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NEON: implement alpha-filters (horizontal/vertical/gradient)
gradient-filter code is not much faster, but maybe improvable in the future. Change-Id: Ia16070e409fe8703b02276166f19526917df6b35
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@ -79,4 +79,22 @@ static WEBP_INLINE int32x4x4_t Transpose4x4(const int32x4x4_t rows) {
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}
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}
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#if 0 // Useful debug macro.
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#include <stdio.h>
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#define PRINT_REG(REG, SIZE) do { \
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int i; \
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printf("%s \t[%d]: 0x", #REG, SIZE); \
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if (SIZE == 8) { \
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uint8_t _tmp[8]; \
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vst1_u8(_tmp, (REG)); \
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for (i = 0; i < 8; ++i) printf("%.2x ", _tmp[i]); \
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} else if (SIZE == 16) { \
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uint16_t _tmp[4]; \
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vst1_u16(_tmp, (REG)); \
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for (i = 0; i < 4; ++i) printf("%.4x ", _tmp[i]); \
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} \
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printf("\n"); \
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} while (0)
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#endif
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#endif // WEBP_DSP_NEON_H_
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