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https://github.com/webmproject/libwebp.git
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Merge changes I0da7b3d3,Idad2f278,I4accc305
* changes: neon: add INIT_VECTOR4 neon: add INIT_VECTOR3 neon: add INIT_VECTOR2
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6ee7160dd2
@ -49,7 +49,9 @@
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// (register alloc, probably). The variants somewhat mitigate the problem, but
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// not quite. HFilter16i() remains problematic.
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static WEBP_INLINE uint8x8x4_t Load4x8(const uint8_t* const src, int stride) {
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uint8x8x4_t out = {{{0}, {0}, {0}, {0}}};
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const uint8x8_t zero = vdup_n_u8(0);
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uint8x8x4_t out;
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INIT_VECTOR4(out, zero, zero, zero, zero);
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out = vld4_lane_u8(src + 0 * stride, out, 0);
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out = vld4_lane_u8(src + 1 * stride, out, 1);
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out = vld4_lane_u8(src + 2 * stride, out, 2);
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@ -84,7 +86,9 @@ static WEBP_INLINE void Load4x16(const uint8_t* const src, int stride,
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static WEBP_INLINE void Load4x16(const uint8_t* src, int stride,
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uint8x16_t* const p1, uint8x16_t* const p0,
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uint8x16_t* const q0, uint8x16_t* const q1) {
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uint32x4x4_t in = {{{0}, {0}, {0}, {0}}};
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const uint32x4_t zero = vdupq_n_u32(0);
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uint32x4x4_t in;
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INIT_VECTOR4(in, zero, zero, zero, zero);
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src -= 2;
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LOADQ_LANE_32b(in.val[0], 0);
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LOADQ_LANE_32b(in.val[1], 0);
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@ -273,10 +277,13 @@ static WEBP_INLINE void Store4x8(const uint8x8x4_t v,
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static WEBP_INLINE void Store4x16(const uint8x16_t p1, const uint8x16_t p0,
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const uint8x16_t q0, const uint8x16_t q1,
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uint8_t* const dst, int stride) {
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const uint8x8x4_t lo = {{ vget_low_u8(p1), vget_low_u8(p0),
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vget_low_u8(q0), vget_low_u8(q1) }};
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const uint8x8x4_t hi = {{ vget_high_u8(p1), vget_high_u8(p0),
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vget_high_u8(q0), vget_high_u8(q1) }};
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uint8x8x4_t lo, hi;
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INIT_VECTOR4(lo,
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vget_low_u8(p1), vget_low_u8(p0),
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vget_low_u8(q0), vget_low_u8(q1));
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INIT_VECTOR4(hi,
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vget_high_u8(p1), vget_high_u8(p0),
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vget_high_u8(q0), vget_high_u8(q1));
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Store4x8(lo, dst - 2 + 0 * stride, stride);
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Store4x8(hi, dst - 2 + 8 * stride, stride);
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}
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@ -327,12 +334,11 @@ static WEBP_INLINE void Store6x8x2(const uint8x16_t p2, const uint8x16_t p1,
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const uint8x16_t q1, const uint8x16_t q2,
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uint8_t* u, uint8_t* v,
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int stride) {
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const uint8x8x3_t u0 = {{vget_low_u8(p2), vget_low_u8(p1), vget_low_u8(p0)}};
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const uint8x8x3_t u1 = {{vget_low_u8(q0), vget_low_u8(q1), vget_low_u8(q2)}};
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const uint8x8x3_t v0 =
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{{vget_high_u8(p2), vget_high_u8(p1), vget_high_u8(p0)}};
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const uint8x8x3_t v1 =
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{{vget_high_u8(q0), vget_high_u8(q1), vget_high_u8(q2)}};
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uint8x8x3_t u0, u1, v0, v1;
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INIT_VECTOR3(u0, vget_low_u8(p2), vget_low_u8(p1), vget_low_u8(p0));
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INIT_VECTOR3(u1, vget_low_u8(q0), vget_low_u8(q1), vget_low_u8(q2));
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INIT_VECTOR3(v0, vget_high_u8(p2), vget_high_u8(p1), vget_high_u8(p0));
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INIT_VECTOR3(v1, vget_high_u8(q0), vget_high_u8(q1), vget_high_u8(q2));
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STORE6_LANE(u, u0, u1, 0);
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STORE6_LANE(u, u0, u1, 1);
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STORE6_LANE(u, u0, u1, 2);
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@ -356,10 +362,13 @@ static WEBP_INLINE void Store4x8x2(const uint8x16_t p1, const uint8x16_t p0,
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const uint8x16_t q0, const uint8x16_t q1,
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uint8_t* const u, uint8_t* const v,
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int stride) {
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const uint8x8x4_t u0 = {{ vget_low_u8(p1), vget_low_u8(p0),
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vget_low_u8(q0), vget_low_u8(q1) }};
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const uint8x8x4_t v0 = {{ vget_high_u8(p1), vget_high_u8(p0),
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vget_high_u8(q0), vget_high_u8(q1) }};
