static volatile int kGammaTablesSOk = 0;
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// Size of pre-computed table for converting from gamma to linear.
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#define GAMMA_TO_LINEAR_TAB_BITS 10
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#define GAMMA_TO_LINEAR_TAB_SIZE (1 << GAMMA_TO_LINEAR_TAB_BITS)
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static uint32_t kGammaToLinearTabS[GAMMA_TO_LINEAR_TAB_SIZE + 2];
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// Size of pre-computed table for converting from linear to gamma.
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#define LINEAR_TO_GAMMA_TAB_BITS 8
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#define LINEAR_TO_GAMMA_TAB_SIZE (1 << LINEAR_TO_GAMMA_TAB_BITS)
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static uint32_t kLinearToGammaTabS[LINEAR_TO_GAMMA_TAB_SIZE + 2];
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static const double kGammaF = 1. / 0.45;
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#define GAMMA_TO_LINEAR_BITS 14
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static volatile int kGammaTablesSOk = 0;
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static void InitGammaTablesS(void) {
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assert(2 * GAMMA_TO_LINEAR_BITS < 32); // we use uint32_t intermediate values
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if (!kGammaTablesSOk) {
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int v;
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const double norm = 1. / MAX_Y_T;
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const double scale = 1. / GAMMA_TAB_SIZE;
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const double a = 0.09929682680944;
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const double thresh = 0.018053968510807;
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const double final_scale = 1 << GAMMA_TO_LINEAR_BITS;
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for (v = 0; v <= MAX_Y_T; ++v) {
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const double g = norm * v;
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double value;
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if (g <= thresh * 4.5) {
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value = g / 4.5;
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} else {
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const double a_rec = 1. / (1. + a);
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value = pow(a_rec * (g + a), kGammaF);
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// Precompute gamma to linear table.
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{
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const double norm = 1. / GAMMA_TO_LINEAR_TAB_SIZE;
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const double a_rec = 1. / (1. + a);
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const double final_scale = 1 << GAMMA_TO_LINEAR_BITS;
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for (v = 0; v <= GAMMA_TO_LINEAR_TAB_SIZE; ++v) {
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const double g = norm * v;
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double value;
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if (g <= thresh * 4.5) {
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value = g / 4.5;
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} else {
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value = pow(a_rec * (g + a), kGammaF);
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}
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kGammaToLinearTabS[v] = (uint32_t)(value * final_scale + .5);
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}
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kGammaToLinearTabS[v] = (uint32_t)(value * final_scale + .5);
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// to prevent small rounding errors to cause read-overflow:
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kGammaToLinearTabS[GAMMA_TO_LINEAR_TAB_SIZE + 1] =
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kGammaToLinearTabS[GAMMA_TO_LINEAR_TAB_SIZE];
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}
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for (v = 0; v <= GAMMA_TAB_SIZE; ++v) {
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const double g = scale * v;
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double value;
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if (g <= thresh) {
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value = 4.5 * g;
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} else {
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value = (1. + a) * pow(g, 1. / kGammaF) - a;
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// Precompute linear to gamma table.
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{
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const double scale = 1. / LINEAR_TO_GAMMA_TAB_SIZE;
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for (v = 0; v <= LINEAR_TO_GAMMA_TAB_SIZE; ++v) {
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const double g = scale * v;
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double value;
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if (g <= thresh) {
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value = 4.5 * g;
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} else {
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value = (1. + a) * pow(g, 1. / kGammaF) - a;
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}
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kLinearToGammaTabS[v] =
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(uint32_t)(GAMMA_TO_LINEAR_TAB_SIZE * value + 0.5);
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}
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kLinearToGammaTabS[v] = (uint32_t)(MAX_Y_T * value + 0.5);
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// to prevent small rounding errors to cause read-overflow:
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kLinearToGammaTabS[LINEAR_TO_GAMMA_TAB_SIZE + 1] =
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kLinearToGammaTabS[LINEAR_TO_GAMMA_TAB_SIZE];
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}
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// to prevent small rounding errors to cause read-overflow:
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kLinearToGammaTabS[GAMMA_TAB_SIZE + 1] = kLinearToGammaTabS[GAMMA_TAB_SIZE];
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kGammaTablesSOk = 1;
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}
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}
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// return value has a fixed-point precision of GAMMA_TO_LINEAR_BITS
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static WEBP_INLINE uint32_t GammaToLinearS(int v) {
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return kGammaToLinearTabS[v];
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static WEBP_INLINE uint32_t FixedPointInterpolation(int v, uint32_t* tab,
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int tab_pos_shift,
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int tab_value_shift) {
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const uint32_t tab_pos = v >> tab_pos_shift;
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// fractional part, in 'tab_pos_shift' fixed-point precision
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const uint32_t x = v - (tab_pos << tab_pos_shift); // fractional part
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// v0 / v1 are in kGammaToLinearBits fixed-point precision (range [0..1])
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const uint32_t v0 = tab[tab_pos + 0] << tab_value_shift;
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const uint32_t v1 = tab[tab_pos + 1] << tab_value_shift;
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// Final interpolation.
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const uint32_t v2 = (v1 - v0) * x; // note: v1 >= v0.
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const int half = (tab_pos_shift > 0) ? 1 << (tab_pos_shift - 1) : 0;
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const uint32_t result = v0 + ((v2 + half) >> tab_pos_shift);
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return result;
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}
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static WEBP_INLINE uint32_t LinearToGammaS(uint32_t value) {
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// 'value' is in GAMMA_TO_LINEAR_BITS fractional precision
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const uint32_t v = value * GAMMA_TAB_SIZE;
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const uint32_t tab_pos = v >> GAMMA_TO_LINEAR_BITS;
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// fractional part, in GAMMA_TO_LINEAR_BITS fixed-point precision
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const uint32_t x = v - (tab_pos << GAMMA_TO_LINEAR_BITS); // fractional part
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// v0 / v1 are in GAMMA_TO_LINEAR_BITS fixed-point precision (range [0..1])
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const uint32_t v0 = kLinearToGammaTabS[tab_pos + 0];
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const uint32_t v1 = kLinearToGammaTabS[tab_pos + 1];
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// Final interpolation.
