libwebp/src/dsp/dec.c

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// Copyright 2010 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// Speed-critical decoding functions.
//
// Author: Skal (pascal.massimino@gmail.com)
#include "./dsp.h"
#include "../dec/vp8i.h"
//------------------------------------------------------------------------------
static WEBP_INLINE uint8_t clip_8b(int v) {
return (!(v & ~0xff)) ? v : (v < 0) ? 0 : 255;
}
//------------------------------------------------------------------------------
// Transforms (Paragraph 14.4)
#define STORE(x, y, v) \
dst[x + y * BPS] = clip_8b(dst[x + y * BPS] + ((v) >> 3))
#define STORE2(y, dc, d, c) do { \
const int DC = (dc); \
STORE(0, y, DC + (d)); \
STORE(1, y, DC + (c)); \
STORE(2, y, DC - (c)); \
STORE(3, y, DC - (d)); \
} while (0)
static const int kC1 = 20091 + (1 << 16);
static const int kC2 = 35468;
#define MUL(a, b) (((a) * (b)) >> 16)
static void TransformOne(const int16_t* in, uint8_t* dst) {
int C[4 * 4], *tmp;
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int i;
tmp = C;
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for (i = 0; i < 4; ++i) { // vertical pass
const int a = in[0] + in[8]; // [-4096, 4094]
const int b = in[0] - in[8]; // [-4095, 4095]
const int c = MUL(in[4], kC2) - MUL(in[12], kC1); // [-3783, 3783]
const int d = MUL(in[4], kC1) + MUL(in[12], kC2); // [-3785, 3781]
tmp[0] = a + d; // [-7881, 7875]
tmp[1] = b + c; // [-7878, 7878]
tmp[2] = b - c; // [-7878, 7878]
tmp[3] = a - d; // [-7877, 7879]
tmp += 4;
in++;
}
// Each pass is expanding the dynamic range by ~3.85 (upper bound).
// The exact value is (2. + (kC1 + kC2) / 65536).
// After the second pass, maximum interval is [-3794, 3794], assuming
// an input in [-2048, 2047] interval. We then need to add a dst value
// in the [0, 255] range.
// In the worst case scenario, the input to clip_8b() can be as large as
// [-60713, 60968].
tmp = C;
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for (i = 0; i < 4; ++i) { // horizontal pass
const int dc = tmp[0] + 4;
const int a = dc + tmp[8];
const int b = dc - tmp[8];
const int c = MUL(tmp[4], kC2) - MUL(tmp[12], kC1);
const int d = MUL(tmp[4], kC1) + MUL(tmp[12], kC2);
STORE(0, 0, a + d);
STORE(1, 0, b + c);
STORE(2, 0, b - c);
STORE(3, 0, a - d);
tmp++;
dst += BPS;
}
}
// Simplified transform when only in[0], in[1] and in[4] are non-zero
static void TransformAC3(const int16_t* in, uint8_t* dst) {
const int a = in[0] + 4;
const int c4 = MUL(in[4], kC2);
const int d4 = MUL(in[4], kC1);
const int c1 = MUL(in[1], kC2);
const int d1 = MUL(in[1], kC1);
STORE2(0, a + d4, d1, c1);
STORE2(1, a + c4, d1, c1);
STORE2(2, a - c4, d1, c1);
STORE2(3, a - d4, d1, c1);
}
#undef MUL
#undef STORE2
static void TransformTwo(const int16_t* in, uint8_t* dst, int do_two) {
TransformOne(in, dst);
if (do_two) {
TransformOne(in + 16, dst + 4);
}
}
static void TransformUV(const int16_t* in, uint8_t* dst) {
VP8Transform(in + 0 * 16, dst, 1);
VP8Transform(in + 2 * 16, dst + 4 * BPS, 1);
}
static void TransformDC(const int16_t *in, uint8_t* dst) {
const int DC = in[0] + 4;
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int i, j;
for (j = 0; j < 4; ++j) {
for (i = 0; i < 4; ++i) {
STORE(i, j, DC);
}
}
}
static void TransformDCUV(const int16_t* in, uint8_t* dst) {
if (in[0 * 16]) VP8TransformDC(in + 0 * 16, dst);
if (in[1 * 16]) VP8TransformDC(in + 1 * 16, dst + 4);
if (in[2 * 16]) VP8TransformDC(in + 2 * 16, dst + 4 * BPS);
if (in[3 * 16]) VP8TransformDC(in + 3 * 16, dst + 4 * BPS + 4);
}
#undef STORE
//------------------------------------------------------------------------------
// Paragraph 14.3
static void TransformWHT(const int16_t* in, int16_t* out) {
int tmp[16];
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int i;
for (i = 0; i < 4; ++i) {
const int a0 = in[0 + i] + in[12 + i];
const int a1 = in[4 + i] + in[ 8 + i];
const int a2 = in[4 + i] - in[ 8 + i];
const int a3 = in[0 + i] - in[12 + i];
tmp[0 + i] = a0 + a1;
tmp[8 + i] = a0 - a1;
tmp[4 + i] = a3 + a2;
tmp[12 + i] = a3 - a2;
}
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for (i = 0; i < 4; ++i) {
const int dc = tmp[0 + i * 4] + 3; // w/ rounder
const int a0 = dc + tmp[3 + i * 4];
const int a1 = tmp[1 + i * 4] + tmp[2 + i * 4];
const int a2 = tmp[1 + i * 4] - tmp[2 + i * 4];
const int a3 = dc - tmp[3 + i * 4];
out[ 0] = (a0 + a1) >> 3;
out[16] = (a3 + a2) >> 3;
out[32] = (a0 - a1) >> 3;
out[48] = (a3 - a2) >> 3;
