libwebp/src/enc/alpha_enc.c

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// Copyright 2011 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// Alpha-plane compression.
//
// Author: Skal (pascal.massimino@gmail.com)
#include <assert.h>
#include <stdlib.h>
#include "./vp8i_enc.h"
#include "../dsp/dsp.h"
#include "../utils/filters_utils.h"
#include "../utils/quant_levels_utils.h"
#include "../utils/utils.h"
#include "../webp/format_constants.h"
// -----------------------------------------------------------------------------
// Encodes the given alpha data via specified compression method 'method'.
// The pre-processing (quantization) is performed if 'quality' is less than 100.
// For such cases, the encoding is lossy. The valid range is [0, 100] for
// 'quality' and [0, 1] for 'method':
// 'method = 0' - No compression;
// 'method = 1' - Use lossless coder on the alpha plane only
// 'filter' values [0, 4] correspond to prediction modes none, horizontal,
// vertical & gradient filters. The prediction mode 4 will try all the
// prediction modes 0 to 3 and pick the best one.
// 'effort_level': specifies how much effort must be spent to try and reduce
// the compressed output size. In range 0 (quick) to 6 (slow).
//
// 'output' corresponds to the buffer containing compressed alpha data.
// This buffer is allocated by this method and caller should call
// WebPSafeFree(*output) when done.
// 'output_size' corresponds to size of this compressed alpha buffer.
//
// Returns 1 on successfully encoding the alpha and
// 0 if either:
// invalid quality or method, or
// memory allocation for the compressed data fails.
#include "../enc/vp8li_enc.h"
static int EncodeLossless(const uint8_t* const data, int width, int height,
int effort_level, // in [0..6] range
VP8LBitWriter* const bw,
WebPAuxStats* const stats) {
int ok = 0;
WebPConfig config;
WebPPicture picture;
WebPPictureInit(&picture);
picture.width = width;
picture.height = height;
picture.use_argb = 1;
picture.stats = stats;
if (!WebPPictureAlloc(&picture)) return 0;
// Transfer the alpha values to the green channel.
WebPDispatchAlphaToGreen(data, width, picture.width, picture.height,
picture.argb, picture.argb_stride);
WebPConfigInit(&config);
config.lossless = 1;
// Enable exact, or it would alter RGB values of transparent alpha, which is
// normally OK but not here since we are not encoding the input image but an
// internal encoding-related image containing necessary exact information in
// RGB channels.
config.exact = 1;
config.method = effort_level; // impact is very small
// Set a low default quality for encoding alpha. Ensure that Alpha quality at
// lower methods (3 and below) is less than the threshold for triggering
// costly 'BackwardReferencesTraceBackwards'.
config.quality = 8.f * effort_level;
assert(config.quality >= 0 && config.quality <= 100.f);
// TODO(urvang): Temporary fix to avoid generating images that trigger
// a decoder bug related to alpha with color cache.
// See: https://code.google.com/p/webp/issues/detail?id=239
// Need to re-enable this later.
ok = (VP8LEncodeStream(&config, &picture, bw, 0 /*use_cache*/) == VP8_ENC_OK);
WebPPictureFree(&picture);
ok = ok && !bw->error_;
if (!ok) {
VP8LBitWriterWipeOut(bw);
return 0;
}
return 1;
}
// -----------------------------------------------------------------------------
// Small struct to hold the result of a filter mode compression attempt.
typedef struct {
size_t score;
VP8BitWriter bw;
WebPAuxStats stats;
} FilterTrial;
// This function always returns an initialized 'bw' object, even upon error.
