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https://github.com/webmproject/libwebp.git
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Merge "wasm: Add Transform" into portable-intrinsics
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commit
168a3a9e28
@ -53,6 +53,239 @@ static WEBP_INLINE uint32x4 cvt32_to_128(uint32_t x) {
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return value;
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}
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static WEBP_INLINE int16x8 _unpacklo_epi8(const int8x16 a, const int8x16 b) {
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return __builtin_shufflevector(a, b, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21,
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6, 22, 7, 23);
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}
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static WEBP_INLINE int32x4 _unpacklo_epi16(const int16x8 a, const int16x8 b) {
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return __builtin_shufflevector(a, b, 0, 8, 1, 9, 2, 10, 3, 11);
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}
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static WEBP_INLINE int32x4 _unpackhi_epi16(const int16x8 a, const int16x8 b) {
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return __builtin_shufflevector(a, b, 4, 12, 5, 13, 6, 14, 7, 15);
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}
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static WEBP_INLINE int32x4 _unpacklo_epi32(const int32x4 a, const int32x4 b) {
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return __builtin_shufflevector(a, b, 0, 4, 1, 5);
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}
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static WEBP_INLINE int32x4 _unpackhi_epi32(const int32x4 a, const int32x4 b) {
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return __builtin_shufflevector(a, b, 2, 6, 3, 7);
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}
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static WEBP_INLINE int32x4 _unpacklo_epi64(const int32x4 a, const int32x4 b) {
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return __builtin_shufflevector(a, b, 0, 1, 4, 5);
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}
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static WEBP_INLINE int32x4 _unpackhi_epi64(const int32x4 a, const int32x4 b) {
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return __builtin_shufflevector(a, b, 2, 3, 6, 7);
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}
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static WEBP_INLINE int16x8 _mulhi_int16x8(int16x8 in, int32x4 k) {
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const int16x8 zero = (int16x8){0, 0, 0, 0, 0, 0, 0, 0};
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const int32x4 sixteen = (int32x4){16, 16, 16, 16};
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// Put in upper 16 bits so we can preserve the sign
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const int32x4 in_lo =
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(int32x4)__builtin_shufflevector(in, zero, 8, 0, 8, 1, 8, 2, 8, 3);
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const int32x4 in_hi =
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(int32x4)__builtin_shufflevector(in, zero, 8, 4, 8, 5, 8, 6, 8, 7);
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const int32x4 _lo = (in_lo >> sixteen) * k;
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const int32x4 _hi = (in_hi >> sixteen) * k;
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// only keep the upper 16 bits
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const int16x8 res = (int16x8)__builtin_shufflevector(
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(int16x8)_lo, (int16x8)_hi, 1, 3, 5, 7, 9, 11, 13, 15);
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return res;
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}
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static WEBP_INLINE uint8x16 int16x8_to_uint8x16_sat(int16x8 x) {
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const uint8x16 k00ff00ff =
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(uint8x16){-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0};
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const int16x8 fifteen = (int16x8){15, 15, 15, 15, 15, 15, 15, 15};
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const int16x8 a = (uint16x8)x > (uint16x8)k00ff00ff;
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const int16x8 b = x & ~a;
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const int16x8 c = (x & a) >> fifteen;
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const int16x8 d = ~c & a;
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const int16x8 e = b | d;
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const uint8x16 final = (uint8x16)__builtin_shufflevector(
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(int8x16)e, (int8x16)e, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26,
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28, 30);
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return final;
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}
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//------------------------------------------------------------------------------
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// Transforms (Paragraph 14.4)
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// Transpose two 4x4 16b matrices horizontally stored in registers.
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static WEBP_INLINE void VP8Transpose_2_4x4_16b(
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const int16x8* const in0, const int16x8* const in1,
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const int16x8* const in2, const int16x8* const in3, int16x8* const out0,
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int16x8* const out1, int16x8* const out2, int16x8* const out3) {
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// Transpose the two 4x4.