out += 64;
}
}
void (*VP8TransformWHT)(const int16_t* in, int16_t* out) = TransformWHT;
//------------------------------------------------------------------------------
// Intra predictions
#define DST(x, y) dst[(x) + (y) * BPS]
static WEBP_INLINE void TrueMotion(uint8_t *dst, int size) {
const uint8_t* top = dst - BPS;
const uint8_t* const clip0 = VP8kclip1 - top[-1];
int y;
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for (y = 0; y < size; ++y) {
const uint8_t* const clip = clip0 + dst[-1];
int x;
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for (x = 0; x < size; ++x) {
dst[x] = clip[top[x]];
}
dst += BPS;
}
}
static void TM4(uint8_t *dst) { TrueMotion(dst, 4); }
static void TM8uv(uint8_t *dst) { TrueMotion(dst, 8); }
static void TM16(uint8_t *dst) { TrueMotion(dst, 16); }
//------------------------------------------------------------------------------
// 16x16
static void VE16(uint8_t *dst) { // vertical
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int j;
for (j = 0; j < 16; ++j) {
memcpy(dst + j * BPS, dst - BPS, 16);
}
}
static void HE16(uint8_t *dst) { // horizontal
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int j;
for (j = 16; j > 0; --j) {
memset(dst, dst[-1], 16);
dst += BPS;
}
}
static WEBP_INLINE void Put16(int v, uint8_t* dst) {
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int j;
for (j = 0; j < 16; ++j) {
memset(dst + j * BPS, v, 16);
}
}
static void DC16(uint8_t *dst) { // DC
int DC = 16;
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int j;
for (j = 0; j < 16; ++j) {
DC += dst[-1 + j * BPS] + dst[j - BPS];
}
Put16(DC >> 5, dst);
}
static void DC16NoTop(uint8_t *dst) { // DC with top samples not available
int DC = 8;
int j;
for (j = 0; j < 16; ++j) {
DC += dst[-1 + j * BPS];
}
Put16(DC >> 4, dst);
}
static void DC16NoLeft(uint8_t *dst) { // DC with left samples not available
int DC = 8;
int i;
for (i = 0; i < 16; ++i) {
DC += dst[i - BPS];
}
Put16(DC >> 4, dst);
}
static void DC16NoTopLeft(uint8_t *dst) { // DC with no top and left samples
Put16(0x80, dst);
}
//------------------------------------------------------------------------------
// 4x4
#define AVG3(a, b, c) (((a) + 2 * (b) + (c) + 2) >> 2)
#define AVG2(a, b) (((a) + (b) + 1) >> 1)
static void VE4(uint8_t *dst) { // vertical
const uint8_t* top = dst - BPS;
const uint8_t vals[4] = {
AVG3(top[-1], top[0], top[1]),
AVG3(top[ 0], top[1], top[2]),
AVG3(top[ 1], top[2], top[3]),
AVG3(top[ 2], top[3], top[4])
};
int i;
for (i = 0; i < 4; ++i) {
memcpy(dst + i * BPS, vals, sizeof(vals));
}
}
static void HE4(uint8_t *dst) { // horizontal
const int A = dst[-1 - BPS];
const int B = dst[-1];
const int C = dst[-1 + BPS];
const int D = dst[-1 + 2 * BPS];
const int E = dst[-1 + 3 * BPS];
*(uint32_t*)(dst + 0 * BPS) = 0x01010101U * AVG3(A, B, C);
*(uint32_t*)(dst + 1 * BPS) = 0x01010101U * AVG3(B, C, D);
*(uint32_t*)(dst + 2 * BPS) = 0x01010101U * AVG3(C, D, E);
*(uint32_t*)(dst + 3 * BPS) = 0x01010101U * AVG3(D, E, E);
}
static void DC4(uint8_t *dst) { // DC
uint32_t dc = 4;
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int i;
for (i = 0; i < 4; ++i) dc += dst[i - BPS] + dst[-1 + i * BPS];
dc >>= 3;
for (i = 0; i < 4; ++i) memset(dst + i * BPS, dc, 4);
}
static void RD4(uint8_t *dst) { // Down-right
const int I = dst[-1 + 0 * BPS];
const int J = dst[-1 + 1 * BPS];
const int K = dst[-1 + 2 * BPS];
const int L = dst[-1 + 3 * BPS];
const int X = dst[-1 - BPS];
const int A = dst[0 - BPS];
const int B = dst[1 - BPS];
const int C = dst[2 - BPS];
const int D = dst[3 - BPS];
DST(0, 3) = AVG3(J, K, L);
DST(0, 2) = DST(1, 3) = AVG3(I, J, K);
DST(0, 1) = DST(1, 2) = DST(2, 3) = AVG3(X, I, J);
DST(0, 0) = DST(1, 1) = DST(2, 2) = DST(3, 3) = AVG3(A, X, I);
DST(1, 0) = DST(2, 1) = DST(3, 2) = AVG3(B, A, X);
DST(2, 0) = DST(3, 1) = AVG3(C, B, A);
DST(3, 0) = AVG3(D, C, B);
}
static void LD4(uint8_t *dst) { // Down-Left
const int A = dst[0 - BPS];
const int B = dst[1 - BPS];
const int C = dst[2 - BPS];
const int D = dst[3 - BPS];
const int E = dst[4 - BPS];
const int F = dst[5 - BPS];
const int G = dst[6 - BPS];
const int H = dst[7 - BPS];
DST(0, 0) = AVG3(A, B, C);
DST(1, 0) = DST(0, 1) = AVG3(B, C, D);
DST(2, 0) = DST(1, 1) = DST(0, 2) = AVG3(C, D, E);
DST(3, 0) = DST(2, 1) = DST(1, 2) = DST(0, 3) = AVG3(D, E, F);
DST(3, 1) = DST(2, 2) = DST(1, 3) = AVG3(E, F, G);
DST(3, 2) = DST(2, 3) = AVG3(F, G, H);
DST(3, 3) = AVG3(G, H, H);
}
static void VR4(uint8_t *dst) { // Vertical-Right