static int EncodeAlphaInternal(const uint8_t* const data, int width, int height,
bitstream update for lossy alpha compression now, we only use 2 bits for the filtering method, and 2 bits for the compression method. There's two additional bits which are INFORMATIVE, to specify whether the source has been pre-processed (level reduction) during compression. This can be used at decompression time for some post-processing (see DequantizeLevels()). New relevant spec excerpt: 0 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ChunkHeader('ALPH') | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Rsv| P | F | C | Alpha Bitstream... | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Compression method (C): 2 bits : The compression method used: * `0`: No compression. * `1`: Backward reference counts encoded with arithmetic encoder. Filtering method (F): 2 bits : The filtering method used: * `0`: None. * `1`: Horizontal filter. * `2`: Vertical filter. * `3`: Gradient filter. Pre-processing (P): 2 bits : These INFORMATIVE bits are used to signal the pre-processing that has been performed during compression. The decoder can use this information to e.g. dither the values or smooth the gradients prior to display. * `0`: no pre-processing * `1`: level reduction Decoders are not required to use this information in any specified way. Reserved (Rsv): 2 bits : SHOULD be `0`. Alpha bitstream: _Chunk Size_ - `1` bytes : Encoded alpha bitstream. This optional chunk contains encoded alpha data for a single tile. Either **ALL or NONE** of the tiles must contain this chunk. The alpha channel data is losslessly stored as raw data (when compression method is '0') or compressed using the lossless format (when the compression method is '1'). Change-Id: Ied8f5fb922707a953e6a2b601c69c73e552dda6b
2012-05-22 11:36:22 +02:00
int method, int filter, int reduce_levels,
int effort_level, // in [0..6] range
uint8_t* const tmp_alpha,
FilterTrial* result) {
int ok = 0;
const uint8_t* alpha_src;
WebPFilterFunc filter_func;
bitstream update for lossy alpha compression now, we only use 2 bits for the filtering method, and 2 bits for the compression method. There's two additional bits which are INFORMATIVE, to specify whether the source has been pre-processed (level reduction) during compression. This can be used at decompression time for some post-processing (see DequantizeLevels()). New relevant spec excerpt: 0 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ChunkHeader('ALPH') | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Rsv| P | F | C | Alpha Bitstream... | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Compression method (C): 2 bits : The compression method used: * `0`: No compression. * `1`: Backward reference counts encoded with arithmetic encoder. Filtering method (F): 2 bits : The filtering method used: * `0`: None. * `1`: Horizontal filter. * `2`: Vertical filter. * `3`: Gradient filter. Pre-processing (P): 2 bits : These INFORMATIVE bits are used to signal the pre-processing that has been performed during compression. The decoder can use this information to e.g. dither the values or smooth the gradients prior to display. * `0`: no pre-processing * `1`: level reduction Decoders are not required to use this information in any specified way. Reserved (Rsv): 2 bits : SHOULD be `0`. Alpha bitstream: _Chunk Size_ - `1` bytes : Encoded alpha bitstream. This optional chunk contains encoded alpha data for a single tile. Either **ALL or NONE** of the tiles must contain this chunk. The alpha channel data is losslessly stored as raw data (when compression method is '0') or compressed using the lossless format (when the compression method is '1'). Change-Id: Ied8f5fb922707a953e6a2b601c69c73e552dda6b
2012-05-22 11:36:22 +02:00
uint8_t header;
const size_t data_size = width * height;
const uint8_t* output = NULL;
size_t output_size = 0;
VP8LBitWriter tmp_bw;
assert((uint64_t)data_size == (uint64_t)width * height); // as per spec
