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predictor_enc: fix build w/--disable-near-lossless
Change-Id: I0d01cdc77e72663f1cf778e3cf3066cd54aa5439
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8052c585b3
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@ -261,6 +261,8 @@ static WEBP_INLINE void GetResidual(
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// x is never 0 here so we do not need to update upper_row like below.
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}
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#else
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(void)max_diffs;
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(void)height;
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(void)max_quantization;
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(void)used_subtract_green;
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residual = VP8LSubPixels(current_row[x], predict);
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@ -324,9 +326,7 @@ static int GetBestPredictorForTile(int width, int height,
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// when at the right edge.
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uint32_t* upper_row = argb_scratch;
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uint32_t* current_row = upper_row + width + 1;
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#if (WEBP_NEAR_LOSSLESS == 1)
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uint8_t* const max_diffs = (uint8_t*)(current_row + width + 1);
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#endif
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float best_diff = MAX_DIFF_COST;
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int best_mode = 0;
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int mode;
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@ -420,8 +420,8 @@ static void CopyImageWithPrediction(int width, int height,
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// when at the right edge.
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uint32_t* upper_row = argb_scratch;
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uint32_t* current_row = upper_row + width + 1;
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#if (WEBP_NEAR_LOSSLESS == 1)
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uint8_t* current_max_diffs = (uint8_t*)(current_row + width + 1);
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#if (WEBP_NEAR_LOSSLESS == 1)
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uint8_t* lower_max_diffs = current_max_diffs + width;
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#endif
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int y;
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