const int I = dst[-1 + 0 * BPS];
const int J = dst[-1 + 1 * BPS];
const int K = dst[-1 + 2 * BPS];
const int X = dst[-1 - BPS];
const int A = dst[0 - BPS];
const int B = dst[1 - BPS];
const int C = dst[2 - BPS];
const int D = dst[3 - BPS];
DST(0, 0) = DST(1, 2) = AVG2(X, A);
DST(1, 0) = DST(2, 2) = AVG2(A, B);
DST(2, 0) = DST(3, 2) = AVG2(B, C);
DST(3, 0) = AVG2(C, D);
DST(0, 3) = AVG3(K, J, I);
DST(0, 2) = AVG3(J, I, X);
DST(0, 1) = DST(1, 3) = AVG3(I, X, A);
DST(1, 1) = DST(2, 3) = AVG3(X, A, B);
DST(2, 1) = DST(3, 3) = AVG3(A, B, C);
DST(3, 1) = AVG3(B, C, D);
}
static void VL4(uint8_t *dst) { // Vertical-Left
const int A = dst[0 - BPS];
const int B = dst[1 - BPS];
const int C = dst[2 - BPS];
const int D = dst[3 - BPS];
const int E = dst[4 - BPS];
const int F = dst[5 - BPS];
const int G = dst[6 - BPS];
const int H = dst[7 - BPS];
DST(0, 0) = AVG2(A, B);
DST(1, 0) = DST(0, 2) = AVG2(B, C);
DST(2, 0) = DST(1, 2) = AVG2(C, D);
DST(3, 0) = DST(2, 2) = AVG2(D, E);
DST(0, 1) = AVG3(A, B, C);
DST(1, 1) = DST(0, 3) = AVG3(B, C, D);
DST(2, 1) = DST(1, 3) = AVG3(C, D, E);
DST(3, 1) = DST(2, 3) = AVG3(D, E, F);
DST(3, 2) = AVG3(E, F, G);
DST(3, 3) = AVG3(F, G, H);
}
static void HU4(uint8_t *dst) { // Horizontal-Up
const int I = dst[-1 + 0 * BPS];
const int J = dst[-1 + 1 * BPS];
const int K = dst[-1 + 2 * BPS];
const int L = dst[-1 + 3 * BPS];
DST(0, 0) = AVG2(I, J);
DST(2, 0) = DST(0, 1) = AVG2(J, K);
DST(2, 1) = DST(0, 2) = AVG2(K, L);
DST(1, 0) = AVG3(I, J, K);
DST(3, 0) = DST(1, 1) = AVG3(J, K, L);
DST(3, 1) = DST(1, 2) = AVG3(K, L, L);
DST(3, 2) = DST(2, 2) =
DST(0, 3) = DST(1, 3) = DST(2, 3) = DST(3, 3) = L;
}
static void HD4(uint8_t *dst) { // Horizontal-Down
const int I = dst[-1 + 0 * BPS];
const int J = dst[-1 + 1 * BPS];
const int K = dst[-1 + 2 * BPS];
const int L = dst[-1 + 3 * BPS];
const int X = dst[-1 - BPS];
const int A = dst[0 - BPS];
const int B = dst[1 - BPS];
const int C = dst[2 - BPS];
DST(0, 0) = DST(2, 1) = AVG2(I, X);
DST(0, 1) = DST(2, 2) = AVG2(J, I);
DST(0, 2) = DST(2, 3) = AVG2(K, J);
DST(0, 3) = AVG2(L, K);
DST(3, 0) = AVG3(A, B, C);
DST(2, 0) = AVG3(X, A, B);
DST(1, 0) = DST(3, 1) = AVG3(I, X, A);
DST(1, 1) = DST(3, 2) = AVG3(J, I, X);
DST(1, 2) = DST(3, 3) = AVG3(K, J, I);
DST(1, 3) = AVG3(L, K, J);
}
#undef DST
#undef AVG3
#undef AVG2
//------------------------------------------------------------------------------
// Chroma
static void VE8uv(uint8_t *dst) { // vertical
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int j;
for (j = 0; j < 8; ++j) {
memcpy(dst + j * BPS, dst - BPS, 8);
}
}
static void HE8uv(uint8_t *dst) { // horizontal
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int j;
for (j = 0; j < 8; ++j) {
memset(dst, dst[-1], 8);
dst += BPS;
}
}
// helper for chroma-DC predictions
introduce WEBP_REFERENCE_IMPLEMENTATION compile option This flag will make the code use no uint64, no asm, and no fancy trick, but instead aim at being as simple and straightforward as possible. Main use is to help emscripten generate proper JS code. More code needs to be simplified later. Also: tune the BITS values to be 24 and make use of WEBP_RIGHT_JUSTIFY Here are the typical timing for decoding a large image: ARM7-a: dwebp_justify_32_neon Time to decode picture: 3.280s dwebp_justify_24_neon Time to decode picture: 2.640s dwebp_justify_16_neon Time to decode picture: 2.723s dwebp_justify_8_neon Time to decode picture: 2.802s dwebp_justify_32 Time to decode picture: 4.264s dwebp_justify_24 Time to decode picture: 3.696s dwebp_justify_16 Time to decode picture: 3.779s dwebp_justify_8 Time to decode picture: 3.834s dwebp_32_neon Time to decode picture: 4.010s dwebp_24_neon Time to decode picture: 2.725s dwebp_16_neon Time to decode picture: 2.852s dwebp_8_neon Time to decode picture: 2.778s dwebp_32 Time to decode picture: 4.587s dwebp_24 Time to decode picture: 3.800s dwebp_16 Time to decode picture: 3.902s dwebp_8 Time to decode picture: 3.815s REFERENCE (HEAD) Time to decode picture: 3.818s x86_64: dwebp_justify_32 Time to decode picture: 0.473s dwebp_justify_24 Time to decode picture: 0.434s dwebp_justify_16 Time to decode picture: 0.450s dwebp_justify_8 Time to decode picture: 0.467s dwebp_32 Time to decode picture: 0.474s dwebp_24 Time to decode picture: 0.468s dwebp_16 Time to decode picture: 0.468s dwebp_8 Time to decode picture: 0.481s REFERENCE (HEAD) Time to decode picture: 0.436s i386: dwebp_justify_32 Time to decode picture: 0.723s dwebp_justify_24 Time to decode picture: 0.618s dwebp_justify_16 Time to decode picture: 0.626s dwebp_justify_8 Time to decode picture: 0.651s dwebp_32 Time to decode picture: 0.744s dwebp_24 Time to decode picture: 0.627s dwebp_16 Time to decode picture: 0.642s dwebp_8 Time to decode picture: 0.642s Change-Id: Ie56c7235733a24f94fbfc2e4351aae36ec39c225
