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lossless*sse2: improve non-const 16-bit vector creation
use _mm_set1_epi32 instead of _mm_set_epi16 with non-const values; reduces shifts and ors. Change-Id: Ie2cb2ab815f642855d03c6f3001223bcac4bd35c
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@ -46,16 +46,14 @@ static void SubtractGreenFromBlueAndRed_SSE2(uint32_t* argb_data,
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//------------------------------------------------------------------------------
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// Color Transform
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#define MK_CST_16(HI, LO) \
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_mm_set1_epi32((int)(((uint32_t)(HI) << 16) | ((LO) & 0xffff)))
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static void TransformColor_SSE2(const VP8LMultipliers* const m,
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uint32_t* argb_data, int num_pixels) {
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const __m128i mults_rb = _mm_set_epi16(
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CST_5b(m->green_to_red_), CST_5b(m->green_to_blue_),
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CST_5b(m->green_to_red_), CST_5b(m->green_to_blue_),
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CST_5b(m->green_to_red_), CST_5b(m->green_to_blue_),
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CST_5b(m->green_to_red_), CST_5b(m->green_to_blue_));
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const __m128i mults_b2 = _mm_set_epi16(
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CST_5b(m->red_to_blue_), 0, CST_5b(m->red_to_blue_), 0,
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CST_5b(m->red_to_blue_), 0, CST_5b(m->red_to_blue_), 0);
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const __m128i mults_rb = MK_CST_16(CST_5b(m->green_to_red_),
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CST_5b(m->green_to_blue_));
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const __m128i mults_b2 = MK_CST_16(CST_5b(m->red_to_blue_), 0);
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const __m128i mask_ag = _mm_set1_epi32(0xff00ff00); // alpha-green masks
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const __m128i mask_rb = _mm_set1_epi32(0x00ff00ff); // red-blue masks
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int i;
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@ -85,12 +83,8 @@ static void CollectColorBlueTransforms_SSE2(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_blue, int red_to_blue,
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int histo[]) {
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const __m128i mults_r = _mm_set_epi16(
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CST_5b(red_to_blue), 0, CST_5b(red_to_blue), 0,
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CST_5b(red_to_blue), 0, CST_5b(red_to_blue), 0);
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const __m128i mults_g = _mm_set_epi16(
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0, CST_5b(green_to_blue), 0, CST_5b(green_to_blue),
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0, CST_5b(green_to_blue), 0, CST_5b(green_to_blue));
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const __m128i mults_r = MK_CST_16(CST_5b(red_to_blue), 0);
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const __m128i mults_g = MK_CST_16(0, CST_5b(green_to_blue));
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const __m128i mask_g = _mm_set1_epi32(0x00ff00); // green mask
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const __m128i mask_b = _mm_set1_epi32(0x0000ff); // blue mask
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int y;
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@ -135,9 +129,7 @@ static void CollectColorBlueTransforms_SSE2(const uint32_t* argb, int stride,
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static void CollectColorRedTransforms_SSE2(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_red, int histo[]) {
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const __m128i mults_g = _mm_set_epi16(
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0, CST_5b(green_to_red), 0, CST_5b(green_to_red),
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0, CST_5b(green_to_red), 0, CST_5b(green_to_red));
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const __m128i mults_g = MK_CST_16(0, CST_5b(green_to_red));
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const __m128i mask_g = _mm_set1_epi32(0x00ff00); // green mask
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const __m128i mask = _mm_set1_epi32(0xff);
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@ -174,6 +166,7 @@ static void CollectColorRedTransforms_SSE2(const uint32_t* argb, int stride,
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}
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}
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#undef SPAN
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#undef MK_CST_16
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//------------------------------------------------------------------------------
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@ -453,14 +453,11 @@ static void TransformColorInverse_SSE2(const VP8LMultipliers* const m,
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int num_pixels, uint32_t* dst) {
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// sign-extended multiplying constants, pre-shifted by 5.
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#define CST(X) (((int16_t)(m->X << 8)) >> 5) // sign-extend
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const __m128i mults_rb = _mm_set_epi16(
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CST(green_to_red_), CST(green_to_blue_),
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CST(green_to_red_), CST(green_to_blue_),
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CST(green_to_red_), CST(green_to_blue_),
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CST(green_to_red_), CST(green_to_blue_));
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const __m128i mults_b2 = _mm_set_epi16(
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CST(red_to_blue_), 0, CST(red_to_blue_), 0,
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CST(red_to_blue_), 0, CST(red_to_blue_), 0);
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#define MK_CST_16(HI, LO) \
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_mm_set1_epi32((int)(((uint32_t)(HI) << 16) | ((LO) & 0xffff)))
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const __m128i mults_rb = MK_CST_16(CST(green_to_red_), CST(green_to_blue_));
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const __m128i mults_b2 = MK_CST_16(CST(red_to_blue_), 0);
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#undef MK_CST_16
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#undef CST
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const __m128i mask_ag = _mm_set1_epi32(0xff00ff00); // alpha-green masks
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int i;
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