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smartYUV: fix and simplify the over-zealous stop criterion
We usually need at least 2 iterations to converge (and usually not much more after that). Only 1 was not enough. Change-Id: Iaf802ea81afa2596f4ba045c92f5eaff61623b7b
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@ -155,7 +155,7 @@ static int RGBToV(int r, int g, int b, VP8Random* const rg) {
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//------------------------------------------------------------------------------
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// Smart RGB->YUV conversion
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static const int kNumIterations = 6;
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static const int kNumIterations = 4;
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static const int kMinDimensionIterativeConversion = 4;
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// We could use SFIX=0 and only uint8_t for fixed_y_t, but it produces some
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@ -262,18 +262,13 @@ static WEBP_INLINE void UpdateW(const fixed_y_t* src, fixed_y_t* dst, int len) {
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}
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}
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static int UpdateChroma(const fixed_y_t* src1,
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const fixed_y_t* src2,
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fixed_t* dst, fixed_y_t* tmp, int len) {
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int diff = 0;
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static void UpdateChroma(const fixed_y_t* src1, const fixed_y_t* src2,
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fixed_t* dst, fixed_y_t* tmp, int len) {
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while (len--> 0) {
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const int r = ScaleDown(src1[0], src1[3], src2[0], src2[3]);
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const int g = ScaleDown(src1[1], src1[4], src2[1], src2[4]);
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const int b = ScaleDown(src1[2], src1[5], src2[2], src2[5]);
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const int W = RGBToGray(r, g, b);
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const int r_avg = (src1[0] + src1[3] + src2[0] + src2[3] + 2) >> 2;
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const int g_avg = (src1[1] + src1[4] + src2[1] + src2[4] + 2) >> 2;
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const int b_avg = (src1[2] + src1[5] + src2[2] + src2[5] + 2) >> 2;
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dst[0] = (fixed_t)(r - W);
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dst[1] = (fixed_t)(g - W);
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dst[2] = (fixed_t)(b - W);
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@ -284,9 +279,7 @@ static int UpdateChroma(const fixed_y_t* src1,
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tmp[0] = tmp[1] = clip_y(W);
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tmp += 2;
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}
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diff += abs(RGBToGray(r_avg, g_avg, b_avg) - W);
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}
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return diff;
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}
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//------------------------------------------------------------------------------
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@ -441,11 +434,8 @@ static int PreprocessARGB(const uint8_t* const r_ptr,
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fixed_t* const best_uv = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t);
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fixed_t* const target_uv = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t);
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fixed_t* const best_rgb_uv = SAFE_ALLOC(uv_w * 3, 1, fixed_t);
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const uint64_t diff_y_threshold = (uint64_t)(3.5 * w * h);
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int ok;
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int diff_sum = 0;
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const int first_diff_threshold = (int)(2.5 * w * h);
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const int min_improvement = 5; // stop if improvement is below this %
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const int min_first_improvement = 80;
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if (best_y == NULL || best_uv == NULL ||
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target_y == NULL || target_uv == NULL ||
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@ -478,18 +468,16 @@ static int PreprocessARGB(const uint8_t* const r_ptr,
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}
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UpdateW(src1, target_y + (j + 0) * w, w);
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UpdateW(src2, target_y + (j + 1) * w, w);
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diff_sum += UpdateChroma(src1, src2, target_uv + uv_off, dst_y, uv_w);
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UpdateChroma(src1, src2, target_uv + uv_off, dst_y, uv_w);
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memcpy(best_uv + uv_off, target_uv + uv_off, 3 * uv_w * sizeof(*best_uv));
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memcpy(dst_y + w, dst_y, w * sizeof(*dst_y));
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}
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// Iterate and resolve clipping conflicts.
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for (iter = 0; iter < kNumIterations; ++iter) {
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int k;
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const fixed_t* cur_uv = best_uv;
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const fixed_t* prev_uv = best_uv;
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const int old_diff_sum = diff_sum;
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diff_sum = 0;
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uint64_t diff_y_sum = 0;
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for (j = 0; j < h; j += 2) {
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fixed_y_t* const src1 = tmp_buffer;
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fixed_y_t* const src2 = tmp_buffer + 3 * w;
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@ -503,7 +491,7 @@ static int PreprocessARGB(const uint8_t* const r_ptr,
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UpdateW(src1, best_rgb_y + 0 * w, w);
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UpdateW(src2, best_rgb_y + 1 * w, w);
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diff_sum += UpdateChroma(src1, src2, best_rgb_uv, NULL, uv_w);
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UpdateChroma(src1, src2, best_rgb_uv, NULL, uv_w);
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// update two rows of Y and one row of RGB
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for (i = 0; i < 2 * w; ++i) {
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@ -511,6 +499,7 @@ static int PreprocessARGB(const uint8_t* const r_ptr,
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const int diff_y = target_y[off] - best_rgb_y[i];
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const int new_y = (int)best_y[off] + diff_y;
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best_y[off] = clip_y(new_y);
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diff_y_sum += (uint64_t)abs(diff_y);
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}
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for (i = 0; i < uv_w; ++i) {
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const int off = 3 * (i + (j >> 1) * uv_w);
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@ -526,24 +515,8 @@ static int PreprocessARGB(const uint8_t* const r_ptr,
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}
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}
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// test exit condition
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if (diff_sum > 0) {
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const int improvement = 100 * abs(diff_sum - old_diff_sum) / diff_sum;
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// Check if first iteration gave good result already, without a large
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// jump of improvement (otherwise it means we need to try few extra
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// iterations, just to be sure).
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if (iter == 0 && diff_sum < first_diff_threshold &&
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improvement < min_first_improvement) {
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break;
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}
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// then, check if improvement is stalling.
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if (improvement < min_improvement) {
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break;
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}
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} else {
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break;
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}
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if (iter > 0 && diff_y_sum < diff_y_threshold) break;
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}
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// final reconstruction
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ok = ConvertWRGBToYUV(best_y, best_uv, picture);
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