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minor cosmetics
spotted in patch #34187 Change-Id: Ia706af6ef7674ec7a1d7250da08f718ed7c09e72
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@ -215,11 +215,9 @@ static int FinalizeTokenProbas(VP8Encoder* const enc) {
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// Finalize Segment probability based on the coding tree
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// Finalize Segment probability based on the coding tree
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static int GetProba(int a, int b) {
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static int GetProba(int a, int b) {
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int proba;
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const int total = a + b;
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const int total = a + b;
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if (total == 0) return 255; // that's the default probability.
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return (total == 0) ? 255 // that's the default probability.
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proba = (255 * a + total / 2) / total;
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: (255 * a + total / 2) / total; // rounded proba
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return proba;
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}
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}
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static void SetSegmentProbas(VP8Encoder* const enc) {
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static void SetSegmentProbas(VP8Encoder* const enc) {
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@ -259,7 +259,7 @@ static void SimplifySegments(VP8Encoder* const enc) {
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}
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}
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}
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}
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if (num_final_segments < num_segments) { // Remap
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if (num_final_segments < num_segments) { // Remap
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int i = enc->mb_w_* enc->mb_h_;
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int i = enc->mb_w_ * enc->mb_h_;
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while (i-- > 0) enc->mb_info_[i].segment_ = map[enc->mb_info_[i].segment_];
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while (i-- > 0) enc->mb_info_[i].segment_ = map[enc->mb_info_[i].segment_];
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enc->segment_hdr_.num_segments_ = num_final_segments;
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enc->segment_hdr_.num_segments_ = num_final_segments;
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// Replicate the trailing segment infos (it's mostly cosmetics)
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// Replicate the trailing segment infos (it's mostly cosmetics)
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