bitstream update for lossy alpha compression now, we only use 2 bits for the filtering method, and 2 bits for the compression method. There's two additional bits which are INFORMATIVE, to specify whether the source has been pre-processed (level reduction) during compression. This can be used at decompression time for some post-processing (see DequantizeLevels()). New relevant spec excerpt: 0 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ChunkHeader('ALPH') | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Rsv| P | F | C | Alpha Bitstream... | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Compression method (C): 2 bits : The compression method used: * `0`: No compression. * `1`: Backward reference counts encoded with arithmetic encoder. Filtering method (F): 2 bits : The filtering method used: * `0`: None. * `1`: Horizontal filter. * `2`: Vertical filter. * `3`: Gradient filter. Pre-processing (P): 2 bits : These INFORMATIVE bits are used to signal the pre-processing that has been performed during compression. The decoder can use this information to e.g. dither the values or smooth the gradients prior to display. * `0`: no pre-processing * `1`: level reduction Decoders are not required to use this information in any specified way. Reserved (Rsv): 2 bits : SHOULD be `0`. Alpha bitstream: _Chunk Size_ - `1` bytes : Encoded alpha bitstream. This optional chunk contains encoded alpha data for a single tile. Either **ALL or NONE** of the tiles must contain this chunk. The alpha channel data is losslessly stored as raw data (when compression method is '0') or compressed using the lossless format (when the compression method is '1'). Change-Id: Ied8f5fb922707a953e6a2b601c69c73e552dda6b
2012-05-22 11:36:22 +02:00
assert(filter >= 0 && filter < WEBP_FILTER_LAST);
assert(method >= ALPHA_NO_COMPRESSION);
assert(method <= ALPHA_LOSSLESS_COMPRESSION);
assert(sizeof(header) == ALPHA_HEADER_LEN);
filter_func = WebPFilters[filter];
if (filter_func != NULL) {
filter_func(data, width, height, width, tmp_alpha);
alpha_src = tmp_alpha;
} else {
alpha_src = data;
}
if (method != ALPHA_NO_COMPRESSION) {
ok = VP8LBitWriterInit(&tmp_bw, data_size >> 3);
ok = ok && EncodeLossless(alpha_src, width, height, effort_level,
&tmp_bw, &result->stats);
if (ok) {
output = VP8LBitWriterFinish(&tmp_bw);
output_size = VP8LBitWriterNumBytes(&tmp_bw);
if (output_size > data_size) {
// compressed size is larger than source! Revert to uncompressed mode.
method = ALPHA_NO_COMPRESSION;
VP8LBitWriterWipeOut(&tmp_bw);
}
} else {
VP8LBitWriterWipeOut(&tmp_bw);
return 0;
}
}
if (method == ALPHA_NO_COMPRESSION) {
output = alpha_src;
output_size = data_size;
ok = 1;
}
// Emit final result.
header = method | (filter << 2);
if (reduce_levels) header |= ALPHA_PREPROCESSED_LEVELS << 4;
VP8BitWriterInit(&result->bw, ALPHA_HEADER_LEN + output_size);
ok = ok && VP8BitWriterAppend(&result->bw, &header, ALPHA_HEADER_LEN);
ok = ok && VP8BitWriterAppend(&result->bw, output, output_size);
if (method != ALPHA_NO_COMPRESSION) {
VP8LBitWriterWipeOut(&tmp_bw);
}
ok = ok && !result->bw.error_;
result->score = VP8BitWriterSize(&result->bw);
return ok;
}
// -----------------------------------------------------------------------------
static int GetNumColors(const uint8_t* data, int width, int height,
int stride) {
int j;
int colors = 0;
uint8_t color[256] = { 0 };
for (j = 0; j < height; ++j) {
int i;
const uint8_t* const p = data + j * stride;
for (i = 0; i < width; ++i) {
color[p[i]] = 1;
}
}
for (j = 0; j < 256; ++j) {
if (color[j] > 0) ++colors;
}
return colors;
}
#define FILTER_TRY_NONE (1 << WEBP_FILTER_NONE)
#define FILTER_TRY_ALL ((1 << WEBP_FILTER_LAST) - 1)
// Given the input 'filter' option, return an OR'd bit-set of filters to try.
static uint32_t GetFilterMap(const uint8_t* alpha, int width, int height,
int filter, int effort_level) {
uint32_t bit_map = 0U;
if (filter == WEBP_FILTER_FAST) {
// Quick estimate of the best candidate.
