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Merge "enc_neon: initialize vectors w/vdup_n_u32"
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commit
32f67e309f
@ -253,7 +253,7 @@ static void ITransform(const uint8_t* ref,
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// Load all 4x4 pixels into a single uint8x16_t variable.
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static uint8x16_t Load4x4(const uint8_t* src) {
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uint32x4_t out = { 0, 0, 0, 0 };
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uint32x4_t out = vdupq_n_u32(0);
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out = vld1q_lane_u32((const uint32_t*)(src + 0 * BPS), out, 0);
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out = vld1q_lane_u32((const uint32_t*)(src + 1 * BPS), out, 1);
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out = vld1q_lane_u32((const uint32_t*)(src + 2 * BPS), out, 2);
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@ -771,7 +771,7 @@ static int SumToInt(uint32x4_t sum) {
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}
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static int SSE16x16(const uint8_t* a, const uint8_t* b) {
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uint32x4_t sum = { 0, 0, 0, 0 };
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uint32x4_t sum = vdupq_n_u32(0);
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int y;
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for (y = 0; y < 16; ++y) {
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AccumulateSSE16(a + y * BPS, b + y * BPS, &sum);
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@ -780,7 +780,7 @@ static int SSE16x16(const uint8_t* a, const uint8_t* b) {
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}
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static int SSE16x8(const uint8_t* a, const uint8_t* b) {
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uint32x4_t sum = { 0, 0, 0, 0 };
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uint32x4_t sum = vdupq_n_u32(0);
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int y;
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for (y = 0; y < 8; ++y) {
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AccumulateSSE16(a + y * BPS, b + y * BPS, &sum);
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@ -789,7 +789,7 @@ static int SSE16x8(const uint8_t* a, const uint8_t* b) {
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}
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static int SSE8x8(const uint8_t* a, const uint8_t* b) {
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uint32x4_t sum = { 0, 0, 0, 0 };
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uint32x4_t sum = vdupq_n_u32(0);
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int y;
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for (y = 0; y < 8; ++y) {
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const uint8x8_t a0 = vld1_u8(a + y * BPS);
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