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PreprocessARGB: use relative pointer offsets
avoids int rollover when working with large input BUG=webp:312 Change-Id: I2881bec2884b550c966108beeff1bf0d8ef9f76b
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@ -438,9 +438,9 @@ static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv,
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#define SAFE_ALLOC(W, H, T) ((T*)WebPSafeMalloc((W) * (H), sizeof(T)))
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static int PreprocessARGB(const uint8_t* const r_ptr,
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const uint8_t* const g_ptr,
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const uint8_t* const b_ptr,
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static int PreprocessARGB(const uint8_t* r_ptr,
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const uint8_t* g_ptr,
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const uint8_t* b_ptr,
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int step, int rgb_stride,
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WebPPicture* const picture) {
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// we expand the right/bottom border if needed
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@ -454,17 +454,21 @@ static int PreprocessARGB(const uint8_t* const r_ptr,
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// TODO(skal): allocate one big memory chunk. But for now, it's easier
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// for valgrind debugging to have several chunks.
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fixed_y_t* const tmp_buffer = SAFE_ALLOC(w * 3, 2, fixed_y_t); // scratch
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fixed_y_t* const best_y = SAFE_ALLOC(w, h, fixed_y_t);
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fixed_y_t* const target_y = SAFE_ALLOC(w, h, fixed_y_t);
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fixed_y_t* const best_y_base = SAFE_ALLOC(w, h, fixed_y_t);
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fixed_y_t* const target_y_base = SAFE_ALLOC(w, h, fixed_y_t);
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fixed_y_t* const best_rgb_y = SAFE_ALLOC(w, 2, fixed_y_t);
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fixed_t* const best_uv = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t);
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fixed_t* const target_uv = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t);
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fixed_t* const best_uv_base = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t);
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fixed_t* const target_uv_base = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t);
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fixed_t* const best_rgb_uv = SAFE_ALLOC(uv_w * 3, 1, fixed_t);
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fixed_y_t* best_y = best_y_base;
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fixed_y_t* target_y = target_y_base;
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fixed_t* best_uv = best_uv_base;
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fixed_t* target_uv = target_uv_base;
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const uint64_t diff_y_threshold = (uint64_t)(3.0 * w * h);
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int ok;
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if (best_y == NULL || best_uv == NULL ||
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target_y == NULL || target_uv == NULL ||
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if (best_y_base == NULL || best_uv_base == NULL ||
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target_y_base == NULL || target_uv_base == NULL ||
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best_rgb_y == NULL || best_rgb_uv == NULL ||
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tmp_buffer == NULL) {
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ok = WebPEncodingSetError(picture, VP8_ENC_ERROR_OUT_OF_MEMORY);
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@ -478,42 +482,46 @@ static int PreprocessARGB(const uint8_t* const r_ptr,
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const int is_last_row = (j == picture->height - 1);
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fixed_y_t* const src1 = tmp_buffer;
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fixed_y_t* const src2 = tmp_buffer + 3 * w;
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const int off1 = j * rgb_stride;
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const int off2 = off1 + rgb_stride;
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const int uv_off = (j >> 1) * 3 * uv_w;
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fixed_y_t* const dst_y = best_y + j * w;
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// prepare two rows of input
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ImportOneRow(r_ptr + off1, g_ptr + off1, b_ptr + off1,
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step, picture->width, src1);
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ImportOneRow(r_ptr, g_ptr, b_ptr, step, picture->width, src1);
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if (!is_last_row) {
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ImportOneRow(r_ptr + off2, g_ptr + off2, b_ptr + off2,
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ImportOneRow(r_ptr + rgb_stride, g_ptr + rgb_stride, b_ptr + rgb_stride,
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step, picture->width, src2);
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} else {
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memcpy(src2, src1, 3 * w * sizeof(*src2));
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}
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StoreGray(src1, dst_y, 2 * w); // convert two lines at a time
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StoreGray(src1, best_y, 2 * w); // convert two lines at a time
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UpdateW(src1, target_y + (j + 0) * w, w);
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UpdateW(src2, target_y + (j + 1) * w, w);
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UpdateChroma(src1, src2, target_uv + uv_off, uv_w);
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memcpy(best_uv + uv_off, target_uv + uv_off, 3 * uv_w * sizeof(*best_uv));
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UpdateW(src1, target_y, w);
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UpdateW(src2, target_y + w, w);
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UpdateChroma(src1, src2, target_uv, uv_w);
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memcpy(best_uv, target_uv, 3 * uv_w * sizeof(*best_uv));
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best_y += 2 * w;
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best_uv += 3 * uv_w;
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target_y += 2 * w;
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target_uv += 3 * uv_w;
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r_ptr += 2 * rgb_stride;
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g_ptr += 2 * rgb_stride;
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b_ptr += 2 * rgb_stride;
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}
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// Iterate and resolve clipping conflicts.
