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NEON optimised yuv to rgb conversion
- along the lines of the SSE chroma upsampling. Total speedup is ~30%. 4% speed loss on YuvToRgbXX conversion using tables instead of 14-bit fixed precision. TODO(later): investigate, and compare to x86. see http://code.google.com/p/webp/issues/detail?id=134 Change-Id: Idc2261037cd13b4553ca20ecc4c4007099c37009
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@ -14,6 +14,7 @@ COMMON_SOURCES += dsp.h
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COMMON_SOURCES += lossless.c
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COMMON_SOURCES += lossless.h
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COMMON_SOURCES += upsampling.c
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COMMON_SOURCES += upsampling_neon.c
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COMMON_SOURCES += upsampling_sse2.c
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COMMON_SOURCES += yuv.c
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COMMON_SOURCES += yuv.h
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