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const uint32_t v2 = (v1 - v0) * x; // note: v1 >= v0.
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const uint32_t result =
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v0 + ((v2 + kGammaToLinearHalf) >> GAMMA_TO_LINEAR_BITS);
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return result;
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static WEBP_INLINE uint32_t GammaToLinear(int v, int bit_depth) {
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const int shift = GAMMA_TO_LINEAR_TAB_BITS - bit_depth;
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if (shift > 0) {
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return kGammaToLinearTabS[v << shift];
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}
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return FixedPointInterpolation(v, kGammaToLinearTabS, -shift, 0);
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}
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static WEBP_INLINE uint32_t LinearToGamma(uint32_t value, int bit_depth) {
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const uint32_t v = value << LINEAR_TO_GAMMA_TAB_BITS;
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return FixedPointInterpolation(v, kLinearToGammaTabS, GAMMA_TO_LINEAR_BITS,
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bit_depth - GAMMA_TO_LINEAR_TAB_BITS);
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}
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//------------------------------------------------------------------------------
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@ -116,46 +147,57 @@ static uint8_t clip_8b(fixed_t v) {
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return (!(v & ~0xff)) ? (uint8_t)v : (v < 0) ? 0u : 255u;
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}
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static fixed_y_t clip_y(int y) {
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return (!(y & ~MAX_Y_T)) ? (fixed_y_t)y : (y < 0) ? 0 : MAX_Y_T;
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static uint16_t clip(fixed_t v, int max) {
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return (v < 0) ? 0 : (v > max) ? max : (uint16_t)v;
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}
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static fixed_y_t clip_bit_depth(int y, int bit_depth) {
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const int max = (1 << bit_depth) - 1;
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return (!(y & ~max)) ? (fixed_y_t)y : (y < 0) ? 0 : max;
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}
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//------------------------------------------------------------------------------
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static int RGBToGray(int r, int g, int b) {
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const int luma = 13933 * r + 46871 * g + 4732 * b + kYuvHalf;
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return (luma >> YUV_FIX);
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static int RGBToGray(int64_t r, int64_t g, int64_t b) {
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const int64_t luma = 13933 * r + 46871 * g + 4732 * b + kYuvHalf;
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return (int)(luma >> YUV_FIX);
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}
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static uint32_t ScaleDown(int a, int b, int c, int d) {
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const uint32_t A = GammaToLinearS(a);
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const uint32_t B = GammaToLinearS(b);
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const uint32_t C = GammaToLinearS(c);
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const uint32_t D = GammaToLinearS(d);
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return LinearToGammaS((A + B + C + D + 2) >> 2);
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static uint32_t ScaleDown(int a, int b, int c, int d, int rgb_bit_depth) {
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const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
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const uint32_t A = GammaToLinear(a, bit_depth);
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const uint32_t B = GammaToLinear(b, bit_depth);
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const uint32_t C = GammaToLinear(c, bit_depth);
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const uint32_t D = GammaToLinear(d, bit_depth);
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return LinearToGamma((A + B + C + D + 2) >> 2, bit_depth);
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}
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static WEBP_INLINE void UpdateW(const fixed_y_t* src, fixed_y_t* dst, int w) {
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static WEBP_INLINE void UpdateW(const fixed_y_t* src, fixed_y_t* dst, int w,
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int rgb_bit_depth) {
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const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
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int i;
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for (i = 0; i < w; ++i) {
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const uint32_t R = GammaToLinearS(src[0 * w + i]);
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const uint32_t G = GammaToLinearS(src[1 * w + i]);
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const uint32_t B = GammaToLinearS(src[2 * w + i]);
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const uint32_t R = GammaToLinear(src[0 * w + i], bit_depth);
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const uint32_t G = GammaToLinear(src[1 * w + i], bit_depth);
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const uint32_t B = GammaToLinear(src[2 * w + i], bit_depth);
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const uint32_t Y = RGBToGray(R, G, B);
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dst[i] = (fixed_y_t)LinearToGammaS(Y);
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dst[i] = (fixed_y_t)LinearToGamma(Y, bit_depth);
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}
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}
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static void UpdateChroma(const fixed_y_t* src1, const fixed_y_t* src2,
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fixed_t* dst, int uv_w) {
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fixed_t* dst, int uv_w, int rgb_bit_depth) {
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int i;
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for (i = 0; i < uv_w; ++i) {
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const int r = ScaleDown(src1[0 * uv_w + 0], src1[0 * uv_w + 1],
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src2[0 * uv_w + 0], src2[0 * uv_w + 1]);
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const int g = ScaleDown(src1[2 * uv_w + 0], src1[2 * uv_w + 1],
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src2[2 * uv_w + 0], src2[2 * uv_w + 1]);
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const int b = ScaleDown(src1[4 * uv_w + 0], src1[4 * uv_w + 1],
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src2[4 * uv_w + 0], src2[4 * uv_w + 1]);
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const int r =
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ScaleDown(src1[0 * uv_w + 0], src1[0 * uv_w + 1], src2[0 * uv_w + 0],
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src2[0 * uv_w + 1], rgb_bit_depth);
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const int g =
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ScaleDown(src1[2 * uv_w + 0], src1[2 * uv_w + 1], src2[2 * uv_w + 0],
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src2[2 * uv_w + 1], rgb_bit_depth);
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const int b =
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ScaleDown(src1[4 * uv_w + 0], src1[4 * uv_w + 1], src2[4 * uv_w + 0],
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src2[4 * uv_w + 1], rgb_bit_depth);
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const int W = RGBToGray(r, g, b);
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dst[0 * uv_w] = (fixed_t)(r - W);
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dst[1 * uv_w] = (fixed_t)(g - W);
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@ -176,30 +218,50 @@ static void StoreGray(const fixed_y_t* rgb, fixed_y_t* y, int w) {
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//------------------------------------------------------------------------------
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static WEBP_INLINE fixed_y_t Filter2(int A, int B, int W0) {
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static WEBP_INLINE fixed_y_t Filter2(int A, int B, int W0, int bit_depth) {
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const int v0 = (A * 3 + B + 2) >> 2;
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return clip_y(v0 + W0);
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return clip_bit_depth(v0 + W0, bit_depth);
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}
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//------------------------------------------------------------------------------
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static WEBP_INLINE fixed_y_t UpLift(uint8_t a) { // 8bit -> SFIX
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return ((fixed_y_t)a << SFIX);
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static WEBP_INLINE int Shift(int v, int shift) {
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return (shift >= 0) ? (v << shift) : (v >> -shift);
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}
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static WEBP_INLINE fixed_y_t ChangePrecision(uint16_t a, int shift) {
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if (shift == 0) return a;
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if (shift < 0) {
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const int rounding = 1 << (-shift - 1);
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return (a + rounding) >> -shift;
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}
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return ((fixed_y_t)a << shift);
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}
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static void ImportOneRow(const uint8_t* const r_ptr,
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const uint8_t* const g_ptr,
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const uint8_t* const b_ptr,
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int step,
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int rgb_step,
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int rgb_bit_depth,
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int pic_width,
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fixed_y_t* const dst) {
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// Convert the rgb_step from a number of bytes to a number of uint8_t or
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// uint16_t values depending the bit depth.