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uint8x8x4_t u0, v0;
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INIT_VECTOR4(u0,
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vget_low_u8(p1), vget_low_u8(p0),
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vget_low_u8(q0), vget_low_u8(q1));
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INIT_VECTOR4(v0,
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vget_high_u8(p1), vget_high_u8(p0),
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vget_high_u8(q0), vget_high_u8(q1));
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vst4_lane_u8(u - 2 + 0 * stride, u0, 0);
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vst4_lane_u8(u - 2 + 1 * stride, u0, 1);
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vst4_lane_u8(u - 2 + 2 * stride, u0, 2);
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@ -1014,7 +1023,8 @@ static WEBP_INLINE void TransformPass(int16x8x2_t* const rows) {
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}
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static void TransformOne(const int16_t* in, uint8_t* dst) {
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int16x8x2_t rows = {{ vld1q_s16(in + 0), vld1q_s16(in + 8) }};
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int16x8x2_t rows;
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INIT_VECTOR2(rows, vld1q_s16(in + 0), vld1q_s16(in + 8));
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TransformPass(&rows);
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TransformPass(&rows);
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Add4x4(rows.val[0], rows.val[1], dst);
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@ -118,7 +118,8 @@ static WEBP_INLINE void TransformPass(int16x8x2_t* const rows) {
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static void ITransformOne(const uint8_t* ref,
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const int16_t* in, uint8_t* dst) {
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int16x8x2_t rows = {{ vld1q_s16(in + 0), vld1q_s16(in + 8) }};
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int16x8x2_t rows;
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INIT_VECTOR2(rows, vld1q_s16(in + 0), vld1q_s16(in + 8));
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TransformPass(&rows);
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TransformPass(&rows);
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Add4x4(rows.val[0], rows.val[1], ref, dst);
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@ -478,9 +479,11 @@ static void FTransform(const uint8_t* src, const uint8_t* ref,
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} while (0)
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static void FTransformWHT(const int16_t* src, int16_t* out) {
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int32x4x4_t tmp0;
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const int stride = 16;
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int16x4x4_t in = {{{0}, {0}, {0}, {0}}};
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const int16x4_t zero = vdup_n_s16(0);
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int32x4x4_t tmp0;
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int16x4x4_t in;
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INIT_VECTOR4(in, zero, zero, zero, zero);
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LOAD_LANE_16b(in.val[0], 0);
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LOAD_LANE_16b(in.val[1], 0);
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LOAD_LANE_16b(in.val[2], 0);
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@ -1009,11 +1012,12 @@ static int QuantizeBlock(int16_t in[16], int16_t out[16],
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const VP8Matrix* const mtx) {
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const int16x8_t out0 = Quantize(in, mtx, 0);
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const int16x8_t out1 = Quantize(in, mtx, 8);
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const uint8x8x4_t all_out = {{
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uint8x8x4_t all_out;
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INIT_VECTOR4(all_out,
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vreinterpret_u8_s16(vget_low_s16(out0)),
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vreinterpret_u8_s16(vget_high_s16(out0)),
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vreinterpret_u8_s16(vget_low_s16(out1)),
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vreinterpret_u8_s16(vget_high_s16(out1)) }};
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vreinterpret_u8_s16(vget_high_s16(out1)));
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// Zigzag reordering
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vst1_u8((uint8_t*)(out + 0), vtbl4_u8(all_out, vld1_u8(kShuffles[0])));
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vst1_u8((uint8_t*)(out + 4), vtbl4_u8(all_out, vld1_u8(kShuffles[1])));
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@ -96,11 +96,12 @@ static void ConvertBGRAToBGR(const uint32_t* src,
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const uint8x8_t shuffle1 = vld1_u8(kBGRShuffle[1]);
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const uint8x8_t shuffle2 = vld1_u8(kBGRShuffle[2]);
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for (; src < end; src += 8) {
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const uint8x8x4_t pixels = {{
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uint8x8x4_t pixels;
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INIT_VECTOR4(pixels,
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vld1_u8((const uint8_t*)(src + 0)),
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vld1_u8((const uint8_t*)(src + 2)),
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vld1_u8((const uint8_t*)(src + 4)),
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vld1_u8((const uint8_t*)(src + 6)) }};
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vld1_u8((const uint8_t*)(src + 6)));
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vst1_u8(dst + 0, vtbl4_u8(pixels, shuffle0));
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vst1_u8(dst + 8, vtbl4_u8(pixels, shuffle1));
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vst1_u8(dst + 16, vtbl4_u8(pixels, shuffle2));
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@ -122,11 +123,12 @@ static void ConvertBGRAToRGB(const uint32_t* src,
