mirror of
https://github.com/webmproject/libwebp.git
synced 2025-07-17 14:29:48 +02:00
unify the ALTERNATE_CODE flag usage
Pattern is now: #if !defined(FLAG) #define FLAG 0 // ALTERNATE_CODE #endif ... #if (FLAG == 1) ... #else ... #endif // FLAG ... Removed some unused code / flags: WEBP_YUV_USE_TABLE, WEBP_REFERENCE_IMPLEMENTATION, experimental code, VP8YUVInit(), ... BUG=webp:355 Change-Id: I98deb9189446a4cfd665c13ea8aa1ce6a308c63f
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@ -38,16 +38,6 @@
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#include "./dsp.h"
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#include "../dec/vp8_dec.h"
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#if defined(WEBP_EXPERIMENTAL_FEATURES)
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// Do NOT activate this feature for real compression. This is only experimental!
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// This flag is for comparison purpose against JPEG's "YUVj" natural colorspace.
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// This colorspace is close to Rec.601's Y'CbCr model with the notable
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// difference of allowing larger range for luma/chroma.
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// See http://en.wikipedia.org/wiki/YCbCr#JPEG_conversion paragraph, and its
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// difference with http://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion
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// #define USE_YUVj
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#endif
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//------------------------------------------------------------------------------
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// YUV -> RGB conversion
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@ -111,7 +101,7 @@ static WEBP_INLINE void VP8YuvToRgb565(int y, int u, int v,
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const int b = VP8YUVToB(y, u); // 5 usable bits
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const int rg = (r & 0xf8) | (g >> 5);
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const int gb = ((g << 3) & 0xe0) | (b >> 3);
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#ifdef WEBP_SWAP_16BIT_CSP
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#if (WEBP_SWAP_16BIT_CSP == 1)
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rgb[0] = gb;
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rgb[1] = rg;
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#else
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@ -127,7 +117,7 @@ static WEBP_INLINE void VP8YuvToRgba4444(int y, int u, int v,
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const int b = VP8YUVToB(y, u); // 4 usable bits
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const int rg = (r & 0xf0) | (g >> 4);
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const int ba = (b & 0xf0) | 0x0f; // overwrite the lower 4 bits
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#ifdef WEBP_SWAP_16BIT_CSP
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#if (WEBP_SWAP_16BIT_CSP == 1)
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argb[0] = ba;
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argb[1] = rg;
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#else
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@ -157,9 +147,6 @@ static WEBP_INLINE void VP8YuvToRgba(uint8_t y, uint8_t u, uint8_t v,
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rgba[3] = 0xff;
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}
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// Must be called before everything, to initialize the tables.
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void VP8YUVInit(void);
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//-----------------------------------------------------------------------------
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// SSE2 extra functions (mostly for upsampling_sse2.c)
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@ -192,8 +179,6 @@ static WEBP_INLINE int VP8ClipUV(int uv, int rounding) {
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return ((uv & ~0xff) == 0) ? uv : (uv < 0) ? 0 : 255;
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}
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#ifndef USE_YUVj
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static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) {
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const int luma = 16839 * r + 33059 * g + 6420 * b;
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return (luma + rounding + (16 << YUV_FIX)) >> YUV_FIX; // no need to clip
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@ -209,28 +194,6 @@ static WEBP_INLINE int VP8RGBToV(int r, int g, int b, int rounding) {
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return VP8ClipUV(v, rounding);
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}
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#else
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// This JPEG-YUV colorspace, only for comparison!
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// These are also 16bit precision coefficients from Rec.601, but with full
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// [0..255] output range.
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static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) {
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const int luma = 19595 * r + 38470 * g + 7471 * b;
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return (luma + rounding) >> YUV_FIX; // no need to clip
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}
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static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) {
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const int u = -11058 * r - 21710 * g + 32768 * b;
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return VP8ClipUV(u, rounding);
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}
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static WEBP_INLINE int VP8RGBToV(int r, int g, int b, int rounding) {
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const int v = 32768 * r - 27439 * g - 5329 * b;
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return VP8ClipUV(v, rounding);
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}
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#endif // USE_YUVj
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#ifdef __cplusplus
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} // extern "C"
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#endif
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