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const int step = (rgb_bit_depth > 8) ? rgb_step / 2 : rgb_step;
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int i;
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const int w = (pic_width + 1) & ~1;
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for (i = 0; i < pic_width; ++i) {
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const int off = i * step;
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dst[i + 0 * w] = UpLift(r_ptr[off]);
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dst[i + 1 * w] = UpLift(g_ptr[off]);
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dst[i + 2 * w] = UpLift(b_ptr[off]);
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const int shift = GetPrecisionShift(rgb_bit_depth);
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if (rgb_bit_depth == 8) {
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dst[i + 0 * w] = ChangePrecision(r_ptr[off], shift);
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dst[i + 1 * w] = ChangePrecision(g_ptr[off], shift);
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dst[i + 2 * w] = ChangePrecision(b_ptr[off], shift);
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} else {
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dst[i + 0 * w] = ChangePrecision(((uint16_t*)r_ptr)[off], shift);
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dst[i + 1 * w] = ChangePrecision(((uint16_t*)g_ptr)[off], shift);
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dst[i + 2 * w] = ChangePrecision(((uint16_t*)b_ptr)[off], shift);
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}
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}
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if (pic_width & 1) { // replicate rightmost pixel
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dst[pic_width + 0 * w] = dst[pic_width + 0 * w - 1];
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@ -214,24 +276,28 @@ static void InterpolateTwoRows(const fixed_y_t* const best_y,
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const fixed_t* next_uv,
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int w,
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fixed_y_t* out1,
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fixed_y_t* out2) {
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fixed_y_t* out2,
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int rgb_bit_depth) {
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const int uv_w = w >> 1;
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const int len = (w - 1) >> 1; // length to filter
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int k = 3;
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const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
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while (k-- > 0) { // process each R/G/B segments in turn
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// special boundary case for i==0
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out1[0] = Filter2(cur_uv[0], prev_uv[0], best_y[0]);
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out2[0] = Filter2(cur_uv[0], next_uv[0], best_y[w]);
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out1[0] = Filter2(cur_uv[0], prev_uv[0], best_y[0], bit_depth);
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out2[0] = Filter2(cur_uv[0], next_uv[0], best_y[w], bit_depth);
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SharpYuvFilterRow(cur_uv, prev_uv, len, best_y + 0 + 1, out1 + 1);
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SharpYuvFilterRow(cur_uv, next_uv, len, best_y + w + 1, out2 + 1);
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SharpYuvFilterRow(cur_uv, prev_uv, len, best_y + 0 + 1, out1 + 1,
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bit_depth);
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SharpYuvFilterRow(cur_uv, next_uv, len, best_y + w + 1, out2 + 1,
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bit_depth);
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// special boundary case for i == w - 1 when w is even
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if (!(w & 1)) {
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out1[w - 1] = Filter2(cur_uv[uv_w - 1], prev_uv[uv_w - 1],
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best_y[w - 1 + 0]);
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best_y[w - 1 + 0], bit_depth);
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out2[w - 1] = Filter2(cur_uv[uv_w - 1], next_uv[uv_w - 1],
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best_y[w - 1 + w]);
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best_y[w - 1 + w], bit_depth);
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}
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out1 += w;
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out2 += w;
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@ -241,17 +307,19 @@ static void InterpolateTwoRows(const fixed_y_t* const best_y,
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}
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}
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static WEBP_INLINE uint8_t RGBToYUVComponent(int r, int g, int b,
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const int coeffs[4]) {
|
||||
static WEBP_INLINE int RGBToYUVComponent(int r, int g, int b,
|
||||
const int coeffs[4], int sfix) {
|
||||
const int srounder = 1 << (YUV_FIX + sfix - 1);
|
||||
const int luma = coeffs[0] * r + coeffs[1] * g + coeffs[2] * b +
|
||||
(coeffs[3] << SFIX) + kYuvRounder;
|
||||
return clip_8b((luma >> (YUV_FIX + SFIX)));
|
||||
coeffs[3] + srounder;
|
||||
return (luma >> (YUV_FIX + sfix));
|
||||
}
|
||||
|
||||
static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv,
|
||||
uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
|
||||
int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
|
||||
int width, int height,
|
||||
uint8_t* y_ptr, int y_stride, uint8_t* u_ptr,
|
||||
int u_stride, uint8_t* v_ptr, int v_stride,
|
||||
int rgb_bit_depth,
|
||||
int yuv_bit_depth, int width, int height,
|
||||
const SharpYuvConversionMatrix* yuv_matrix) {
|
||||
int i, j;
|
||||
const fixed_t* const best_uv_base = best_uv;
|
||||
@ -259,6 +327,9 @@ static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv,
|
||||
const int h = (height + 1) & ~1;
|
||||
const int uv_w = w >> 1;
|
||||
const int uv_h = h >> 1;
|
||||
const int sfix = GetPrecisionShift(rgb_bit_depth);
|
||||
const int yuv_max = (1 << yuv_bit_depth) - 1;
|
||||
|
||||
for (best_uv = best_uv_base, j = 0; j < height; ++j) {
|
||||
for (i = 0; i < width; ++i) {
|
||||
const int off = (i >> 1);
|
||||
@ -266,24 +337,38 @@ static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv,
|
||||
const int r = best_uv[off + 0 * uv_w] + W;
|
||||
const int g = best_uv[off + 1 * uv_w] + W;
|
||||
const int b = best_uv[off + 2 * uv_w] + W;
|
||||
dst_y[i] = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_y);
|
||||
const int y = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_y, sfix);
|
||||
if (yuv_bit_depth <= 8) {
|
||||
y_ptr[i] = clip_8b(y);
|
||||
} else {
|
||||
((uint16_t*)y_ptr)[i] = clip(y, yuv_max);
|
||||
}
|
||||
}
|
||||
best_y += w;
|
||||
best_uv += (j & 1) * 3 * uv_w;
|
||||
dst_y += dst_stride_y;
|
||||
y_ptr += y_stride;
|
||||
}
|
||||
for (best_uv = best_uv_base, j = 0; j < uv_h; ++j) {
|
||||
for (i = 0; i < uv_w; ++i) {
|
||||
const int off = i;
|
||||
// Note r, g and b values here are off by W, but a constant offset on all
|
||||
// 3 components doesn't change the value of u and v with a YCbCr matrix.
