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Merge "speed-up trellis quant (~5-10% overall speed-up)"
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3cb8406262
@ -395,7 +395,7 @@ void VP8SetSegmentParams(VP8Encoder* const enc, float quality) {
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dq_uv_ac = clip(dq_uv_ac, MIN_DQ_UV, MAX_DQ_UV);
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// We also boost the dc-uv-quant a little, based on sns-strength, since
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// U/V channels are quite more reactive to high quants (flat DC-blocks
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// tend to appear, and are displeasant).
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// tend to appear, and are unpleasant).
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dq_uv_dc = -4 * enc->config_->sns_strength / 100;
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dq_uv_dc = clip(dq_uv_dc, -15, 15); // 4bit-signed max allowed
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@ -522,7 +522,7 @@ typedef struct {
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int sign; // sign of coeff_i
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score_t cost; // bit cost
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score_t error; // distortion = sum of (|coeff_i| - level_i * Q_i)^2
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int ctx; // context (only depends on 'level'. Could be spared.)
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const uint16_t* costs; // shortcut to cost tables
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} Node;
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// If a coefficient was quantized to a value Q (using a neutral bias),
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@ -554,9 +554,8 @@ static int TrellisQuantizeBlock(const VP8EncIterator* const it,
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Node nodes[17][NUM_NODES];
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int best_path[3] = {-1, -1, -1}; // store best-last/best-level/best-previous
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score_t best_score;
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int best_node;
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int last = first - 1;
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int n, m, p, nz;
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int n, m, p;
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{
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score_t cost;
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@ -567,7 +566,7 @@ static int TrellisQuantizeBlock(const VP8EncIterator* const it,
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// compute maximal distortion.
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max_error = 0;
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for (n = first; n < 16; ++n) {
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const int j = kZigzag[n];
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const int j = kZigzag[n];
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const int err = in[j] * in[j];
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max_error += kWeightTrellis[j] * err;
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if (err > thresh) last = n;
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@ -585,13 +584,13 @@ static int TrellisQuantizeBlock(const VP8EncIterator* const it,
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for (m = -MIN_DELTA; m <= MAX_DELTA; ++m) {
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NODE(n, m).cost = (ctx0 == 0) ? VP8BitCost(1, last_proba) : 0;
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NODE(n, m).error = max_error;
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NODE(n, m).ctx = ctx0;
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NODE(n, m).costs = costs[VP8EncBands[first]][ctx0];
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}
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}
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// traverse trellis.
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for (n = first; n <= last; ++n) {
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const int j = kZigzag[n];
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const int j = kZigzag[n];
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const uint32_t Q = mtx->q_[j];
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const uint32_t iQ = mtx->iq_[j];
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const uint32_t B = BIAS(0x00); // neutral bias
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@ -608,30 +607,30 @@ static int TrellisQuantizeBlock(const VP8EncIterator* const it,
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int delta_error, new_error;
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score_t cur_score = MAX_COST;
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int level = level0 + m;
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const int ctx = (level > 2) ? 2 : level;
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const int band = VP8EncBands[n + 1];
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int last_pos_cost; // extra cost if last coeff's position is < 15
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cur->sign = sign;
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cur->level = level;
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cur->ctx = (level == 0) ? 0 : (level == 1) ? 1 : 2;
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cur->costs = costs[band][ctx];
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if (level > MAX_LEVEL || level < 0) { // node is dead?
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cur->cost = MAX_COST;
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continue;
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}
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last_pos_cost =
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(n < 15) ? VP8BitCost(0, probas[VP8EncBands[n + 1]][cur->ctx][0])
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: 0;
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last_pos_cost = (n < 15) ? VP8BitCost(0, probas[band][ctx][0])
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: 0;
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// Compute delta_error = how much coding this level will
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// subtract as distortion to max_error
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new_error = coeff0 - level * Q;
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delta_error =
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kWeightTrellis[j] * (coeff0 * coeff0 - new_error * new_error);
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kWeightTrellis[j] * (coeff0 * coeff0 - new_error * new_error);
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// Inspect all possible non-dead predecessors. Retain only the best one.
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for (p = -MIN_DELTA; p <= MAX_DELTA; ++p) {
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const Node* const prev = &NODE(n - 1, p);
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const int prev_ctx = prev->ctx;
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const uint16_t* const tcost = costs[VP8EncBands[n]][prev_ctx];
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const uint16_t* const tcost = prev->costs;
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const score_t total_error = prev->error - delta_error;
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score_t cost, score;
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@ -672,23 +671,25 @@ static int TrellisQuantizeBlock(const VP8EncIterator* const it,
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return 0; // skip!
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}
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// Unwind the best path.
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// Note: best-prev on terminal node is not necessarily equal to the
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// best_prev for non-terminal. So we patch best_path[2] in.
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n = best_path[0];
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best_node = best_path[1];
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NODE(n, best_node).prev = best_path[2]; // force best-prev for terminal
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nz = 0;
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{
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// Unwind the best path.
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// Note: best-prev on terminal node is not necessarily equal to the
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// best_prev for non-terminal. So we patch best_path[2] in.
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int nz = 0;
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int best_node = best_path[1];
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n = best_path[0];
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NODE(n, best_node).prev = best_path[2]; // force best-prev for terminal
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for (; n >= first; --n) {
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const Node* const node = &NODE(n, best_node);
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const int j = kZigzag[n];
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out[n] = node->sign ? -node->level : node->level;
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nz |= (node->level != 0);
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in[j] = out[n] * mtx->q_[j];
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best_node = node->prev;
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for (; n >= first; --n) {
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const Node* const node = &NODE(n, best_node);
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const int j = kZigzag[n];
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out[n] = node->sign ? -node->level : node->level;
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nz |= node->level;
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in[j] = out[n] * mtx->q_[j];
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best_node = node->prev;
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}
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return (nz != 0);
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}
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return nz;
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}
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#undef NODE
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