Implement BundleColorMap in SSE2.

Change-Id: I44cd23647bd0a49330b6b2b3ed08050a5500e58e
This commit is contained in:
Vincent Rabaud
2016-12-21 10:44:31 +01:00
parent 3674d49e63
commit 875fafc191
3 changed files with 87 additions and 4 deletions

View File

@ -211,8 +211,11 @@ typedef int (*VP8LVectorMismatchFunc)(const uint32_t* const array1,
// Returns the first index where array1 and array2 are different.
extern VP8LVectorMismatchFunc VP8LVectorMismatch;
void VP8LBundleColorMap(const uint8_t* const row, int width,
int xbits, uint32_t* const dst);
typedef void (*VP8LBundleColorMapFunc)(const uint8_t* const row, int width,
int xbits, uint32_t* dst);
extern VP8LBundleColorMapFunc VP8LBundleColorMap;
void VP8LBundleColorMap_C(const uint8_t* const row, int width, int xbits,
uint32_t* dst);
// Must be called before calling any of the above methods.
void VP8LEncDspInit(void);