|
||||
const int r = best_uv[off + 0 * uv_w];
|
||||
const int g = best_uv[off + 1 * uv_w];
|
||||
const int b = best_uv[off + 2 * uv_w];
|
||||
dst_u[i] = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_u);
|
||||
dst_v[i] = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_v);
|
||||
const int u = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_u, sfix);
|
||||
const int v = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_v, sfix);
|
||||
if (yuv_bit_depth <= 8) {
|
||||
u_ptr[i] = clip_8b(u);
|
||||
v_ptr[i] = clip_8b(v);
|
||||
} else {
|
||||
((uint16_t*)u_ptr)[i] = clip(u, yuv_max);
|
||||
((uint16_t*)v_ptr)[i] = clip(v, yuv_max);
|
||||
}
|
||||
}
|
||||
best_uv += 3 * uv_w;
|
||||
dst_u += dst_stride_u;
|
||||
dst_v += dst_stride_v;
|
||||
u_ptr += u_stride;
|
||||
v_ptr += v_stride;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -300,10 +385,11 @@ static void* SafeMalloc(uint64_t nmemb, size_t size) {
|
||||
#define SAFE_ALLOC(W, H, T) ((T*)SafeMalloc((W) * (H), sizeof(T)))
|
||||
|
||||
static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
|
||||
const uint8_t* b_ptr, int step, int rgb_stride,
|
||||
uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
|
||||
int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
|
||||
int width, int height,
|
||||
const uint8_t* b_ptr, int rgb_step, int rgb_stride,
|
||||
int rgb_bit_depth, uint8_t* y_ptr, int y_stride,
|
||||
uint8_t* u_ptr, int u_stride, uint8_t* v_ptr,
|
||||
int v_stride, int yuv_bit_depth, int width,
|
||||
int height,
|
||||
const SharpYuvConversionMatrix* yuv_matrix) {
|
||||
// we expand the right/bottom border if needed
|
||||
const int w = (width + 1) & ~1;
|
||||
@ -344,19 +430,20 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
|
||||
fixed_y_t* const src2 = tmp_buffer + 3 * w;
|
||||
|
||||
// prepare two rows of input
|
||||
ImportOneRow(r_ptr, g_ptr, b_ptr, step, width, src1);
|
||||
ImportOneRow(r_ptr, g_ptr, b_ptr, rgb_step, rgb_bit_depth, width,
|
||||
src1);
|
||||
if (!is_last_row) {
|
||||
ImportOneRow(r_ptr + rgb_stride, g_ptr + rgb_stride, b_ptr + rgb_stride,
|
||||
step, width, src2);
|
||||
rgb_step, rgb_bit_depth, width, src2);
|
||||
} else {
|
||||
memcpy(src2, src1, 3 * w * sizeof(*src2));
|
||||
}
|
||||
StoreGray(src1, best_y + 0, w);
|
||||
StoreGray(src2, best_y + w, w);
|
||||
|
||||
UpdateW(src1, target_y, w);
|
||||
UpdateW(src2, target_y + w, w);
|
||||
UpdateChroma(src1, src2, target_uv, uv_w);
|
||||
UpdateW(src1, target_y, w, rgb_bit_depth);
|
||||
UpdateW(src2, target_y + w, w, rgb_bit_depth);
|
||||
UpdateChroma(src1, src2, target_uv, uv_w, rgb_bit_depth);
|
||||
memcpy(best_uv, target_uv, 3 * uv_w * sizeof(*best_uv));
|
||||
best_y += 2 * w;
|
||||
best_uv += 3 * uv_w;
|
||||
@ -382,17 +469,20 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
|
||||
fixed_y_t* const src2 = tmp_buffer + 3 * w;
|
||||
{
|
||||
const fixed_t* const next_uv = cur_uv + ((j < h - 2) ? 3 * uv_w : 0);
|
||||
InterpolateTwoRows(best_y, prev_uv, cur_uv, next_uv, w, src1, src2);
|
||||
InterpolateTwoRows(best_y, prev_uv, cur_uv, next_uv, w,
|
||||
src1, src2, rgb_bit_depth);
|
||||
prev_uv = cur_uv;
|
||||
cur_uv = next_uv;
|
||||
}
|
||||
|
||||
UpdateW(src1, best_rgb_y + 0 * w, w);
|
||||
UpdateW(src2, best_rgb_y + 1 * w, w);
|
||||
UpdateChroma(src1, src2, best_rgb_uv, uv_w);
|
||||
UpdateW(src1, best_rgb_y + 0 * w, w, rgb_bit_depth);
|
||||
UpdateW(src2, best_rgb_y + 1 * w, w, rgb_bit_depth);
|
||||
UpdateChroma(src1, src2, best_rgb_uv, uv_w, rgb_bit_depth);
|
||||
|
||||
// update two rows of Y and one row of RGB
|
||||
diff_y_sum += SharpYuvUpdateY(target_y, best_rgb_y, best_y, 2 * w);
|
||||
diff_y_sum +=
|
||||
SharpYuvUpdateY(target_y, best_rgb_y, best_y, 2 * w,
|
||||
rgb_bit_depth + GetPrecisionShift(rgb_bit_depth));
|
||||
SharpYuvUpdateRGB(target_uv, best_rgb_uv, best_uv, 3 * uv_w);
|
||||
|
||||
best_y += 2 * w;
|
||||
@ -407,10 +497,11 @@ static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
|
||||
}
|
||||