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static WEBP_INLINE void Put8x8uv(uint8_t value, uint8_t* dst) {
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int j;
introduce WEBP_REFERENCE_IMPLEMENTATION compile option This flag will make the code use no uint64, no asm, and no fancy trick, but instead aim at being as simple and straightforward as possible. Main use is to help emscripten generate proper JS code. More code needs to be simplified later. Also: tune the BITS values to be 24 and make use of WEBP_RIGHT_JUSTIFY Here are the typical timing for decoding a large image: ARM7-a: dwebp_justify_32_neon Time to decode picture: 3.280s dwebp_justify_24_neon Time to decode picture: 2.640s dwebp_justify_16_neon Time to decode picture: 2.723s dwebp_justify_8_neon Time to decode picture: 2.802s dwebp_justify_32 Time to decode picture: 4.264s dwebp_justify_24 Time to decode picture: 3.696s dwebp_justify_16 Time to decode picture: 3.779s dwebp_justify_8 Time to decode picture: 3.834s dwebp_32_neon Time to decode picture: 4.010s dwebp_24_neon Time to decode picture: 2.725s dwebp_16_neon Time to decode picture: 2.852s dwebp_8_neon Time to decode picture: 2.778s dwebp_32 Time to decode picture: 4.587s dwebp_24 Time to decode picture: 3.800s dwebp_16 Time to decode picture: 3.902s dwebp_8 Time to decode picture: 3.815s REFERENCE (HEAD) Time to decode picture: 3.818s x86_64: dwebp_justify_32 Time to decode picture: 0.473s dwebp_justify_24 Time to decode picture: 0.434s dwebp_justify_16 Time to decode picture: 0.450s dwebp_justify_8 Time to decode picture: 0.467s dwebp_32 Time to decode picture: 0.474s dwebp_24 Time to decode picture: 0.468s dwebp_16 Time to decode picture: 0.468s dwebp_8 Time to decode picture: 0.481s REFERENCE (HEAD) Time to decode picture: 0.436s i386: dwebp_justify_32 Time to decode picture: 0.723s dwebp_justify_24 Time to decode picture: 0.618s dwebp_justify_16 Time to decode picture: 0.626s dwebp_justify_8 Time to decode picture: 0.651s dwebp_32 Time to decode picture: 0.744s dwebp_24 Time to decode picture: 0.627s dwebp_16 Time to decode picture: 0.642s dwebp_8 Time to decode picture: 0.642s Change-Id: Ie56c7235733a24f94fbfc2e4351aae36ec39c225
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#ifndef WEBP_REFERENCE_IMPLEMENTATION
const uint64_t v = (uint64_t)value * 0x0101010101010101ULL;
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for (j = 0; j < 8; ++j) {
*(uint64_t*)(dst + j * BPS) = v;
}
introduce WEBP_REFERENCE_IMPLEMENTATION compile option This flag will make the code use no uint64, no asm, and no fancy trick, but instead aim at being as simple and straightforward as possible. Main use is to help emscripten generate proper JS code. More code needs to be simplified later. Also: tune the BITS values to be 24 and make use of WEBP_RIGHT_JUSTIFY Here are the typical timing for decoding a large image: ARM7-a: dwebp_justify_32_neon Time to decode picture: 3.280s dwebp_justify_24_neon Time to decode picture: 2.640s dwebp_justify_16_neon Time to decode picture: 2.723s dwebp_justify_8_neon Time to decode picture: 2.802s dwebp_justify_32 Time to decode picture: 4.264s dwebp_justify_24 Time to decode picture: 3.696s dwebp_justify_16 Time to decode picture: 3.779s dwebp_justify_8 Time to decode picture: 3.834s dwebp_32_neon Time to decode picture: 4.010s dwebp_24_neon Time to decode picture: 2.725s dwebp_16_neon Time to decode picture: 2.852s dwebp_8_neon Time to decode picture: 2.778s dwebp_32 Time to decode picture: 4.587s dwebp_24 Time to decode picture: 3.800s dwebp_16 Time to decode picture: 3.902s dwebp_8 Time to decode picture: 3.815s REFERENCE (HEAD) Time to decode picture: 3.818s x86_64: dwebp_justify_32 Time to decode picture: 0.473s dwebp_justify_24 Time to decode picture: 0.434s dwebp_justify_16 Time to decode picture: 0.450s dwebp_justify_8 Time to decode picture: 0.467s dwebp_32 Time to decode picture: 0.474s dwebp_24 Time to decode picture: 0.468s dwebp_16 Time to decode picture: 0.468s dwebp_8 Time to decode picture: 0.481s REFERENCE (HEAD) Time to decode picture: 0.436s i386: dwebp_justify_32 Time to decode picture: 0.723s dwebp_justify_24 Time to decode picture: 0.618s dwebp_justify_16 Time to decode picture: 0.626s dwebp_justify_8 Time to decode picture: 0.651s dwebp_32 Time to decode picture: 0.744s dwebp_24 Time to decode picture: 0.627s dwebp_16 Time to decode picture: 0.642s dwebp_8 Time to decode picture: 0.642s Change-Id: Ie56c7235733a24f94fbfc2e4351aae36ec39c225
