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fix some 'unsigned integer overflow' warnings in ubsan
I couldn't find a safe way of fixing VP8GetSigned() so i just used the big-hammer. Change-Id: I1039bc00307d1c90c85909a458a4bc70670e48b7
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@ -342,14 +342,16 @@ static WEBP_INLINE void VP8LPrefixEncode(int distance, int* const code,
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}
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// Sum of each component, mod 256.
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static WEBP_INLINE uint32_t VP8LAddPixels(uint32_t a, uint32_t b) {
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static WEBP_UBSAN_IGNORE_UNSIGNED_OVERFLOW WEBP_INLINE
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uint32_t VP8LAddPixels(uint32_t a, uint32_t b) {
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const uint32_t alpha_and_green = (a & 0xff00ff00u) + (b & 0xff00ff00u);
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const uint32_t red_and_blue = (a & 0x00ff00ffu) + (b & 0x00ff00ffu);
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return (alpha_and_green & 0xff00ff00u) | (red_and_blue & 0x00ff00ffu);
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}
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// Difference of each component, mod 256.
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static WEBP_INLINE uint32_t VP8LSubPixels(uint32_t a, uint32_t b) {
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static WEBP_UBSAN_IGNORE_UNSIGNED_OVERFLOW WEBP_INLINE
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uint32_t VP8LSubPixels(uint32_t a, uint32_t b) {
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const uint32_t alpha_and_green =
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0x00ff00ffu + (a & 0xff00ff00u) - (b & 0xff00ff00u);
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const uint32_t red_and_blue =
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