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img2webp: add -sharp_yuv/-near_lossless
Both are global settings. Modifying them at the frame level is left as a follow up based on need. Bug: b/272739498 Change-Id: If15256c052f73fe3df56be5e0095e76d9870cc0f
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@ -546,7 +546,8 @@ if(WEBP_BUILD_IMG2WEBP)
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add_executable(img2webp ${IMG2WEBP_SRCS})
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target_link_libraries(img2webp exampleutil imagedec imageioutil webp
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libwebpmux)
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target_include_directories(img2webp PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src)
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target_include_directories(img2webp PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR})
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install(TARGETS img2webp RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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endif()
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@ -308,6 +308,10 @@ File-level options (only used at the start of compression):
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-kmin <int> .......... minimum number of frame between key-frames
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(0=disable key-frames altogether)
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-mixed ............... use mixed lossy/lossless automatic mode
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-near_lossless <int> . use near-lossless image preprocessing
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(0..100=off), default=100
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-sharp_yuv ........... use sharper (and slower) RGB->YUV conversion
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(lossy only)
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-v ................... verbose mode
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-h ................... this help
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-version ............. print version number and exit
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@ -92,7 +92,7 @@ webpmux_LDADD += ../src/mux/libwebpmux.la
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webpmux_LDADD += ../src/libwebp.la
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img2webp_SOURCES = img2webp.c
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img2webp_CPPFLAGS = $(AM_CPPFLAGS)
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img2webp_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)
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img2webp_LDADD =
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img2webp_LDADD += libexample_util.la
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img2webp_LDADD += ../imageio/libimageio_util.la
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@ -28,6 +28,7 @@
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#include "../imageio/imageio_util.h"
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#include "./stopwatch.h"
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#include "./unicode.h"
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#include "sharpyuv/sharpyuv.h"
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#include "webp/encode.h"
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#include "webp/mux.h"
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@ -46,6 +47,11 @@ static void Help(void) {
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printf(" -kmin <int> .......... minimum number of frame between key-frames\n"
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" (0=disable key-frames altogether)\n");
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printf(" -mixed ............... use mixed lossy/lossless automatic mode\n");
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printf(" -near_lossless <int> . use near-lossless image preprocessing\n"
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" (0..100=off), default=100\n");
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printf(" -sharp_yuv ........... use sharper (and slower) RGB->YUV "
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"conversion\n "
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"(lossy only)\n");
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printf(" -v ................... verbose mode\n");
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printf(" -h ................... this help\n");
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printf(" -version ............. print version number and exit\n");
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@ -184,6 +190,11 @@ int main(int argc, const char* argv[]) {
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} else if (!strcmp(argv[c], "-mixed")) {
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anim_config.allow_mixed = 1;
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config.lossless = 0;
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} else if (!strcmp(argv[c], "-near_lossless") && c + 1 < argc) {
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argv[c] = NULL;
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config.near_lossless = ExUtilGetInt(argv[++c], 0, &parse_error);
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} else if (!strcmp(argv[c], "-sharp_yuv")) {
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config.use_sharp_yuv = 1;
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} else if (!strcmp(argv[c], "-v")) {
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verbose = 1;
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} else if (!strcmp(argv[c], "-h") || !strcmp(argv[c], "-help")) {
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@ -192,10 +203,13 @@ int main(int argc, const char* argv[]) {
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} else if (!strcmp(argv[c], "-version")) {
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const int enc_version = WebPGetEncoderVersion();
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const int mux_version = WebPGetMuxVersion();
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const int sharpyuv_version = SharpYuvGetVersion();
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printf("WebP Encoder version: %d.%d.%d\nWebP Mux version: %d.%d.%d\n",
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(enc_version >> 16) & 0xff, (enc_version >> 8) & 0xff,
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enc_version & 0xff, (mux_version >> 16) & 0xff,
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(mux_version >> 8) & 0xff, mux_version & 0xff);
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printf("libsharpyuv: %d.%d.%d\n", (sharpyuv_version >> 24) & 0xff,
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(sharpyuv_version >> 16) & 0xffff, sharpyuv_version & 0xff);
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goto End;
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} else {
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continue;
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@ -1,5 +1,5 @@
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.\" Hey, EMACS: -*- nroff -*-
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.TH IMG2WEBP 1 "January 5, 2022"
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.TH IMG2WEBP 1 "March 16, 2023"
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.SH NAME
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img2webp \- create animated WebP file from a sequence of input images.
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.SH SYNOPSIS
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@ -44,6 +44,18 @@ Mixed compression mode: optimize compression of the image by picking either
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lossy or lossless compression for each frame heuristically. This global
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option disables the local option \fB-lossy\fP and \fB-lossless\fP .
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.TP
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.BI \-near_lossless " int
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Specify the level of near\-lossless image preprocessing. This option adjusts
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pixel values to help compressibility, but has minimal impact on the visual
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quality. It triggers lossless compression mode automatically. The range is 0
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(maximum preprocessing) to 100 (no preprocessing, the default). The typical
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value is around 60. Note that lossy with \fB\-q 100\fP can at times yield
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better results.
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.TP
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.B \-sharp_yuv
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Use more accurate and sharper RGB->YUV conversion if needed. Note that this
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process is slower than the default 'fast' RGB->YUV conversion.
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.TP
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.BI \-loop " int
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Specifies the number of times the animation should loop. Using '0'
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means 'loop indefinitely'.
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