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#else
for (j = 0; j < 8; ++j) memset(dst + j * BPS, value, 8);
#endif
}
static void DC8uv(uint8_t *dst) { // DC
int dc0 = 8;
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int i;
for (i = 0; i < 8; ++i) {
dc0 += dst[i - BPS] + dst[-1 + i * BPS];
}
introduce WEBP_REFERENCE_IMPLEMENTATION compile option This flag will make the code use no uint64, no asm, and no fancy trick, but instead aim at being as simple and straightforward as possible. Main use is to help emscripten generate proper JS code. More code needs to be simplified later. Also: tune the BITS values to be 24 and make use of WEBP_RIGHT_JUSTIFY Here are the typical timing for decoding a large image: ARM7-a: dwebp_justify_32_neon Time to decode picture: 3.280s dwebp_justify_24_neon Time to decode picture: 2.640s dwebp_justify_16_neon Time to decode picture: 2.723s dwebp_justify_8_neon Time to decode picture: 2.802s dwebp_justify_32 Time to decode picture: 4.264s dwebp_justify_24 Time to decode picture: 3.696s dwebp_justify_16 Time to decode picture: 3.779s dwebp_justify_8 Time to decode picture: 3.834s dwebp_32_neon Time to decode picture: 4.010s dwebp_24_neon Time to decode picture: 2.725s dwebp_16_neon Time to decode picture: 2.852s dwebp_8_neon Time to decode picture: 2.778s dwebp_32 Time to decode picture: 4.587s dwebp_24 Time to decode picture: 3.800s dwebp_16 Time to decode picture: 3.902s dwebp_8 Time to decode picture: 3.815s REFERENCE (HEAD) Time to decode picture: 3.818s x86_64: dwebp_justify_32 Time to decode picture: 0.473s dwebp_justify_24 Time to decode picture: 0.434s dwebp_justify_16 Time to decode picture: 0.450s dwebp_justify_8 Time to decode picture: 0.467s dwebp_32 Time to decode picture: 0.474s dwebp_24 Time to decode picture: 0.468s dwebp_16 Time to decode picture: 0.468s dwebp_8 Time to decode picture: 0.481s REFERENCE (HEAD) Time to decode picture: 0.436s i386: dwebp_justify_32 Time to decode picture: 0.723s dwebp_justify_24 Time to decode picture: 0.618s dwebp_justify_16 Time to decode picture: 0.626s dwebp_justify_8 Time to decode picture: 0.651s dwebp_32 Time to decode picture: 0.744s dwebp_24 Time to decode picture: 0.627s dwebp_16 Time to decode picture: 0.642s dwebp_8 Time to decode picture: 0.642s Change-Id: Ie56c7235733a24f94fbfc2e4351aae36ec39c225
2013-02-14 15:46:12 +01:00
Put8x8uv(dc0 >> 4, dst);
}
static void DC8uvNoLeft(uint8_t *dst) { // DC with no left samples
int dc0 = 4;
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int i;
for (i = 0; i < 8; ++i) {
dc0 += dst[i - BPS];
}
introduce WEBP_REFERENCE_IMPLEMENTATION compile option This flag will make the code use no uint64, no asm, and no fancy trick, but instead aim at being as simple and straightforward as possible. Main use is to help emscripten generate proper JS code. More code needs to be simplified later. Also: tune the BITS values to be 24 and make use of WEBP_RIGHT_JUSTIFY Here are the typical timing for decoding a large image: ARM7-a: dwebp_justify_32_neon Time to decode picture: 3.280s dwebp_justify_24_neon Time to decode picture: 2.640s dwebp_justify_16_neon Time to decode picture: 2.723s dwebp_justify_8_neon Time to decode picture: 2.802s dwebp_justify_32 Time to decode picture: 4.264s dwebp_justify_24 Time to decode picture: 3.696s dwebp_justify_16 Time to decode picture: 3.779s dwebp_justify_8 Time to decode picture: 3.834s dwebp_32_neon Time to decode picture: 4.010s dwebp_24_neon Time to decode picture: 2.725s dwebp_16_neon Time to decode picture: 2.852s dwebp_8_neon Time to decode picture: 2.778s dwebp_32 Time to decode picture: 4.587s dwebp_24 Time to decode picture: 3.800s dwebp_16 Time to decode picture: 3.902s dwebp_8 Time to decode picture: 3.815s REFERENCE (HEAD) Time to decode picture: 3.818s x86_64: dwebp_justify_32 Time to decode picture: 0.473s dwebp_justify_24 Time to decode picture: 0.434s dwebp_justify_16 Time to decode picture: 0.450s dwebp_justify_8 Time to decode picture: 0.467s dwebp_32 Time to decode picture: 0.474s dwebp_24 Time to decode picture: 0.468s dwebp_16 Time to decode picture: 0.468s dwebp_8 Time to decode picture: 0.481s REFERENCE (HEAD) Time to decode picture: 0.436s i386: dwebp_justify_32 Time to decode picture: 0.723s dwebp_justify_24 Time to decode picture: 0.618s dwebp_justify_16 Time to decode picture: 0.626s dwebp_justify_8 Time to decode picture: 0.651s dwebp_32 Time to decode picture: 0.744s dwebp_24 Time to decode picture: 0.627s dwebp_16 Time to decode picture: 0.642s dwebp_8 Time to decode picture: 0.642s Change-Id: Ie56c7235733a24f94fbfc2e4351aae36ec39c225