prev_diff_y_sum = diff_y_sum;
|
||||
}
|
||||
|
||||
// final reconstruction
|
||||
ok = ConvertWRGBToYUV(best_y_base, best_uv_base, dst_y, dst_stride_y, dst_u,
|
||||
dst_stride_u, dst_v, dst_stride_v, width, height,
|
||||
yuv_matrix);
|
||||
ok = ConvertWRGBToYUV(best_y_base, best_uv_base, y_ptr, y_stride, u_ptr,
|
||||
u_stride, v_ptr, v_stride, rgb_bit_depth, yuv_bit_depth,
|
||||
width, height, yuv_matrix);
|
||||
|
||||
End:
|
||||
free(best_y_base);
|
||||
@ -444,20 +535,66 @@ void SharpYuvInit(VP8CPUInfo cpu_info_func) {
|
||||
sharpyuv_last_cpuinfo_used = cpu_info_func;
|
||||
}
|
||||
|
||||
int SharpYuvConvert(const uint8_t* r_ptr, const uint8_t* g_ptr,
|
||||
const uint8_t* b_ptr, int step, int rgb_stride,
|
||||
uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
|
||||
int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
|
||||
int width, int height,
|
||||
const SharpYuvConversionMatrix* yuv_matrix) {
|
||||
int SharpYuvConvert(const void* r_ptr, const void* g_ptr,
|
||||
const void* b_ptr, int rgb_step, int rgb_stride,
|
||||
int rgb_bit_depth, void* y_ptr, int y_stride,
|
||||
void* u_ptr, int u_stride, void* v_ptr,
|
||||
int v_stride, int yuv_bit_depth, int width,
|
||||
int height, const SharpYuvConversionMatrix* yuv_matrix) {
|
||||
SharpYuvConversionMatrix scaled_matrix;
|
||||
const int rgb_max = (1 << rgb_bit_depth) - 1;
|
||||
const int rgb_round = 1 << (rgb_bit_depth - 1);
|
||||
const int yuv_max = (1 << yuv_bit_depth) - 1;
|
||||
const int sfix = GetPrecisionShift(rgb_bit_depth);
|
||||
|
||||
if (width < kMinDimensionIterativeConversion ||
|
||||
height < kMinDimensionIterativeConversion) {
|
||||
height < kMinDimensionIterativeConversion ||
|
||||
r_ptr == NULL || g_ptr == NULL || b_ptr == NULL || y_ptr == NULL ||
|
||||
u_ptr == NULL || v_ptr == NULL) {
|
||||
return 0;
|
||||
}
|
||||
if (rgb_bit_depth != 8 && rgb_bit_depth != 10 && rgb_bit_depth != 12 &&
|
||||
rgb_bit_depth != 16) {
|
||||
return 0;
|
||||
}
|
||||
if (yuv_bit_depth != 8 && yuv_bit_depth != 10 && yuv_bit_depth != 12) {
|
||||
return 0;
|
||||
}
|
||||
if (rgb_bit_depth > 8 && (rgb_step % 2 != 0 || rgb_stride %2 != 0)) {
|
||||
// Step/stride should be even for uint16_t buffers.
|
||||
return 0;
|
||||
}
|
||||
if (yuv_bit_depth > 8 &&
|
||||
(y_stride % 2 != 0 || u_stride % 2 != 0 || v_stride % 2 != 0)) {
|
||||
// Stride should be even for uint16_t buffers.
|
||||
return 0;
|
||||
}
|
||||
SharpYuvInit(NULL);
|
||||
return DoSharpArgbToYuv(r_ptr, g_ptr, b_ptr, step, rgb_stride, dst_y,
|
||||
dst_stride_y, dst_u, dst_stride_u, dst_v,
|
||||
dst_stride_v, width, height, yuv_matrix);
|
||||
|
||||
// Add scaling factor to go from rgb_bit_depth to yuv_bit_depth, to the
|
||||
// rgb->yuv conversion matrix.
|
||||
if (rgb_bit_depth == yuv_bit_depth) {
|
||||
memcpy(&scaled_matrix, yuv_matrix, sizeof(scaled_matrix));
|
||||
} else {
|
||||
int i;
|
||||
for (i = 0; i < 3; ++i) {
|
||||
scaled_matrix.rgb_to_y[i] =
|
||||
(yuv_matrix->rgb_to_y[i] * yuv_max + rgb_round) / rgb_max;
|
||||
scaled_matrix.rgb_to_u[i] =
|
||||
(yuv_matrix->rgb_to_u[i] * yuv_max + rgb_round) / rgb_max;
|
||||
scaled_matrix.rgb_to_v[i] =
|
||||
(yuv_matrix->rgb_to_v[i] * yuv_max + rgb_round) / rgb_max;
|
||||
}
|
||||
}
|
||||
// Also incorporate precision change scaling.
|
||||
scaled_matrix.rgb_to_y[3] = Shift(yuv_matrix->rgb_to_y[3], sfix);
|
||||
scaled_matrix.rgb_to_u[3] = Shift(yuv_matrix->rgb_to_u[3], sfix);
|
||||
scaled_matrix.rgb_to_v[3] = Shift(yuv_matrix->rgb_to_v[3], sfix);
|
||||
|
||||
return DoSharpArgbToYuv(r_ptr, g_ptr, b_ptr, rgb_step, rgb_stride,
|
||||
rgb_bit_depth, y_ptr, y_stride, u_ptr, u_stride,
|
||||
v_ptr, v_stride, yuv_bit_depth, width, height,
|
||||
&scaled_matrix);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
@ -35,15 +35,33 @@ typedef struct {
|
||||
// Assumes that the image will be upsampled using a bilinear filter. If nearest
|
||||
// neighbor is used instead, the upsampled image might look worse than with
|
||||
// standard downsampling.
