vp8l_dec.c,cosmetics: fix a few typos

Change-Id: Ia2906883e7d19bd96f355b4ade98d29ac2efe8cc
This commit is contained in:
James Zern 2022-03-11 19:43:42 -08:00
parent c3d0c2d7d8
commit 5ccbd6ed8c

View File

@ -178,7 +178,7 @@ static WEBP_INLINE int PlaneCodeToDistance(int xsize, int plane_code) {
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// Decodes the next Huffman code from bit-stream. // Decodes the next Huffman code from bit-stream.
// FillBitWindow(br) needs to be called at minimum every second call // VP8LFillBitWindow(br) needs to be called at minimum every second call
// to ReadSymbol, in order to pre-fetch enough bits. // to ReadSymbol, in order to pre-fetch enough bits.
static WEBP_INLINE int ReadSymbol(const HuffmanCode* table, static WEBP_INLINE int ReadSymbol(const HuffmanCode* table,
VP8LBitReader* const br) { VP8LBitReader* const br) {
@ -321,7 +321,7 @@ static int ReadHuffmanCode(int alphabet_size, VP8LDecoder* const dec,
// The first code is either 1 bit or 8 bit code. // The first code is either 1 bit or 8 bit code.
int symbol = VP8LReadBits(br, (first_symbol_len_code == 0) ? 1 : 8); int symbol = VP8LReadBits(br, (first_symbol_len_code == 0) ? 1 : 8);
code_lengths[symbol] = 1; code_lengths[symbol] = 1;
// The second code (if present), is always 8 bit long. // The second code (if present), is always 8 bits long.
if (num_symbols == 2) { if (num_symbols == 2) {
symbol = VP8LReadBits(br, 8); symbol = VP8LReadBits(br, 8);
code_lengths[symbol] = 1; code_lengths[symbol] = 1;
@ -1281,7 +1281,7 @@ static int ExpandColorMap(int num_colors, VP8LTransform* const transform) {
uint8_t* const new_data = (uint8_t*)new_color_map; uint8_t* const new_data = (uint8_t*)new_color_map;
new_color_map[0] = transform->data_[0]; new_color_map[0] = transform->data_[0];
for (i = 4; i < 4 * num_colors; ++i) { for (i = 4; i < 4 * num_colors; ++i) {
// Equivalent to AddPixelEq(), on a byte-basis. // Equivalent to VP8LAddPixels(), on a byte-basis.
new_data[i] = (data[i] + new_data[i - 4]) & 0xff; new_data[i] = (data[i] + new_data[i - 4]) & 0xff;
} }
for (; i < 4 * final_num_colors; ++i) { for (; i < 4 * final_num_colors; ++i) {