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IsFlat: inline when possible
Change-Id: Ia7471d29f73233cdc58cd11ae8bdf7ce31b9ce9f
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@ -977,7 +977,8 @@ static void SwapOut(VP8EncIterator* const it) {
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SwapPtr(&it->yuv_out_, &it->yuv_out2_);
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SwapPtr(&it->yuv_out_, &it->yuv_out2_);
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}
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}
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static int IsFlat(const int16_t* levels, int num_blocks, int thresh) {
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static WEBP_INLINE int IsFlat(const int16_t* levels, int num_blocks,
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int thresh) {
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int score = 0;
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int score = 0;
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while (num_blocks-- > 0) { // TODO(skal): refine positional scoring?
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while (num_blocks-- > 0) { // TODO(skal): refine positional scoring?
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int i;
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int i;
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