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sharpyuv: add support for 10/12/16 bit rgb and 10/12 bit yuv.
10bit+ input is truncated to 10bits for now. Change-Id: I7ac00ca54c623d94c76ccd8954418e11095997d2
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@ -35,15 +35,33 @@ typedef struct {
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// Assumes that the image will be upsampled using a bilinear filter. If nearest
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// neighbor is used instead, the upsampled image might look worse than with
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// standard downsampling.
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// TODO(maryla): add 10 bits support. Add YUV444 to YUV420 conversion.
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// Maybe also add 422 support (it's rarely used in practice, especially for
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// images).
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int SharpYuvConvert(const uint8_t* r_ptr, const uint8_t* g_ptr,
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const uint8_t* b_ptr, int step, int rgb_stride,
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uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u,
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int dst_stride_u, uint8_t* dst_v, int dst_stride_v,
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int width, int height,
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const SharpYuvConversionMatrix* yuv_matrix);
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// r_ptr, g_ptr, b_ptr: pointers to the source r, g and b channels. Should point
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// to uint8_t buffers if rgb_bit_depth is 8, or uint16_t buffers otherwise.
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// rgb_step: distance in bytes between two horizontally adjacent pixels on the
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// r, g and b channels. If rgb_bit_depth is > 8, it should be a
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// multiple of 2.
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// rgb_stride: distance in bytes between two vertically adjacent pixels on the
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// r, g, and b channels. If rgb_bit_depth is > 8, it should be a
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// multiple of 2.
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// rgb_bit_depth: number of bits for each r/g/b value. One of: 8, 10, 12, 16.
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// Note: for 10+ bit, input is truncated to 10 bits.
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// TODO(b/194336375): increase precision.
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// yuv_bit_depth: number of bits for each y/u/v value. One of: 8, 10, 12.
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// y_ptr, u_ptr, v_ptr: pointers to the destination y, u and v channels. Should
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// point to uint8_t buffers if yuv_bit_depth is 8, or uint16_t buffers
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// otherwise.
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// y_stride, u_stride, v_stride: distance in bytes between two vertically
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// adjacent pixels on the y, u and v channels. If yuv_bit_depth > 8, they
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// should be multiples of 2.
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// width, height: width and height of the image in pixels
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int SharpYuvConvert(const void* r_ptr, const void* g_ptr, const void* b_ptr,
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int rgb_step, int rgb_stride, int rgb_bit_depth,
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void* y_ptr, int y_stride, void* u_ptr, int u_stride,
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void* v_ptr, int v_stride, int yuv_bit_depth, int width,
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int height, const SharpYuvConversionMatrix* yuv_matrix);
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// TODO(b/194336375): Add YUV444 to YUV420 conversion. Maybe also add 422
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// support (it's rarely used in practice, especially for images).
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#ifdef __cplusplus
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} // extern "C"
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