fix compilation with USE_YUVj flag

(not that we'll ever need it, but...)

Change-Id: I9af993c62372097846c5ca6bae8362b59c3502dc
This commit is contained in:
skal 2014-02-20 13:23:18 +01:00
parent 4acbec1bef
commit 77a8f91981

View File

@ -298,12 +298,12 @@ static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) {
return (luma + rounding) >> YUV_FIX; // no need to clip
}
static WEBP_INLINE int VP8_RGB_TO_U(int r, int g, int b, int rounding) {
static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) {
const int u = -11058 * r - 21710 * g + 32768 * b;
return VP8ClipUV(u, rounding);
}
static WEBP_INLINE int VP8_RGB_TO_V(int r, int g, int b, int rounding) {
static WEBP_INLINE int VP8RGBToV(int r, int g, int b, int rounding) {
const int v = 32768 * r - 27439 * g - 5329 * b;
return VP8ClipUV(v, rounding);
}