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// a00 a01 a02 a03 b00 b01 b02 b03
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// a10 a11 a12 a13 b10 b11 b12 b13
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// a20 a21 a22 a23 b20 b21 b22 b23
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// a30 a31 a32 a33 b30 b31 b32 b33
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const int32x4 transpose0_0 = _unpacklo_epi16(*in0, *in1);
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const int32x4 transpose0_1 = _unpacklo_epi16(*in2, *in3);
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const int32x4 transpose0_2 = _unpackhi_epi16(*in0, *in1);
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const int32x4 transpose0_3 = _unpackhi_epi16(*in2, *in3);
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// a00 a10 a01 a11 a02 a12 a03 a13
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// a20 a30 a21 a31 a22 a32 a23 a33
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// b00 b10 b01 b11 b02 b12 b03 b13
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// b20 b30 b21 b31 b22 b32 b23 b33
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const int32x4 transpose1_0 = _unpacklo_epi32(transpose0_0, transpose0_1);
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const int32x4 transpose1_1 = _unpacklo_epi32(transpose0_2, transpose0_3);
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const int32x4 transpose1_2 = _unpackhi_epi32(transpose0_0, transpose0_1);
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const int32x4 transpose1_3 = _unpackhi_epi32(transpose0_2, transpose0_3);
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// a00 a10 a20 a30 a01 a11 a21 a31
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// b00 b10 b20 b30 b01 b11 b21 b31
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// a02 a12 a22 a32 a03 a13 a23 a33
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// b02 b12 a22 b32 b03 b13 b23 b33
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*out0 = _unpacklo_epi64(transpose1_0, transpose1_1);
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*out1 = _unpackhi_epi64(transpose1_0, transpose1_1);
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*out2 = _unpacklo_epi64(transpose1_2, transpose1_3);
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*out3 = _unpackhi_epi64(transpose1_2, transpose1_3);
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// a00 a10 a20 a30 b00 b10 b20 b30
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// a01 a11 a21 a31 b01 b11 b21 b31
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// a02 a12 a22 a32 b02 b12 b22 b32
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// a03 a13 a23 a33 b03 b13 b23 b33
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}
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static void Transform(const int16_t* in, uint8_t* dst, int do_two) {
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const int32x4 k1 = {20091, 20091, 20091, 20091};
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const int32x4 k2 = {35468, 35468, 35468, 35468};
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int16x8 T0, T1, T2, T3;
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// Load and concatenate the transform coefficients (we'll do two transforms
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// in parallel). In the case of only one transform, the second half of the
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// vectors will just contain random value we'll never use nor store.
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int16x8 in0, in1, in2, in3;
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{
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in0 = get_8_bytes((uint8_t*)&in[0]);
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in1 = get_8_bytes((uint8_t*)&in[4]);
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in2 = get_8_bytes((uint8_t*)&in[8]);
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in3 = get_8_bytes((uint8_t*)&in[12]);
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// a00 a10 a20 a30 x x x x
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// a01 a11 a21 a31 x x x x
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// a02 a12 a22 a32 x x x x
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// a03 a13 a23 a33 x x x x
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if (do_two) {
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const int16x8 inB0 = get_8_bytes((uint8_t*)&in[16]);
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const int16x8 inB1 = get_8_bytes((uint8_t*)&in[20]);
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const int16x8 inB2 = get_8_bytes((uint8_t*)&in[24]);
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const int16x8 inB3 = get_8_bytes((uint8_t*)&in[28]);
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in0 = _unpacklo_epi64(in0, inB0);
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in1 = _unpacklo_epi64(in1, inB1);
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in2 = _unpacklo_epi64(in2, inB2);
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in3 = _unpacklo_epi64(in3, inB3);
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// a00 a10 a20 a30 b00 b10 b20 b30
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// a01 a11 a21 a31 b01 b11 b21 b31
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// a02 a12 a22 a32 b02 b12 b22 b32
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// a03 a13 a23 a33 b03 b13 b23 b33
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}
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}
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// Vertical pass and subsequent transpose.
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{
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const int16x8 a = in0 + in2;
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const int16x8 b = in0 - in2;
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const int16x8 c1 = _mulhi_int16x8(in1, k2);
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const int16x8 c2 = _mulhi_int16x8(in3, k1) + in3;
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const int16x8 c = c1 - c2;
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const int16x8 d1 = _mulhi_int16x8(in1, k1) + in1;
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const int16x8 d2 = _mulhi_int16x8(in3, k2);
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const int16x8 d = d1 + d2;
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// Second pass.
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const int16x8 tmp0 = a + d;
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const int16x8 tmp1 = b + c;
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const int16x8 tmp2 = b - c;
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const int16x8 tmp3 = a - d;
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// Transpose the two 4x4.
