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Speedup WebP lossless compression for low effort (m=0) mode with following:
- Disable Cross-Color transform. - Evaluate predictors #11 (paeth), #12 and #13 only. Change-Id: I857264c85c61c3957d4fb45ae32d261d947c8bed
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@ -758,9 +758,12 @@ static WEBP_INLINE void UpdateHisto(int histo_argb[4][256], uint32_t argb) {
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static int GetBestPredictorForTile(int width, int height,
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int tile_x, int tile_y, int bits,
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int low_effort,
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const int accumulated[4][256],
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const uint32_t* const argb_scratch) {
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const int kNumPredModes = 14;
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const int kPredModePaeth = 11;
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const int start_mode = low_effort ? kPredModePaeth : 0;
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const int col_start = tile_x << bits;
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const int row_start = tile_y << bits;
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const int tile_size = 1 << bits;
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@ -769,7 +772,7 @@ static int GetBestPredictorForTile(int width, int height,
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float best_diff = MAX_DIFF_COST;
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int best_mode = 0;
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int mode;
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for (mode = 0; mode < kNumPredModes; ++mode) {
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for (mode = start_mode; mode < kNumPredModes; ++mode) {
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const uint32_t* current_row = argb_scratch;
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const VP8LPredictorFunc pred_func = VP8LPredictors[mode];
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float cur_diff;
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@ -839,7 +842,7 @@ static void CopyTileWithPrediction(int width, int height,
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}
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}
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void VP8LResidualImage(int width, int height, int bits,
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void VP8LResidualImage(int width, int height, int bits, int low_effort,
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uint32_t* const argb, uint32_t* const argb_scratch,
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uint32_t* const image) {
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const int max_tile_size = 1 << bits;
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@ -870,7 +873,7 @@ void VP8LResidualImage(int width, int height, int bits,
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all_x_max = width;
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}
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pred = GetBestPredictorForTile(width, height, tile_x, tile_y, bits,
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(const int (*)[256])histo,
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low_effort, (const int (*)[256])histo,
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argb_scratch);
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image[tile_y * tiles_per_row + tile_x] = 0xff000000u | (pred << 8);
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CopyTileWithPrediction(width, height, tile_x, tile_y, bits, pred,
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@ -98,7 +98,7 @@ void VP8LColorIndexInverseTransformAlpha(
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const struct VP8LTransform* const transform, int y_start, int y_end,
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const uint8_t* src, uint8_t* dst);
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void VP8LResidualImage(int width, int height, int bits,
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void VP8LResidualImage(int width, int height, int bits, int low_effort,
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uint32_t* const argb, uint32_t* const argb_scratch,
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uint32_t* const image);
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