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for (iter = 0; iter < kNumIterations; ++iter) {
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const fixed_t* cur_uv = best_uv;
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const fixed_t* prev_uv = best_uv;
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const fixed_t* cur_uv = best_uv_base;
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const fixed_t* prev_uv = best_uv_base;
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uint64_t diff_y_sum = 0;
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best_y = best_y_base;
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best_uv = best_uv_base;
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target_y = target_y_base;
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target_uv = target_uv_base;
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for (j = 0; j < h; j += 2) {
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const int uv_off = (j >> 1) * 3 * uv_w;
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fixed_y_t* const src1 = tmp_buffer;
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fixed_y_t* const src2 = tmp_buffer + 3 * w;
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{
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const fixed_t* const next_uv = cur_uv + ((j < h - 2) ? 3 * uv_w : 0);
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InterpolateTwoRows(best_y + j * w, prev_uv, cur_uv, next_uv,
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w, src1, src2);
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InterpolateTwoRows(best_y, prev_uv, cur_uv, next_uv, w, src1, src2);
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prev_uv = cur_uv;
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cur_uv = next_uv;
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}
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@ -524,16 +532,19 @@ static int PreprocessARGB(const uint8_t* const r_ptr,
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// update two rows of Y and one row of RGB
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for (i = 0; i < 2 * w; ++i) {
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const int off = i + j * w;
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const int diff_y = target_y[off] - best_rgb_y[i];
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const int new_y = (int)best_y[off] + diff_y;
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best_y[off] = clip_y(new_y);
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const int diff_y = target_y[i] - best_rgb_y[i];
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const int new_y = (int)best_y[i] + diff_y;
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best_y[i] = clip_y(new_y);
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diff_y_sum += (uint64_t)abs(diff_y);
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}
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for (i = 0; i < 3 * uv_w; ++i) {
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const int diff_uv = (int)target_uv[uv_off + i] - best_rgb_uv[i];
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best_uv[uv_off + i] += diff_uv;
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const int diff_uv = (int)target_uv[i] - best_rgb_uv[i];
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best_uv[i] += diff_uv;
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}
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best_y += 2 * w;
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best_uv += 3 * uv_w;
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target_y += 2 * w;
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target_uv += 3 * uv_w;
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}
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// test exit condition
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if (iter > 0) {
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@ -543,13 +554,13 @@ static int PreprocessARGB(const uint8_t* const r_ptr,
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prev_diff_y_sum = diff_y_sum;
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}
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// final reconstruction
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ok = ConvertWRGBToYUV(best_y, best_uv, picture);
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ok = ConvertWRGBToYUV(best_y_base, best_uv_base, picture);
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End:
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WebPSafeFree(best_y);
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WebPSafeFree(best_uv);
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WebPSafeFree(target_y);
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WebPSafeFree(target_uv);
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WebPSafeFree(best_y_base);
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WebPSafeFree(best_uv_base);
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WebPSafeFree(target_y_base);
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WebPSafeFree(target_uv_base);
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WebPSafeFree(best_rgb_y);
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WebPSafeFree(best_rgb_uv);
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WebPSafeFree(tmp_buffer);
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