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VP8Transpose_2_4x4_16b(&tmp0, &tmp1, &tmp2, &tmp3, &T0, &T1, &T2, &T3);
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}
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// Horizontal pass and subsequent transpose.
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{
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const int16x8 four = {4, 4, 4, 4, 4, 4, 4, 4};
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const int16x8 dc = T0 + four;
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const int16x8 a = dc + T2;
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const int16x8 b = dc - T2;
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const int16x8 c1 = _mulhi_int16x8(T1, k2);
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const int16x8 c2 = _mulhi_int16x8(T3, k1) + T3;
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const int16x8 c = c1 - c2;
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const int16x8 d1 = _mulhi_int16x8(T1, k1) + T1;
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const int16x8 d2 = _mulhi_int16x8(T3, k2);
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const int16x8 d = d1 + d2;
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// Second pass.
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const int16x8 tmp0 = a + d;
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const int16x8 tmp1 = b + c;
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const int16x8 tmp2 = b - c;
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const int16x8 tmp3 = a - d;
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const int16x8 three = {3, 3, 3, 3, 3, 3, 3, 3};
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const int16x8 shifted0 = tmp0 >> three;
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const int16x8 shifted1 = tmp1 >> three;
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const int16x8 shifted2 = tmp2 >> three;
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const int16x8 shifted3 = tmp3 >> three;
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// Transpose the two 4x4.
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VP8Transpose_2_4x4_16b(&shifted0, &shifted1, &shifted2, &shifted3, &T0, &T1,
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&T2, &T3);
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}
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// Add inverse transform to 'dst' and store.
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{
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const int8x16 zero = {0};
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// Load the reference(s).
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int16x8 dst0, dst1, dst2, dst3;
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if (do_two) {
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// Load eight bytes/pixels per line.
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dst0 = get_8_bytes((uint8_t*)(dst + 0 * BPS));
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dst1 = get_8_bytes((uint8_t*)(dst + 1 * BPS));
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dst2 = get_8_bytes((uint8_t*)(dst + 2 * BPS));
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dst3 = get_8_bytes((uint8_t*)(dst + 3 * BPS));
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} else {
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// Load four bytes/pixels per line.
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memcpy(&dst0, (dst + 0 * BPS), 4);
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memcpy(&dst1, (dst + 1 * BPS), 4);
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memcpy(&dst2, (dst + 2 * BPS), 4);
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memcpy(&dst3, (dst + 3 * BPS), 4);
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}
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// Convert to 16b.
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dst0 = _unpacklo_epi8(dst0, zero);
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dst1 = _unpacklo_epi8(dst1, zero);
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dst2 = _unpacklo_epi8(dst2, zero);
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dst3 = _unpacklo_epi8(dst3, zero);
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// Add the inverse transform(s).
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dst0 = dst0 + T0;
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dst1 = dst1 + T1;
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dst2 = dst2 + T2;
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dst3 = dst3 + T3;
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// Unsigned saturate to 8b.
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dst0 = int16x8_to_uint8x16_sat(dst0);
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dst1 = int16x8_to_uint8x16_sat(dst1);
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dst2 = int16x8_to_uint8x16_sat(dst2);
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dst3 = int16x8_to_uint8x16_sat(dst3);
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// Store the results.
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if (do_two) {
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// Store eight bytes/pixels per line.
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// TODO: use lanes instead ???
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memcpy(dst + 0 * BPS, &dst0, 8);
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memcpy(dst + 1 * BPS, &dst1, 8);
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memcpy(dst + 2 * BPS, &dst2, 8);
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memcpy(dst + 3 * BPS, &dst3, 8);
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} else {
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// Store four bytes/pixels per line.
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memcpy(dst + 0 * BPS, &dst0, 4);
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memcpy(dst + 1 * BPS, &dst1, 4);
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memcpy(dst + 2 * BPS, &dst2, 4);
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memcpy(dst + 3 * BPS, &dst3, 4);
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}
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}
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}
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//------------------------------------------------------------------------------
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// 4x4 predictions
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@ -401,6 +634,8 @@ static void DC8uvNoTopLeft(uint8_t* dst) { // DC with nothing
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extern void VP8DspInitWASM(void);
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WEBP_TSAN_IGNORE_FUNCTION void VP8DspInitWASM(void) {
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VP8Transform = Transform;
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VP8PredLuma4[2] = VE4;
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VP8PredLuma4[4] = RD4;
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VP8PredLuma4[5] = VR4;
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