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Put8x8uv(dc0 >> 3, dst);
}
static void DC8uvNoTop(uint8_t *dst) { // DC with no top samples
int dc0 = 4;
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int i;
for (i = 0; i < 8; ++i) {
dc0 += dst[-1 + i * BPS];
}
introduce WEBP_REFERENCE_IMPLEMENTATION compile option This flag will make the code use no uint64, no asm, and no fancy trick, but instead aim at being as simple and straightforward as possible. Main use is to help emscripten generate proper JS code. More code needs to be simplified later. Also: tune the BITS values to be 24 and make use of WEBP_RIGHT_JUSTIFY Here are the typical timing for decoding a large image: ARM7-a: dwebp_justify_32_neon Time to decode picture: 3.280s dwebp_justify_24_neon Time to decode picture: 2.640s dwebp_justify_16_neon Time to decode picture: 2.723s dwebp_justify_8_neon Time to decode picture: 2.802s dwebp_justify_32 Time to decode picture: 4.264s dwebp_justify_24 Time to decode picture: 3.696s dwebp_justify_16 Time to decode picture: 3.779s dwebp_justify_8 Time to decode picture: 3.834s dwebp_32_neon Time to decode picture: 4.010s dwebp_24_neon Time to decode picture: 2.725s dwebp_16_neon Time to decode picture: 2.852s dwebp_8_neon Time to decode picture: 2.778s dwebp_32 Time to decode picture: 4.587s dwebp_24 Time to decode picture: 3.800s dwebp_16 Time to decode picture: 3.902s dwebp_8 Time to decode picture: 3.815s REFERENCE (HEAD) Time to decode picture: 3.818s x86_64: dwebp_justify_32 Time to decode picture: 0.473s dwebp_justify_24 Time to decode picture: 0.434s dwebp_justify_16 Time to decode picture: 0.450s dwebp_justify_8 Time to decode picture: 0.467s dwebp_32 Time to decode picture: 0.474s dwebp_24 Time to decode picture: 0.468s dwebp_16 Time to decode picture: 0.468s dwebp_8 Time to decode picture: 0.481s REFERENCE (HEAD) Time to decode picture: 0.436s i386: dwebp_justify_32 Time to decode picture: 0.723s dwebp_justify_24 Time to decode picture: 0.618s dwebp_justify_16 Time to decode picture: 0.626s dwebp_justify_8 Time to decode picture: 0.651s dwebp_32 Time to decode picture: 0.744s dwebp_24 Time to decode picture: 0.627s dwebp_16 Time to decode picture: 0.642s dwebp_8 Time to decode picture: 0.642s Change-Id: Ie56c7235733a24f94fbfc2e4351aae36ec39c225
2013-02-14 15:46:12 +01:00
Put8x8uv(dc0 >> 3, dst);
}
static void DC8uvNoTopLeft(uint8_t *dst) { // DC with nothing
introduce WEBP_REFERENCE_IMPLEMENTATION compile option This flag will make the code use no uint64, no asm, and no fancy trick, but instead aim at being as simple and straightforward as possible. Main use is to help emscripten generate proper JS code. More code needs to be simplified later. Also: tune the BITS values to be 24 and make use of WEBP_RIGHT_JUSTIFY Here are the typical timing for decoding a large image: ARM7-a: dwebp_justify_32_neon Time to decode picture: 3.280s dwebp_justify_24_neon Time to decode picture: 2.640s dwebp_justify_16_neon Time to decode picture: 2.723s dwebp_justify_8_neon Time to decode picture: 2.802s dwebp_justify_32 Time to decode picture: 4.264s dwebp_justify_24 Time to decode picture: 3.696s dwebp_justify_16 Time to decode picture: 3.779s dwebp_justify_8 Time to decode picture: 3.834s dwebp_32_neon Time to decode picture: 4.010s dwebp_24_neon Time to decode picture: 2.725s dwebp_16_neon Time to decode picture: 2.852s dwebp_8_neon Time to decode picture: 2.778s dwebp_32 Time to decode picture: 4.587s dwebp_24 Time to decode picture: 3.800s dwebp_16 Time to decode picture: 3.902s dwebp_8 Time to decode picture: 3.815s REFERENCE (HEAD) Time to decode picture: 3.818s x86_64: dwebp_justify_32 Time to decode picture: 0.473s dwebp_justify_24 Time to decode picture: 0.434s dwebp_justify_16 Time to decode picture: 0.450s dwebp_justify_8 Time to decode picture: 0.467s dwebp_32 Time to decode picture: 0.474s dwebp_24 Time to decode picture: 0.468s dwebp_16 Time to decode picture: 0.468s dwebp_8 Time to decode picture: 0.481s REFERENCE (HEAD) Time to decode picture: 0.436s i386: dwebp_justify_32 Time to decode picture: 0.723s dwebp_justify_24 Time to decode picture: 0.618s dwebp_justify_16 Time to decode picture: 0.626s dwebp_justify_8 Time to decode picture: 0.651s dwebp_32 Time to decode picture: 0.744s dwebp_24 Time to decode picture: 0.627s dwebp_16 Time to decode picture: 0.642s dwebp_8 Time to decode picture: 0.642s Change-Id: Ie56c7235733a24f94fbfc2e4351aae36ec39c225
