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1-2% faster quantization in SSE2
C-version is a bit faster too (sub-1% faster on ARM) Change-Id: I077262042f1d0937aba1ecf15174f2c51bf6cd97
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@ -592,13 +592,13 @@ static int TrellisQuantizeBlock(const VP8EncIterator* const it,
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// traverse trellis.
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for (n = first; n <= last; ++n) {
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const int j = kZigzag[n];
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const int Q = mtx->q_[j];
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const int iQ = mtx->iq_[j];
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const int B = BIAS(0x00); // neutral bias
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const uint32_t Q = mtx->q_[j];
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const uint32_t iQ = mtx->iq_[j];
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const uint32_t B = BIAS(0x00); // neutral bias
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// note: it's important to take sign of the _original_ coeff,
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// so we don't have to consider level < 0 afterward.
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const int sign = (in[j] < 0);
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const int coeff0 = (sign ? -in[j] : in[j]) + mtx->sharpen_[j];
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const uint32_t coeff0 = (sign ? -in[j] : in[j]) + mtx->sharpen_[j];
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int level0 = QUANTDIV(coeff0, iQ, B);
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if (level0 > MAX_LEVEL) level0 = MAX_LEVEL;
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