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AnimEncoder API: Support input frames in YUV(A) format.
We automatically convert them to ARGB format. Change-Id: Ia21f07e08c746e16a318cb035af375c81d9af0de
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@ -1058,14 +1058,25 @@ int WebPAnimEncoderAdd(WebPAnimEncoder* enc, WebPPicture* frame, int duration,
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return 0;
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}
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if (frame->width != enc->canvas_width_ ||
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frame->height != enc->canvas_height_ || !frame->use_argb ||
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duration < 0) {
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frame->height != enc->canvas_height_ || duration < 0) {
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frame->error_code = VP8_ENC_ERROR_INVALID_CONFIGURATION;
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if (enc->options_.verbose) {
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fprintf(stderr, "ERROR adding frame: Invalid input.\n");
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}
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return 0;
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}
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if (!frame->use_argb) { // Convert frame from YUV(A) to ARGB.
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if (enc->options_.verbose) {
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fprintf(stderr, "WARNING: Converting frame from YUV(A) to ARGB format; "
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"this incurs a small loss.\n");
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}
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if (!WebPPictureYUVAToARGB(frame)) {
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fprintf(stderr, "ERROR converting frame from YUV(A) to ARGB\n");
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return 0;
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}
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}
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if (encoder_config != NULL) {
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config = *encoder_config;
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} else {
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@ -473,7 +473,8 @@ static WEBP_INLINE WebPAnimEncoder* WebPAnimEncoderNew(
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// WebPAnimEncoder object.
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// Parameters:
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// enc - (in/out) object to which the frame is to be added.
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// frame - (in/out) frame data in ARGB or YUVA format.
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// frame - (in/out) frame data in ARGB or YUV(A) format. If it is in YUV(A)
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// format, it will be converted to ARGB, which incurs a small loss.
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// duration - (in) frame duration
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// config - (in) encoding options; can be passed NULL to pick
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// reasonable defaults.
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