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use a bit-set transforms_seen_ instead of looping
may be useful later for instance to bypass some code if we know we don't use the Bundle+ColorMap transform. Change-Id: I9dc70d18165b2363ad9ede763684ef3d8eba5903
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@ -714,7 +714,6 @@ static int ExpandColorMap(int num_colors, VP8LTransform* const transform) {
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static int ReadTransform(int* const xsize, int const* ysize,
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VP8LDecoder* const dec) {
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int i;
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int ok = 1;
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VP8LBitReader* const br = &dec->br_;
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VP8LTransform* transform = &dec->transforms_[dec->next_transform_];
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@ -722,19 +721,17 @@ static int ReadTransform(int* const xsize, int const* ysize,
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(VP8LImageTransformType)VP8LReadBits(br, 2);
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// Each transform type can only be present once in the stream.
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// TODO(later): use a bit set to mark already-used transforms.
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for (i = 0; i < dec->next_transform_; ++i) {
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if (dec->transforms_[i].type_ == type) {
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return 0; // Already there, let's not accept the second same transform.
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}
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if (dec->transforms_seen_ & (1U << type)) {
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return 0; // Already there, let's not accept the second same transform.
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}
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assert(dec->next_transform_ < NUM_TRANSFORMS);
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dec->transforms_seen_ |= (1U << type);
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transform->type_ = type;
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transform->xsize_ = *xsize;
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transform->ysize_ = *ysize;
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transform->data_ = NULL;
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++dec->next_transform_;
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assert(dec->next_transform_ <= NUM_TRANSFORMS);
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switch (type) {
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case PREDICTOR_TRANSFORM:
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@ -808,6 +805,7 @@ void VP8LClear(VP8LDecoder* const dec) {
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ClearTransform(&dec->transforms_[i]);
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}
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dec->next_transform_ = 0;
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dec->transforms_seen_ = 0;
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free(dec->rescaler_memory);
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dec->rescaler_memory = NULL;
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@ -89,6 +89,8 @@ typedef struct {
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int next_transform_;
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VP8LTransform transforms_[NUM_TRANSFORMS];
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// or'd bitset storing the transforms types.
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uint32_t transforms_seen_;
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uint8_t *rescaler_memory; // Working memory for rescaling work.
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WebPRescaler *rescaler; // Common rescaler for all channels.
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