|
||||
// TODO(maryla): add 10 bits support. Add YUV444 to YUV420 conversion.
|
||||
// Maybe also add 422 support (it's rarely used in practice, especially for
|
||||
// images).
|
||||
int SharpYuvConvert(const uint8_t* r_ptr, const uint8_t* g_ptr,
|
||||
const uint8_t* b_ptr, int step, int rgb_stride,
|
||||
uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
|
||||
int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
|
||||
int width, int height,
|
||||
const SharpYuvConversionMatrix* yuv_matrix);
|
||||
// r_ptr, g_ptr, b_ptr: pointers to the source r, g and b channels. Should point
|
||||
// to uint8_t buffers if rgb_bit_depth is 8, or uint16_t buffers otherwise.
|
||||
// rgb_step: distance in bytes between two horizontally adjacent pixels on the
|
||||
// r, g and b channels. If rgb_bit_depth is > 8, it should be a
|
||||
// multiple of 2.
|
||||
// rgb_stride: distance in bytes between two vertically adjacent pixels on the
|
||||
// r, g, and b channels. If rgb_bit_depth is > 8, it should be a
|
||||
// multiple of 2.
|
||||
// rgb_bit_depth: number of bits for each r/g/b value. One of: 8, 10, 12, 16.
|
||||
// Note: for 10+ bit, input is truncated to 10 bits.
|
||||
// TODO(b/194336375): increase precision.
|
||||
// yuv_bit_depth: number of bits for each y/u/v value. One of: 8, 10, 12.
|
||||
// y_ptr, u_ptr, v_ptr: pointers to the destination y, u and v channels. Should
|
||||
// point to uint8_t buffers if yuv_bit_depth is 8, or uint16_t buffers
|
||||
// otherwise.
|
||||
// y_stride, u_stride, v_stride: distance in bytes between two vertically
|
||||
// adjacent pixels on the y, u and v channels. If yuv_bit_depth > 8, they
|
||||
// should be multiples of 2.
|
||||
// width, height: width and height of the image in pixels
|
||||
int SharpYuvConvert(const void* r_ptr, const void* g_ptr, const void* b_ptr,
|
||||
int rgb_step, int rgb_stride, int rgb_bit_depth,
|
||||
void* y_ptr, int y_stride, void* u_ptr, int u_stride,
|
||||
void* v_ptr, int v_stride, int yuv_bit_depth, int width,
|
||||
int height, const SharpYuvConversionMatrix* yuv_matrix);
|
||||
|
||||
// TODO(b/194336375): Add YUV444 to YUV420 conversion. Maybe also add 422
|
||||
// support (it's rarely used in practice, especially for images).
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
static int ToFixed16(float f) { return (int)round(f * (1 << 16)); }
|
||||
static int ToFixed16(float f) { return (int)floor(f * (1 << 16) + 0.5f); }
|
||||
|
||||
void SharpYuvComputeConversionMatrix(const SharpYuvColorSpace* yuv_color_space,
|
||||
SharpYuvConversionMatrix* matrix) {
|
||||
@ -25,28 +25,27 @@ void SharpYuvComputeConversionMatrix(const SharpYuvColorSpace* yuv_color_space,
|
||||
const float cr = 0.5f / (1.0f - kb);
|
||||
const float cb = 0.5f / (1.0f - kr);
|
||||
|
||||
const int shift = yuv_color_space->bits - 8;
|
||||
const int shift = yuv_color_space->bit_depth - 8;
|
||||
|
||||
const float denom = (float)((1 << yuv_color_space->bits) - 1);
|
||||
const float denom = (float)((1 << yuv_color_space->bit_depth) - 1);
|
||||
float scale_y = 1.0f;
|
||||
float addY = 0.0f;
|
||||
float add_y = 0.0f;
|
||||
float scale_u = cr;
|
||||
float scale_v = cb;
|
||||
float add_uv = (float)(128 << shift);
|
||||
|
||||
assert(yuv_color_space->bits >= 8);
|
||||
assert(yuv_color_space->bit_depth >= 8);
|
||||
|
||||
if (yuv_color_space->range == kSharpYuvRangeLimited) {
|
||||
scale_y *= (219 << shift) / denom;
|
||||
scale_u *= (224 << shift) / denom;
|
||||
scale_v *= (224 << shift) / denom;
|
||||
addY = (float)(16 << shift);
|
||||
add_y = (float)(16 << shift);
|
||||
}
|
||||
|
||||
matrix->rgb_to_y[0] = ToFixed16(kr * scale_y);
|
||||
matrix->rgb_to_y[1] = ToFixed16(kg * scale_y);
|
||||
matrix->rgb_to_y[2] = ToFixed16(kb * scale_y);
|
||||
matrix->rgb_to_y[3] = ToFixed16(addY);
|
||||
matrix->rgb_to_y[3] = ToFixed16(add_y);
|
||||
|
||||
matrix->rgb_to_u[0] = ToFixed16(-kr * scale_u);
|
||||
matrix->rgb_to_u[1] = ToFixed16(-kg * scale_u);
|
||||
|
@ -30,7 +30,7 @@ typedef struct {
|
||||
// Y = Kr * r + Kg * g + Kb * b where Kg = 1 - Kr - Kb.
|
||||
float kr;
|
||||
float kb;
|
||||
int bits; // Only 8 bit is supported by SharpYuvConvert.
