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Speed up ApplyPalette for ARGB pixels.
Added 1 pixel cache for palette colors for faster lookup. This will speedup images that require ApplyPalette by 6.5% for lossless compression. Change-Id: Id0c5174d797ffabdb09905c2ba76e60601b686f8
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@ -86,7 +86,7 @@ static int AnalyzeAndCreatePalette(const WebPPicture* const pic,
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argb += pic->argb_stride;
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}
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// TODO(skal): could we reuse in_use[] to speed up ApplyPalette()?
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// TODO(skal): could we reuse in_use[] to speed up EncodePalette()?
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num_colors = 0;
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for (i = 0; i < (int)(sizeof(in_use) / sizeof(in_use[0])); ++i) {
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if (in_use[i]) {
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@ -811,39 +811,12 @@ static WebPEncodingError AllocateTransformBuffer(VP8LEncoder* const enc,
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return err;
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}
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// Note: Expects "enc->palette_" to be set properly.
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// Also, "enc->palette_" will be modified after this call and should not be used
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// later.
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static WebPEncodingError ApplyPalette(VP8LBitWriter* const bw,
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VP8LEncoder* const enc, int quality) {
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WebPEncodingError err = VP8_ENC_OK;
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static void ApplyPalette(uint32_t* src, uint32_t* dst,
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uint32_t src_stride, uint32_t dst_stride,
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const uint32_t* palette, int palette_size,
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int width, int height, int xbits, uint8_t* row) {
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int i, x, y;
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const WebPPicture* const pic = enc->pic_;
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uint32_t* src = pic->argb;
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uint32_t* dst;
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const int width = pic->width;
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const int height = pic->height;
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uint32_t* const palette = enc->palette_;
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const int palette_size = enc->palette_size_;
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uint8_t* row = NULL;
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int xbits;
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int is_alpha = 1;
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// Replace each input pixel by corresponding palette index.
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// This is done line by line.
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if (palette_size <= 4) {
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xbits = (palette_size <= 2) ? 3 : 2;
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} else {
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xbits = (palette_size <= 16) ? 1 : 0;
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}
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err = AllocateTransformBuffer(enc, VP8LSubSampleSize(width, xbits), height);
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if (err != VP8_ENC_OK) goto Error;
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dst = enc->argb_;
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row = WebPSafeMalloc((uint64_t)width, sizeof(*row));
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if (row == NULL) return VP8_ENC_ERROR_OUT_OF_MEMORY;
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for (i = 0; i < palette_size; ++i) {
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if ((palette[i] & 0x00ff00ffu) != 0) {
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is_alpha = 0;
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@ -863,25 +836,68 @@ static WebPEncodingError ApplyPalette(VP8LBitWriter* const bw,
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row[x] = inv_palette[color];
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}
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VP8LBundleColorMap(row, width, xbits, dst);
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src += pic->argb_stride;
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dst += enc->current_width_;
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src += src_stride;
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dst += dst_stride;
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}
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} else {
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// Use 1 pixel cache for ARGB pixels.
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uint32_t last_pix = palette[0];
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int last_idx = 0;
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for (y = 0; y < height; ++y) {
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for (x = 0; x < width; ++x) {
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const uint32_t pix = src[x];
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if (pix != last_pix) {
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for (i = 0; i < palette_size; ++i) {
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if (pix == palette[i]) {
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row[x] = i;
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last_idx = i;
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last_pix = pix;
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break;
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}
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}
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}
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row[x] = last_idx;
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}
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VP8LBundleColorMap(row, width, xbits, dst);
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src += pic->argb_stride;
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dst += enc->current_width_;
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src += src_stride;
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dst += dst_stride;
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}
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}
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}
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// Note: Expects "enc->palette_" to be set properly.
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// Also, "enc->palette_" will be modified after this call and should not be used
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// later.
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static WebPEncodingError EncodePalette(VP8LBitWriter* const bw,
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VP8LEncoder* const enc, int quality) {
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WebPEncodingError err = VP8_ENC_OK;
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int i;
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const WebPPicture* const pic = enc->pic_;
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uint32_t* src = pic->argb;
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uint32_t* dst;
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const int width = pic->width;
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const int height = pic->height;
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uint32_t* const palette = enc->palette_;
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const int palette_size = enc->palette_size_;
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uint8_t* row = NULL;
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int xbits;
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// Replace each input pixel by corresponding palette index.
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// This is done line by line.
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if (palette_size <= 4) {
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xbits = (palette_size <= 2) ? 3 : 2;
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} else {
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xbits = (palette_size <= 16) ? 1 : 0;
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}
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err = AllocateTransformBuffer(enc, VP8LSubSampleSize(width, xbits), height);
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if (err != VP8_ENC_OK) goto Error;
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dst = enc->argb_;
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row = WebPSafeMalloc((uint64_t)width, sizeof(*row));
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if (row == NULL) return VP8_ENC_ERROR_OUT_OF_MEMORY;
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ApplyPalette(src, dst, pic->argb_stride, enc->current_width_,
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palette, palette_size, width, height, xbits, row);
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// Save palette to bitstream.
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VP8LWriteBits(bw, 1, TRANSFORM_PRESENT);
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@ -978,7 +994,7 @@ WebPEncodingError VP8LEncodeStream(const WebPConfig* const config,
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FinishEncParams(enc);
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if (enc->use_palette_) {
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err = ApplyPalette(bw, enc, quality);
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err = EncodePalette(bw, enc, quality);
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if (err != VP8_ENC_OK) goto Error;
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// Color cache is disabled for palette.
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enc->cache_bits_ = 0;
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