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Added implementation for various lossless functions
- VP8LEncAnalyze, EvalAndApplySubtractGreen, ApplyPredictFilter, ApplyCrossColorFilter - Added palette handling and transform buffer management in VP8LEncodeImage() - Add Transforms (subtract Green, Predict, cross_color) to dsp/lossless.c. These are more-or-less copied from src/lossless code. After this Change, will implement the EncodeImageInternal() method. Change-Id: Idf71f803c24b3b5ae3b5079b15e019721784611d
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@ -21,7 +21,7 @@ extern "C" {
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#endif
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//------------------------------------------------------------------------------
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// Inverse image transforms.
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// Image transforms.
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struct VP8LTransform; // Defined in dec/vp8li.h.
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@ -33,23 +33,41 @@ void VP8LInverseTransform(const struct VP8LTransform* const transform,
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int row_start, int row_end,
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uint32_t* const data_in, uint32_t* const data_out);
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// Subtracts green from blue and red channels.
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void VP8LSubtractGreenFromBlueAndRed(uint32_t* argb_data, int num_pixs);
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void VP8LResidualImage(int width, int height, int bits,
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uint32_t* const argb, uint32_t* const image);
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void VP8LColorSpaceTransform(int width, int height, int bits, int quality,
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uint32_t* const argb, uint32_t* image);
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//------------------------------------------------------------------------------
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// Color space conversion.
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// Converts from BGRA to other color spaces.
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void VP8LConvertFromBGRA(const uint32_t* const in_data, int num_pixels,
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WEBP_CSP_MODE out_colorspace,
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uint8_t* const rgba);
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WEBP_CSP_MODE out_colorspace,
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uint8_t* const rgba);
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//------------------------------------------------------------------------------
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// Misc methods.
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// Faster logarithm for small integers, with the property of log(0) == 0.
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double VP8LFastLog(int v);
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// Computes sampled size of 'size' when sampling using 'sampling bits'.
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static WEBP_INLINE uint32_t VP8LSubSampleSize(uint32_t size,
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uint32_t sampling_bits) {
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return (size + (1 << sampling_bits) - 1) >> sampling_bits;
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}
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// In-place difference of each component with mod 256.
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static WEBP_INLINE uint32_t VP8LSubPixels(uint32_t a, uint32_t b) {
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const uint32_t alpha_and_green = (a & 0xff00ff00u) - (b & 0xff00ff00u);
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const uint32_t red_and_blue = (a & 0x00ff00ffu) - (b & 0x00ff00ffu);
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return (alpha_and_green & 0xff00ff00u) | (red_and_blue & 0x00ff00ffu);
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}
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//------------------------------------------------------------------------------
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#if defined(__cplusplus) || defined(c_plusplus)
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