|
||||
int bit_depth; // 8, 10 or 12
|
||||
SharpYuvRange range;
|
||||
} SharpYuvColorSpace;
|
||||
|
||||
|
@ -21,19 +21,19 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if !WEBP_NEON_OMIT_C_CODE
|
||||
#define MAX_Y ((1 << 10) - 1) // 10b precision over 16b-arithmetic
|
||||
static uint16_t clip_y(int v) {
|
||||
return (v < 0) ? 0 : (v > MAX_Y) ? MAX_Y : (uint16_t)v;
|
||||
static uint16_t clip(int v, int max) {
|
||||
return (v < 0) ? 0 : (v > max) ? max : (uint16_t)v;
|
||||
}
|
||||
|
||||
static uint64_t SharpYuvUpdateY_C(const uint16_t* ref, const uint16_t* src,
|
||||
uint16_t* dst, int len) {
|
||||
uint16_t* dst, int len, int bit_depth) {
|
||||
uint64_t diff = 0;
|
||||
int i;
|
||||
const int max_y = (1 << bit_depth) - 1;
|
||||
for (i = 0; i < len; ++i) {
|
||||
const int diff_y = ref[i] - src[i];
|
||||
const int new_y = (int)dst[i] + diff_y;
|
||||
dst[i] = clip_y(new_y);
|
||||
dst[i] = clip(new_y, max_y);
|
||||
diff += (uint64_t)abs(diff_y);
|
||||
}
|
||||
return diff;
|
||||
@ -49,27 +49,28 @@ static void SharpYuvUpdateRGB_C(const int16_t* ref, const int16_t* src,
|
||||
}
|
||||
|
||||
static void SharpYuvFilterRow_C(const int16_t* A, const int16_t* B, int len,
|
||||
const uint16_t* best_y, uint16_t* out) {
|
||||
const uint16_t* best_y, uint16_t* out,
|
||||
int bit_depth) {
|
||||
int i;
|
||||
const int max_y = (1 << bit_depth) - 1;
|
||||
for (i = 0; i < len; ++i, ++A, ++B) {
|
||||
const int v0 = (A[0] * 9 + A[1] * 3 + B[0] * 3 + B[1] + 8) >> 4;
|
||||
const int v1 = (A[1] * 9 + A[0] * 3 + B[1] * 3 + B[0] + 8) >> 4;
|
||||
out[2 * i + 0] = clip_y(best_y[2 * i + 0] + v0);
|
||||
out[2 * i + 1] = clip_y(best_y[2 * i + 1] + v1);
|
||||
out[2 * i + 0] = clip(best_y[2 * i + 0] + v0, max_y);
|
||||
out[2 * i + 1] = clip(best_y[2 * i + 1] + v1, max_y);
|
||||
}
|
||||
}
|
||||
#endif // !WEBP_NEON_OMIT_C_CODE
|
||||
|
||||
#undef MAX_Y
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
uint64_t (*SharpYuvUpdateY)(const uint16_t* src, const uint16_t* ref,
|
||||
uint16_t* dst, int len);
|
||||
uint16_t* dst, int len, int bit_depth);
|
||||
void (*SharpYuvUpdateRGB)(const int16_t* src, const int16_t* ref, int16_t* dst,
|
||||
int len);
|
||||
void (*SharpYuvFilterRow)(const int16_t* A, const int16_t* B, int len,
|
||||
const uint16_t* best_y, uint16_t* out);
|
||||
const uint16_t* best_y, uint16_t* out,
|
||||
int bit_depth);
|
||||
|
||||
extern void InitSharpYuvSSE2(void);
|
||||
extern void InitSharpYuvNEON(void);
|
||||
|
@ -17,11 +17,12 @@
|
||||
#include "src/dsp/cpu.h"
|
||||
|
||||
extern uint64_t (*SharpYuvUpdateY)(const uint16_t* src, const uint16_t* ref,
|
||||
uint16_t* dst, int len);
|
||||
uint16_t* dst, int len, int bit_depth);
|
||||
extern void (*SharpYuvUpdateRGB)(const int16_t* src, const int16_t* ref,
|
||||
int16_t* dst, int len);
|
||||
extern void (*SharpYuvFilterRow)(const int16_t* A, const int16_t* B, int len,
|
||||
const uint16_t* best_y, uint16_t* out);
|
||||
const uint16_t* best_y, uint16_t* out,
|
||||
int bit_depth);
|
||||
|
||||
void SharpYuvInitDsp(VP8CPUInfo cpu_info_func);
|
||||
|
||||
|
@ -23,16 +23,16 @@ extern void InitSharpYuvNEON(void);
|
||||
|
||||
#if defined(WEBP_USE_NEON)
|
||||
|
||||
#define MAX_Y ((1 << 10) - 1) // 10b precision over 16b-arithmetic
|
||||
static uint16_t clip_y_NEON(int v) {
|
||||
return (v < 0) ? 0 : (v > MAX_Y) ? MAX_Y : (uint16_t)v;
|
||||
static uint16_t clip_NEON(int v, int max) {
|
||||
return (v < 0) ? 0 : (v > max) ? max : (uint16_t)v;
|
||||
}
|
||||
|
||||
static uint64_t SharpYuvUpdateY_NEON(const uint16_t* ref, const uint16_t* src,
|
||||
uint16_t* dst, int len) {
|
||||
uint16_t* dst, int len, int bit_depth) {
|
||||
const int max_y = (1 << bit_depth) - 1;
|
||||
int i;
|
||||
const int16x8_t zero = vdupq_n_s16(0);
|
||||
const int16x8_t max = vdupq_n_s16(MAX_Y);
|
||||
const int16x8_t max = vdupq_n_s16(max_y);
|
||||
uint64x2_t sum = vdupq_n_u64(0);
|
||||
uint64_t diff;
|
||||
|
||||
@ -52,7 +52,7 @@ static uint64_t SharpYuvUpdateY_NEON(const uint16_t* ref, const uint16_t* src,
|
||||
for (; i < len; ++i) {
|
||||
const int diff_y = ref[i] - src[i];
|
||||
const int new_y = (int)(dst[i]) + diff_y;
|
||||
dst[i] = clip_y_NEON(new_y);
|
||||
dst[i] = clip_NEON(new_y, max_y);
|
||||
diff += (uint64_t)(abs(diff_y));
|
||||
}
|
||||
return diff;
|
||||
@ -76,9 +76,11 @@ static void SharpYuvUpdateRGB_NEON(const int16_t* ref, const int16_t* src,
|
||||
}
|
||||
|
||||
static void SharpYuvFilterRow_NEON(const int16_t* A, const int16_t* B, int len,
