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enc_dec_fuzzer: use WebPDecode()
rather than WebPDecodeRGBA(). This allows finer grained error detection and avoids an abort() when running under the nallocfuzz engine. Change-Id: I8ff37f2fe7e1c8b39bd4a8bfe7b26ac41149ba42
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@ -100,44 +100,61 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* const data, size_t size) {
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}
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// Try decoding the result.
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int w, h;
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const uint8_t* const out_data = memory_writer.mem;
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const size_t out_size = memory_writer.size;
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uint8_t* const rgba = WebPDecodeBGRA(out_data, out_size, &w, &h);
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if (rgba == nullptr || w != pic.width || h != pic.height) {
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fprintf(stderr, "WebPDecodeBGRA failed.\n");
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WebPFree(rgba);
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WebPDecoderConfig dec_config;
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if (!WebPInitDecoderConfig(&dec_config)) {
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fprintf(stderr, "WebPInitDecoderConfig failed.\n");
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WebPMemoryWriterClear(&memory_writer);
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WebPPictureFree(&pic);
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abort();
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}
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// Compare the results if exact encoding.
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if (pic.use_argb && config.lossless && config.near_lossless == 100) {
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const uint32_t* src1 = (const uint32_t*)rgba;
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const uint32_t* src2 = pic.argb;
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for (int y = 0; y < h; ++y, src1 += w, src2 += pic.argb_stride) {
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for (int x = 0; x < w; ++x) {
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uint32_t v1 = src1[x], v2 = src2[x];
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if (!config.exact) {
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if ((v1 & 0xff000000u) == 0 || (v2 & 0xff000000u) == 0) {
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// Only keep alpha for comparison of fully transparent area.
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v1 &= 0xff000000u;
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v2 &= 0xff000000u;
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dec_config.output.colorspace = MODE_BGRA;
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const VP8StatusCode status = WebPDecode(out_data, out_size, &dec_config);
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if ((status != VP8_STATUS_OK && status != VP8_STATUS_OUT_OF_MEMORY &&
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status != VP8_STATUS_USER_ABORT) ||
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(status == VP8_STATUS_OK && (dec_config.output.width != pic.width ||
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dec_config.output.height != pic.height))) {
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fprintf(stderr, "WebPDecode failed. status: %d.\n", status);
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WebPFreeDecBuffer(&dec_config.output);
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WebPMemoryWriterClear(&memory_writer);
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WebPPictureFree(&pic);
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abort();
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}
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if (status == VP8_STATUS_OK) {
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const uint8_t* const rgba = dec_config.output.u.RGBA.rgba;
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const int w = dec_config.output.width;
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const int h = dec_config.output.height;
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// Compare the results if exact encoding.
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if (pic.use_argb && config.lossless && config.near_lossless == 100) {
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const uint32_t* src1 = (const uint32_t*)rgba;
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const uint32_t* src2 = pic.argb;
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for (int y = 0; y < h; ++y, src1 += w, src2 += pic.argb_stride) {
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for (int x = 0; x < w; ++x) {
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uint32_t v1 = src1[x], v2 = src2[x];
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if (!config.exact) {
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if ((v1 & 0xff000000u) == 0 || (v2 & 0xff000000u) == 0) {
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// Only keep alpha for comparison of fully transparent area.
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v1 &= 0xff000000u;
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v2 &= 0xff000000u;
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}
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}
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if (v1 != v2) {
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fprintf(stderr, "Lossless compression failed pixel-exactness.\n");
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WebPFreeDecBuffer(&dec_config.output);
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WebPMemoryWriterClear(&memory_writer);
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WebPPictureFree(&pic);
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abort();
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}
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}
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if (v1 != v2) {
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fprintf(stderr, "Lossless compression failed pixel-exactness.\n");
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WebPFree(rgba);
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WebPMemoryWriterClear(&memory_writer);
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WebPPictureFree(&pic);
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abort();
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}
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}
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}
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}
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WebPFree(rgba);
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WebPFreeDecBuffer(&dec_config.output);
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WebPMemoryWriterClear(&memory_writer);
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WebPPictureFree(&pic);
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return 0;
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