mirror of
https://github.com/webmproject/libwebp.git
synced 2025-07-13 06:24:27 +02:00
Switch code to SDL2.
Also simplify wasm html (now that it is suppported by all browsers). Change-Id: I352b08594b93d3dd7d44832d4328b3546ccc1b90
This commit is contained in:
@ -30,7 +30,7 @@
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#if defined(WEBP_HAVE_JUST_SDL_H)
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#include <SDL.h>
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#else
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#include <SDL/SDL.h>
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#include <SDL2/SDL.h>
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#endif
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static void ProcessEvents(void) {
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@ -20,88 +20,75 @@
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#include "webp_to_sdl.h"
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#include <stdio.h>
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#include "src/webp/decode.h"
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#if defined(WEBP_HAVE_JUST_SDL_H)
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#include <SDL.h>
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#else
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#include <SDL/SDL.h>
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#include <SDL2/SDL.h>
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#endif
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static int init_ok = 0;
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int WebPToSDL(const char* data, unsigned int data_size) {
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int ok = 0;
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VP8StatusCode status;
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WebPDecoderConfig config;
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WebPBitstreamFeatures* const input = &config.input;
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WebPDecBuffer* const output = &config.output;
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SDL_Surface* screen = NULL;
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SDL_Surface* surface = NULL;
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if (!WebPInitDecoderConfig(&config)) {
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fprintf(stderr, "Library version mismatch!\n");
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return 0;
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}
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WebPBitstreamFeatures input;
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uint8_t* output = NULL;
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SDL_Window* window = NULL;
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SDL_Renderer* renderer = NULL;
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SDL_Texture* texture = NULL;
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int width, height;
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if (!init_ok) {
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SDL_Init(SDL_INIT_VIDEO);
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init_ok = 1;
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}
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status = WebPGetFeatures((uint8_t*)data, (size_t)data_size, &config.input);
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status = WebPGetFeatures((uint8_t*)data, (size_t)data_size, &input);
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if (status != VP8_STATUS_OK) goto Error;
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width = input.width;
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height = input.height;
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screen = SDL_SetVideoMode(input->width, input->height, 32, SDL_SWSURFACE);
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if (screen == NULL) {
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fprintf(stderr, "Unable to set video mode (32bpp %dx%d)!\n",
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input->width, input->height);
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SDL_CreateWindowAndRenderer(width, height, 0, &window, &renderer);
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if (window == NULL || renderer == NULL) {
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fprintf(stderr, "Unable to create window or renderer!\n");
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goto Error;
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}
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,
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"linear"); // make the scaled rendering look smoother.
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SDL_RenderSetLogicalSize(renderer, width, height);
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surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
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input->width, input->height, 32,
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0x000000ffu, // R mask
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0x0000ff00u, // G mask
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0x00ff0000u, // B mask
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0xff000000u); // A mask
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if (surface == NULL) {
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fprintf(stderr, "Unable to create %dx%d RGBA surface!\n",
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input->width, input->height);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888,
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SDL_TEXTUREACCESS_STREAMING, width, height);
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if (texture == NULL) {
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fprintf(stderr, "Unable to create %dx%d RGBA texture!\n", width, height);
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goto Error;
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}
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if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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output->colorspace = MODE_BGRA;
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output = WebPDecodeBGRA((const uint8_t*)data, (size_t)data_size, &width,
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&height);
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#else
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output->colorspace = MODE_RGBA;
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output = WebPDecodeRGBA((const uint8_t*)data, (size_t)data_size, &width,
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&height);
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#endif
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output->width = surface->w;
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output->height = surface->h;
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output->u.RGBA.rgba = surface->pixels;
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output->u.RGBA.stride = surface->pitch;
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output->u.RGBA.size = surface->pitch * surface->h;
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output->is_external_memory = 1;
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status = WebPDecode((const uint8_t*)data, (size_t)data_size, &config);
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if (status != VP8_STATUS_OK) {
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if (output == NULL) {
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fprintf(stderr, "Error decoding image (%d)\n", status);
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goto Error;
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}
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if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);
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if (SDL_BlitSurface(surface, NULL, screen, NULL) ||
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SDL_Flip(screen)) {
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goto Error;
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}
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SDL_UpdateTexture(texture, NULL, output, width * sizeof(uint32_t));
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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ok = 1;
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Error:
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SDL_FreeSurface(surface);
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SDL_FreeSurface(screen);
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WebPFreeDecBuffer(output);
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// We should call SDL_DestroyWindow(window) but that makes .js fail.
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SDL_DestroyRenderer(renderer);
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SDL_DestroyTexture(texture);
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WebPFree(output);
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return ok;
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}
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