|
||||
const uint16_t* best_y, uint16_t* out) {
|
||||
const uint16_t* best_y, uint16_t* out,
|
||||
int bit_depth) {
|
||||
const int max_y = (1 << bit_depth) - 1;
|
||||
int i;
|
||||
const int16x8_t max = vdupq_n_s16(MAX_Y);
|
||||
const int16x8_t max = vdupq_n_s16(max_y);
|
||||
const int16x8_t zero = vdupq_n_s16(0);
|
||||
for (i = 0; i + 8 <= len; i += 8) {
|
||||
const int16x8_t a0 = vld1q_s16(A + i + 0);
|
||||
@ -112,11 +114,10 @@ static void SharpYuvFilterRow_NEON(const int16_t* A, const int16_t* B, int len,
|
||||
const int a0a1b0b1 = a0b1 + a1b0 + 8;
|
||||
const int v0 = (8 * A[i + 0] + 2 * a1b0 + a0a1b0b1) >> 4;
|
||||
const int v1 = (8 * A[i + 1] + 2 * a0b1 + a0a1b0b1) >> 4;
|
||||
out[2 * i + 0] = clip_y_NEON(best_y[2 * i + 0] + v0);
|
||||
out[2 * i + 1] = clip_y_NEON(best_y[2 * i + 1] + v1);
|
||||
out[2 * i + 0] = clip_NEON(best_y[2 * i + 0] + v0, max_y);
|
||||
out[2 * i + 1] = clip_NEON(best_y[2 * i + 1] + v1, max_y);
|
||||
}
|
||||
}
|
||||
#undef MAX_Y
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
@ -22,18 +22,18 @@ extern void InitSharpYuvSSE2(void);
|
||||
|
||||
#if defined(WEBP_USE_SSE2)
|
||||
|
||||
#define MAX_Y ((1 << 10) - 1) // 10b precision over 16b-arithmetic
|
||||
static uint16_t clip_y(int v) {
|
||||
return (v < 0) ? 0 : (v > MAX_Y) ? MAX_Y : (uint16_t)v;
|
||||
static uint16_t clip_SSE2(int v, int max) {
|
||||
return (v < 0) ? 0 : (v > max) ? max : (uint16_t)v;
|
||||
}
|
||||
|
||||
static uint64_t SharpYuvUpdateY_SSE2(const uint16_t* ref, const uint16_t* src,
|
||||
uint16_t* dst, int len) {
|
||||
uint16_t* dst, int len, int bit_depth) {
|
||||
const int max_y = (1 << bit_depth) - 1;
|
||||
uint64_t diff = 0;
|
||||
uint32_t tmp[4];
|
||||
int i;
|
||||
const __m128i zero = _mm_setzero_si128();
|
||||
const __m128i max = _mm_set1_epi16(MAX_Y);
|
||||
const __m128i max = _mm_set1_epi16(max_y);
|
||||
const __m128i one = _mm_set1_epi16(1);
|
||||
__m128i sum = zero;
|
||||
|
||||
@ -55,7 +55,7 @@ static uint64_t SharpYuvUpdateY_SSE2(const uint16_t* ref, const uint16_t* src,
|
||||
for (; i < len; ++i) {
|
||||
const int diff_y = ref[i] - src[i];
|
||||
const int new_y = (int)dst[i] + diff_y;
|
||||
dst[i] = clip_y(new_y);
|
||||
dst[i] = clip_SSE2(new_y, max_y);
|
||||
diff += (uint64_t)abs(diff_y);
|
||||
}
|
||||
return diff;
|
||||
@ -79,10 +79,12 @@ static void SharpYuvUpdateRGB_SSE2(const int16_t* ref, const int16_t* src,
|
||||
}
|
||||
|
||||
static void SharpYuvFilterRow_SSE2(const int16_t* A, const int16_t* B, int len,
|
||||
const uint16_t* best_y, uint16_t* out) {
|
||||
const uint16_t* best_y, uint16_t* out,
|
||||
int bit_depth) {
|
||||
const int max_y = (1 << bit_depth) - 1;
|
||||
int i;
|
||||
const __m128i kCst8 = _mm_set1_epi16(8);
|
||||
const __m128i max = _mm_set1_epi16(MAX_Y);
|
||||
const __m128i max = _mm_set1_epi16(max_y);
|
||||
const __m128i zero = _mm_setzero_si128();
|
||||
for (i = 0; i + 8 <= len; i += 8) {
|
||||
const __m128i a0 = _mm_loadu_si128((const __m128i*)(A + i + 0));
|
||||
@ -121,11 +123,10 @@ static void SharpYuvFilterRow_SSE2(const int16_t* A, const int16_t* B, int len,
|
||||
const int a0a1b0b1 = a0b1 + a1b0 + 8;
|
||||
const int v0 = (8 * A[i + 0] + 2 * a1b0 + a0a1b0b1) >> 4;
|
||||
const int v1 = (8 * A[i + 1] + 2 * a0b1 + a0a1b0b1) >> 4;
|
||||
out[2 * i + 0] = clip_y(best_y[2 * i + 0] + v0);
|
||||
out[2 * i + 1] = clip_y(best_y[2 * i + 1] + v1);
|
||||
out[2 * i + 0] = clip_SSE2(best_y[2 * i + 0] + v0, max_y);
|
||||
out[2 * i + 1] = clip_SSE2(best_y[2 * i + 1] + v1, max_y);
|
||||
}
|
||||
}
|
||||
#undef MAX_Y
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
@ -191,10 +191,10 @@ static int PreprocessARGB(const uint8_t* r_ptr,
|
||||
int step, int rgb_stride,
|
||||
WebPPicture* const picture) {
|
||||
const int ok = SharpYuvConvert(
|
||||
r_ptr, g_ptr, b_ptr, step, rgb_stride, picture->y, picture->y_stride,
|
||||
picture->u, picture->uv_stride, picture->v, picture->uv_stride,
|
||||
picture->width, picture->height,
|
||||
SharpYuvGetConversionMatrix(kSharpYuvMatrixWebp));
|
||||
r_ptr, g_ptr, b_ptr, step, rgb_stride, /*rgb_bit_depth=*/8,
|
||||
picture->y, picture->y_stride, picture->u, picture->uv_stride, picture->v,
|
||||
picture->uv_stride, /*yuv_bit_depth=*/8, picture->width,
|
||||
picture->height, SharpYuvGetConversionMatrix(kSharpYuvMatrixWebp));
|
||||
if (!ok) {
|
||||
return WebPEncodingSetError(picture, VP8_ENC_ERROR_OUT_OF_MEMORY);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user