2013-02-14 15:46:12 +01:00
Put8x8uv(0x80, dst);
}
//------------------------------------------------------------------------------
// default C implementations
const VP8PredFunc VP8PredLuma4[NUM_BMODES] = {
DC4, TM4, VE4, HE4, RD4, VR4, LD4, VL4, HD4, HU4
};
const VP8PredFunc VP8PredLuma16[NUM_B_DC_MODES] = {
DC16, TM16, VE16, HE16,
DC16NoTop, DC16NoLeft, DC16NoTopLeft
};
const VP8PredFunc VP8PredChroma8[NUM_B_DC_MODES] = {
DC8uv, TM8uv, VE8uv, HE8uv,
DC8uvNoTop, DC8uvNoLeft, DC8uvNoTopLeft
};
//------------------------------------------------------------------------------
// Edge filtering functions
// 4 pixels in, 2 pixels out
static WEBP_INLINE void do_filter2(uint8_t* p, int step) {
const int p1 = p[-2*step], p0 = p[-step], q0 = p[0], q1 = p[step];
const int a = 3 * (q0 - p0) + VP8ksclip1[p1 - q1];
const int a1 = VP8ksclip2[(a + 4) >> 3];
const int a2 = VP8ksclip2[(a + 3) >> 3];
p[-step] = VP8kclip1[p0 + a2];
p[ 0] = VP8kclip1[q0 - a1];
}
// 4 pixels in, 4 pixels out
static WEBP_INLINE void do_filter4(uint8_t* p, int step) {
const int p1 = p[-2*step], p0 = p[-step], q0 = p[0], q1 = p[step];
const int a = 3 * (q0 - p0);
const int a1 = VP8ksclip2[(a + 4) >> 3];
const int a2 = VP8ksclip2[(a + 3) >> 3];
const int a3 = (a1 + 1) >> 1;
p[-2*step] = VP8kclip1[p1 + a3];
p[- step] = VP8kclip1[p0 + a2];
p[ 0] = VP8kclip1[q0 - a1];
p[ step] = VP8kclip1[q1 - a3];
}
// 6 pixels in, 6 pixels out
static WEBP_INLINE void do_filter6(uint8_t* p, int step) {
const int p2 = p[-3*step], p1 = p[-2*step], p0 = p[-step];
const int q0 = p[0], q1 = p[step], q2 = p[2*step];
const int a = VP8ksclip1[3 * (q0 - p0) + VP8ksclip1[p1 - q1]];
const int a1 = (27 * a + 63) >> 7; // eq. to ((3 * a + 7) * 9) >> 7
const int a2 = (18 * a + 63) >> 7; // eq. to ((2 * a + 7) * 9) >> 7
const int a3 = (9 * a + 63) >> 7; // eq. to ((1 * a + 7) * 9) >> 7
p[-3*step] = VP8kclip1[p2 + a3];
p[-2*step] = VP8kclip1[p1 + a2];
p[- step] = VP8kclip1[p0 + a1];
p[ 0] = VP8kclip1[q0 - a1];
p[ step] = VP8kclip1[q1 - a2];
p[ 2*step] = VP8kclip1[q2 - a3];
}
static WEBP_INLINE int hev(const uint8_t* p, int step, int thresh) {
const int p1 = p[-2*step], p0 = p[-step], q0 = p[0], q1 = p[step];
return (VP8kabs0[p1 - p0] > thresh) || (VP8kabs0[q1 - q0] > thresh);
}
static WEBP_INLINE int needs_filter(const uint8_t* p, int step, int t) {
const int p1 = p[-2 * step], p0 = p[-step], q0 = p[0], q1 = p[step];
return ((4 * VP8kabs0[p0 - q0] + VP8kabs0[p1 - q1]) <= t);
}
static WEBP_INLINE int needs_filter2(const uint8_t* p,
int step, int t, int it) {
const int p3 = p[-4 * step], p2 = p[-3 * step], p1 = p[-2 * step];
const int p0 = p[-step], q0 = p[0];
const int q1 = p[step], q2 = p[2 * step], q3 = p[3 * step];
if ((4 * VP8kabs0[p0 - q0] + VP8kabs0[p1 - q1]) > t) return 0;
return VP8kabs0[p3 - p2] <= it && VP8kabs0[p2 - p1] <= it &&
VP8kabs0[p1 - p0] <= it && VP8kabs0[q3 - q2] <= it &&
VP8kabs0[q2 - q1] <= it && VP8kabs0[q1 - q0] <= it;
}
//------------------------------------------------------------------------------
// Simple In-loop filtering (Paragraph 15.2)
static void SimpleVFilter16(uint8_t* p, int stride, int thresh) {
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int i;
const int thresh2 = 2 * thresh + 1;
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for (i = 0; i < 16; ++i) {
if (needs_filter(p + i, stride, thresh2)) {
do_filter2(p + i, stride);
}
}
}
static void SimpleHFilter16(uint8_t* p, int stride, int thresh) {
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int i;
const int thresh2 = 2 * thresh + 1;
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for (i = 0; i < 16; ++i) {
if (needs_filter(p + i * stride, 1, thresh2)) {
do_filter2(p + i * stride, 1);
}
}
}
static void SimpleVFilter16i(uint8_t* p, int stride, int thresh) {
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int k;
for (k = 3; k > 0; --k) {
p += 4 * stride;
SimpleVFilter16(p, stride, thresh);
}
}