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const uint8x8_t shuffle1 = vld1_u8(kRGBShuffle[1]);
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const uint8x8_t shuffle2 = vld1_u8(kRGBShuffle[2]);
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for (; src < end; src += 8) {
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const uint8x8x4_t pixels = {{
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uint8x8x4_t pixels;
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INIT_VECTOR4(pixels,
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vld1_u8((const uint8_t*)(src + 0)),
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vld1_u8((const uint8_t*)(src + 2)),
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vld1_u8((const uint8_t*)(src + 4)),
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vld1_u8((const uint8_t*)(src + 6)) }};
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vld1_u8((const uint8_t*)(src + 6)));
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vst1_u8(dst + 0, vtbl4_u8(pixels, shuffle0));
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vst1_u8(dst + 8, vtbl4_u8(pixels, shuffle1));
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vst1_u8(dst + 16, vtbl4_u8(pixels, shuffle2));
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@ -22,6 +22,24 @@
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#define USE_INTRINSICS // use intrinsics when possible
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#endif
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#define INIT_VECTOR2(v, a, b) do { \
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v.val[0] = a; \
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v.val[1] = b; \
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} while (0)
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#define INIT_VECTOR3(v, a, b, c) do { \
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v.val[0] = a; \
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v.val[1] = b; \
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v.val[2] = c; \
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} while (0)
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#define INIT_VECTOR4(v, a, b, c, d) do { \
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v.val[0] = a; \
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v.val[1] = b; \
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v.val[2] = c; \
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v.val[3] = d; \
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} while (0)
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// if using intrinsics, this flag avoids some functions that make gcc-4.6.3
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// crash ("internal compiler error: in immed_double_const, at emit-rtl.").
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// (probably similar to gcc.gnu.org/bugzilla/show_bug.cgi?id=48183)
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@ -19,6 +19,7 @@
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#include <assert.h>
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#include <arm_neon.h>
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#include <string.h>
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#include "./neon.h"
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#include "./yuv.h"
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#ifdef FANCY_UPSAMPLING
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@ -61,8 +62,9 @@
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d = vrhadd_u8(d, diag1); \
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\
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{ \
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const uint8x8x2_t a_b = {{ a, b }}; \
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const uint8x8x2_t c_d = {{ c, d }}; \
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uint8x8x2_t a_b, c_d; \
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INIT_VECTOR2(a_b, a, b); \
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INIT_VECTOR2(c_d, c, d); \
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vst2_u8(out, a_b); \
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vst2_u8(out + 32, c_d); \
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} \
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@ -92,22 +94,26 @@ static const int16_t kCoeffs[4] = { kYScale, kVToR, kUToG, kVToG };
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#define v255 vmov_n_u8(255)
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#define STORE_Rgb(out, r, g, b) do { \
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const uint8x8x3_t r_g_b = {{ r, g, b }}; \
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uint8x8x3_t r_g_b; \
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INIT_VECTOR3(r_g_b, r, g, b); \
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vst3_u8(out, r_g_b); \
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} while (0)
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#define STORE_Bgr(out, r, g, b) do { \
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const uint8x8x3_t b_g_r = {{ b, g, r }}; \
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uint8x8x3_t b_g_r; \
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INIT_VECTOR3(b_g_r, b, g, r); \
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vst3_u8(out, b_g_r); \
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} while (0)
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#define STORE_Rgba(out, r, g, b) do { \
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const uint8x8x4_t r_g_b_v255 = {{ r, g, b, v255 }}; \
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uint8x8x4_t r_g_b_v255; \
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INIT_VECTOR4(r_g_b_v255, r, g, b, v255); \
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vst4_u8(out, r_g_b_v255); \
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} while (0)
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#define STORE_Bgra(out, r, g, b) do { \
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const uint8x8x4_t b_g_r_v255 = {{ b, g, r, v255 }}; \
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uint8x8x4_t b_g_r_v255; \
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INIT_VECTOR4(b_g_r_v255, b, g, r, v255); \
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vst4_u8(out, b_g_r_v255); \
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} while (0)
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