Updated the near-lossless level mapping.

Updated the near-lossless level mapping and make it correlated to lossy
quality i.e 100 => minimum loss (in-fact no-loss) and the visual-quality loss
increases with decrease in near-lossless level (quality) till value 0.

The new mapping implies following (PSNR) loss-metric:
-near_lossless 100: No-loss (bit-stream same as -lossless).
-near_lossless  80: Very very high PSNR (around 54dB).
-near_lossless  60: Very high PSNR (around 48dB).
-near_lossless  40: High PSNR (around 42dB).
-near_lossless  20: Moderate PSNR (around 36dB).
-near_lossless   0: Low PSNR (around 30dB).

Change-Id: I930de4b18950faf2868c97d42e9e49ba0b642960
This commit is contained in:
Vikas Arora
2015-02-05 11:16:37 -08:00
parent 19f0ba0eb9
commit 4c82284d2e
5 changed files with 13 additions and 8 deletions

View File

@ -125,9 +125,14 @@ static void NearLossless(int xsize, int ysize, uint32_t* argb,
}
static int QualityToLimitBits(int quality) {
// quality mapping 0..12 -> 5
// 13..100 -> 4..1
return MAX_LIMIT_BITS - (quality + 12) / 25;
// quality mapping:
// 0..19 -> 5
// 0..39 -> 4
// 0..59 -> 3
// 0..79 -> 2
// 0..99 -> 1
// 100 -> 0
return MAX_LIMIT_BITS - quality / 20;
}
int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {