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Fix prediction transform in lossless encoder.
(Keep one tile as a scratch buffer). Change-Id: If112ada29bfd0bdc81b82e849a566b30dd331d2f
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@ -38,7 +38,7 @@ typedef struct {
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WebPPicture* pic_; // input picture.
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uint32_t* argb_; // Transformed argb image data.
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uint32_t* argb_scratch_; // Scratch memory for current and top row.
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uint32_t* argb_scratch_; // Scratch memory for one argb tile
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// (used for prediction).
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uint32_t* transform_data_; // Scratch memory for transform data.
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int current_width_; // Corresponds to packed image width.
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