move some SSIM-accumulation function for dsp/

This is in preparation for some SSE2 code.

And generally speaking, the whole SSIM code needs some
revamp: we're not averaging the SSIM value at each pixels
but just computing the overall SSIM value once, for the whole
plane. The former might be better than the latter.

Change-Id: I935784a917f84a18ef08dc5ec9a7b528abea46a5
This commit is contained in:
Pascal Massimino
2016-03-08 07:50:09 +01:00
parent f08e66245a
commit 423ecaf484
5 changed files with 149 additions and 54 deletions

View File

@ -215,6 +215,35 @@ extern VP8GetResidualCostFunc VP8GetResidualCost;
// must be called before anything using the above
void VP8EncDspCostInit(void);
//------------------------------------------------------------------------------
// SSIM utils
// struct for accumulating statistical moments
typedef struct {
double w; // sum(w_i) : sum of weights
double xm, ym; // sum(w_i * x_i), sum(w_i * y_i)
double xxm, xym, yym; // sum(w_i * x_i * x_i), etc.
} VP8DistoStats;
#define VP8_SSIM_KERNEL 3 // total size of the kernel: 2 * VP8_SSIM_KERNEL + 1
typedef void (*VP8SSIMAccumulateClippedFunc)(const uint8_t* src1, int stride1,
const uint8_t* src2, int stride2,
int xo, int yo, // center position
int W, int H, // plane dimension
VP8DistoStats* const stats);
// This version is called with the guarantee that you can load 8 bytes and
// 8 rows at offset src1 and src2
typedef void (*VP8SSIMAccumulateFunc)(const uint8_t* src1, int stride1,
const uint8_t* src2, int stride2,
VP8DistoStats* const stats);
VP8SSIMAccumulateFunc VP8SSIMAccumulate; // unclipped / unchecked
VP8SSIMAccumulateClippedFunc VP8SSIMAccumulateClipped; // with clipping
// must be called before using any of the above directly
void VP8SSIMDspInit(void);
//------------------------------------------------------------------------------
// Decoding