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cwebp: add a -sharp_yuv option for 'sharp' RGB->YUV conversion
Change-Id: I6edd5b44d693da50f702fa8218f14872874d91ba
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README
1
README
@ -241,6 +241,7 @@ Options:
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-sharpness <int> ....... filter sharpness (0:most .. 7:least sharp), default=0
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-strong ................ use strong filter instead of simple (default)
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-nostrong .............. use simple filter instead of strong
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-sharp_yuv ............. use sharper (and slower) RGB->YUV conversion
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-partition_limit <int> . limit quality to fit the 512k limit on
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the first partition (0=no degradation ... 100=full)
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-pass <int> ............ analysis pass number (1..10)
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@ -549,6 +549,8 @@ static void HelpLong(void) {
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printf(" -strong ................ use strong filter instead "
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"of simple (default)\n");
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printf(" -nostrong .............. use simple filter instead of strong\n");
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printf(" -sharp_yuv ............. use sharper (and slower) RGB->YUV "
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"conversion\n");
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printf(" -partition_limit <int> . limit quality to fit the 512k limit on\n");
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printf(" "
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"the first partition (0=no degradation ... 100=full)\n");
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@ -787,6 +789,8 @@ int main(int argc, const char *argv[]) {
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config.filter_type = 0;
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} else if (!strcmp(argv[c], "-sharpness") && c < argc - 1) {
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config.filter_sharpness = ExUtilGetInt(argv[++c], 0, &parse_error);
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} else if (!strcmp(argv[c], "-sharp_yuv")) {
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config.use_sharp_yuv = 1;
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} else if (!strcmp(argv[c], "-pass") && c < argc - 1) {
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config.pass = ExUtilGetInt(argv[++c], 0, &parse_error);
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} else if (!strcmp(argv[c], "-pre") && c < argc - 1) {
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@ -945,7 +949,8 @@ int main(int argc, const char *argv[]) {
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// Read the input. We need to decide if we prefer ARGB or YUVA
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// samples, depending on the expected compression mode (this saves
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// some conversion steps).
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picture.use_argb = (config.lossless || config.preprocessing > 0 ||
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picture.use_argb = (config.lossless || config.use_sharp_yuv ||
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config.preprocessing > 0 ||
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crop || (resize_w | resize_h) > 0);
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if (verbose) {
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StopwatchReset(&stop_watch);
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@ -1,5 +1,5 @@
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.\" Hey, EMACS: -*- nroff -*-
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.TH CWEBP 1 "September 02, 2016"
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.TH CWEBP 1 "January 20, 2017"
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.SH NAME
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cwebp \- compress an image file to a WebP file
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.SH SYNOPSIS
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@ -166,6 +166,10 @@ Use strong filtering (if filtering is being used thanks to the
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Disable strong filtering (if filtering is being used thanks to the
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\fB\-f\fP option) and use simple filtering instead.
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.TP
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.B \-sharp_yuv
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Use more accurate and sharper RGB->YUV conversion if needed. Note that this
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process is slower than the default 'fast' RGB->YUV conversion.
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.TP
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.BI \-sns " int
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Specify the amplitude of the spatial noise shaping. Spatial noise shaping
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(or \fBsns\fP for short) refers to a general collection of built\-in algorithms
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@ -54,6 +54,7 @@ int WebPConfigInitInternal(WebPConfig* config,
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config->low_memory = 0;
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config->near_lossless = 100;
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config->use_delta_palette = 0;
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config->use_sharp_yuv = 0;
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// TODO(skal): tune.
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switch (preset) {
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@ -122,6 +123,8 @@ int WebPValidateConfig(const WebPConfig* config) {
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if (config->use_delta_palette < 0 || config->use_delta_palette > 1) {
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return 0;
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}
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if (config->use_sharp_yuv < 0 || config->use_sharp_yuv > 1) return 0;
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return 1;
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}
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@ -342,7 +342,7 @@ int WebPEncode(const WebPConfig* config, WebPPicture* pic) {
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if (pic->use_argb || pic->y == NULL || pic->u == NULL || pic->v == NULL) {
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// Make sure we have YUVA samples.
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if (config->preprocessing & 4) {
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if (config->use_sharp_yuv || (config->preprocessing & 4)) {
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if (!WebPPictureSharpARGBToYUVA(pic)) {
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return 0;
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}
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@ -20,7 +20,7 @@
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extern "C" {
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#endif
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#define WEBP_ENCODER_ABI_VERSION 0x020d // MAJOR(8b) + MINOR(8b)
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#define WEBP_ENCODER_ABI_VERSION 0x020e // MAJOR(8b) + MINOR(8b)
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// Note: forward declaring enumerations is not allowed in (strict) C and C++,
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// the types are left here for reference.
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@ -142,7 +142,9 @@ struct WebPConfig {
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// value is 0.
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int use_delta_palette; // reserved for future lossless feature
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uint32_t pad[3]; // padding for later use
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int use_sharp_yuv; // if needed, use sharp (and slow) RGB->YUV conversion
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uint32_t pad[2]; // padding for later use
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};
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// Enumerate some predefined settings for WebPConfig, depending on the type
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