static void SimpleHFilter16i(uint8_t* p, int stride, int thresh) {
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int k;
for (k = 3; k > 0; --k) {
p += 4;
SimpleHFilter16(p, stride, thresh);
}
}
//------------------------------------------------------------------------------
// Complex In-loop filtering (Paragraph 15.3)
static WEBP_INLINE void FilterLoop26(uint8_t* p,
int hstride, int vstride, int size,
int thresh, int ithresh, int hev_thresh) {
const int thresh2 = 2 * thresh + 1;
while (size-- > 0) {
if (needs_filter2(p, hstride, thresh2, ithresh)) {
if (hev(p, hstride, hev_thresh)) {
do_filter2(p, hstride);
} else {
do_filter6(p, hstride);
}
}
p += vstride;
}
}
static WEBP_INLINE void FilterLoop24(uint8_t* p,
int hstride, int vstride, int size,
int thresh, int ithresh, int hev_thresh) {
const int thresh2 = 2 * thresh + 1;
while (size-- > 0) {
if (needs_filter2(p, hstride, thresh2, ithresh)) {
if (hev(p, hstride, hev_thresh)) {
do_filter2(p, hstride);
} else {
do_filter4(p, hstride);
}
}
p += vstride;
}
}
// on macroblock edges
static void VFilter16(uint8_t* p, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop26(p, stride, 1, 16, thresh, ithresh, hev_thresh);
}
static void HFilter16(uint8_t* p, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop26(p, 1, stride, 16, thresh, ithresh, hev_thresh);
}
// on three inner edges
static void VFilter16i(uint8_t* p, int stride,
int thresh, int ithresh, int hev_thresh) {
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int k;
for (k = 3; k > 0; --k) {
p += 4 * stride;
FilterLoop24(p, stride, 1, 16, thresh, ithresh, hev_thresh);
}
}
static void HFilter16i(uint8_t* p, int stride,
int thresh, int ithresh, int hev_thresh) {
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int k;
for (k = 3; k > 0; --k) {
p += 4;
FilterLoop24(p, 1, stride, 16, thresh, ithresh, hev_thresh);
}
}
// 8-pixels wide variant, for chroma filtering
static void VFilter8(uint8_t* u, uint8_t* v, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop26(u, stride, 1, 8, thresh, ithresh, hev_thresh);
FilterLoop26(v, stride, 1, 8, thresh, ithresh, hev_thresh);
}
static void HFilter8(uint8_t* u, uint8_t* v, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop26(u, 1, stride, 8, thresh, ithresh, hev_thresh);
FilterLoop26(v, 1, stride, 8, thresh, ithresh, hev_thresh);
}
static void VFilter8i(uint8_t* u, uint8_t* v, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop24(u + 4 * stride, stride, 1, 8, thresh, ithresh, hev_thresh);
FilterLoop24(v + 4 * stride, stride, 1, 8, thresh, ithresh, hev_thresh);
}
static void HFilter8i(uint8_t* u, uint8_t* v, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop24(u + 4, 1, stride, 8, thresh, ithresh, hev_thresh);
FilterLoop24(v + 4, 1, stride, 8, thresh, ithresh, hev_thresh);
}
//------------------------------------------------------------------------------
VP8DecIdct2 VP8Transform;
VP8DecIdct VP8TransformAC3;
VP8DecIdct VP8TransformUV;
VP8DecIdct VP8TransformDC;
VP8DecIdct VP8TransformDCUV;
VP8LumaFilterFunc VP8VFilter16;
VP8LumaFilterFunc VP8HFilter16;
VP8ChromaFilterFunc VP8VFilter8;
VP8ChromaFilterFunc VP8HFilter8;
VP8LumaFilterFunc VP8VFilter16i;
VP8LumaFilterFunc VP8HFilter16i;
VP8ChromaFilterFunc VP8VFilter8i;
VP8ChromaFilterFunc VP8HFilter8i;
VP8SimpleFilterFunc VP8SimpleVFilter16;
VP8SimpleFilterFunc VP8SimpleHFilter16;
VP8SimpleFilterFunc VP8SimpleVFilter16i;
VP8SimpleFilterFunc VP8SimpleHFilter16i;
extern void VP8DspInitSSE2(void);
extern void VP8DspInitNEON(void);
extern void VP8DspInitMIPS32(void);
void VP8DspInit(void) {
VP8InitClipTables();
VP8Transform = TransformTwo;
VP8TransformUV = TransformUV;
VP8TransformDC = TransformDC;
VP8TransformDCUV = TransformDCUV;
VP8TransformAC3 = TransformAC3;
VP8VFilter16 = VFilter16;
VP8HFilter16 = HFilter16;
VP8VFilter8 = VFilter8;
VP8HFilter8 = HFilter8;
VP8VFilter16i = VFilter16i;
VP8HFilter16i = HFilter16i;
VP8VFilter8i = VFilter8i;
VP8HFilter8i = HFilter8i;
VP8SimpleVFilter16 = SimpleVFilter16;
VP8SimpleHFilter16 = SimpleHFilter16;
VP8SimpleVFilter16i = SimpleVFilter16i;
VP8SimpleHFilter16i = SimpleHFilter16i;
// If defined, use CPUInfo() to overwrite some pointers with faster versions.
if (VP8GetCPUInfo != NULL) {
#if defined(WEBP_USE_SSE2)
if (VP8GetCPUInfo(kSSE2)) {
VP8DspInitSSE2();
}
#elif defined(WEBP_USE_NEON)
if (VP8GetCPUInfo(kNEON)) {
VP8DspInitNEON();
}
#elif defined(WEBP_USE_MIPS32)
if (VP8GetCPUInfo(kMIPS32)) {
VP8DspInitMIPS32();
}
#endif
}
}