int try_filter_none = (effort_level > 3);
const int kMinColorsForFilterNone = 16;
const int kMaxColorsForFilterNone = 192;
const int num_colors = GetNumColors(alpha, width, height, width);
// For low number of colors, NONE yields better compression.
filter = (num_colors <= kMinColorsForFilterNone)
? WEBP_FILTER_NONE
: WebPEstimateBestFilter(alpha, width, height, width);
bit_map |= 1 << filter;
// For large number of colors, try FILTER_NONE in addition to the best
// filter as well.
if (try_filter_none || num_colors > kMaxColorsForFilterNone) {
bit_map |= FILTER_TRY_NONE;
}
} else if (filter == WEBP_FILTER_NONE) {
bit_map = FILTER_TRY_NONE;
} else { // WEBP_FILTER_BEST -> try all
bit_map = FILTER_TRY_ALL;
}
return bit_map;
}
static void InitFilterTrial(FilterTrial* const score) {
score->score = (size_t)~0U;
VP8BitWriterInit(&score->bw, 0);
}
static int ApplyFiltersAndEncode(const uint8_t* alpha, int width, int height,
size_t data_size, int method, int filter,
int reduce_levels, int effort_level,
uint8_t** const output,
size_t* const output_size,
WebPAuxStats* const stats) {
int ok = 1;
FilterTrial best;
uint32_t try_map =
GetFilterMap(alpha, width, height, filter, effort_level);
InitFilterTrial(&best);
if (try_map != FILTER_TRY_NONE) {
uint8_t* filtered_alpha = (uint8_t*)WebPSafeMalloc(1ULL, data_size);
if (filtered_alpha == NULL) return 0;
for (filter = WEBP_FILTER_NONE; ok && try_map; ++filter, try_map >>= 1) {
if (try_map & 1) {
FilterTrial trial;
ok = EncodeAlphaInternal(alpha, width, height, method, filter,
reduce_levels, effort_level, filtered_alpha,
&trial);
if (ok && trial.score < best.score) {
VP8BitWriterWipeOut(&best.bw);
best = trial;
} else {
VP8BitWriterWipeOut(&trial.bw);
}
}
}
WebPSafeFree(filtered_alpha);
} else {
ok = EncodeAlphaInternal(alpha, width, height, method, WEBP_FILTER_NONE,
reduce_levels, effort_level, NULL, &best);
}
if (ok) {
if (stats != NULL) {
stats->lossless_features = best.stats.lossless_features;
stats->histogram_bits = best.stats.histogram_bits;
stats->transform_bits = best.stats.transform_bits;
stats->cache_bits = best.stats.cache_bits;
stats->palette_size = best.stats.palette_size;
stats->lossless_size = best.stats.lossless_size;
stats->lossless_hdr_size = best.stats.lossless_hdr_size;
stats->lossless_data_size = best.stats.lossless_data_size;
}
*output_size = VP8BitWriterSize(&best.bw);
*output = VP8BitWriterBuf(&best.bw);
} else {
VP8BitWriterWipeOut(&best.bw);
}
return ok;
}
static int EncodeAlpha(VP8Encoder* const enc,
int quality, int method, int filter,
int effort_level,
uint8_t** const output, size_t* const output_size) {
const WebPPicture* const pic = enc->pic_;
const int width = pic->width;
const int height = pic->height;
uint8_t* quant_alpha = NULL;
bitstream update for lossy alpha compression now, we only use 2 bits for the filtering method, and 2 bits for the compression method. There's two additional bits which are INFORMATIVE, to specify whether the source has been pre-processed (level reduction) during compression. This can be used at decompression time for some post-processing (see DequantizeLevels()). New relevant spec excerpt: 0 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ChunkHeader('ALPH') | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Rsv| P | F | C | Alpha Bitstream... | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Compression method (C): 2 bits : The compression method used: * `0`: No compression. * `1`: Backward reference counts encoded with arithmetic encoder. Filtering method (F): 2 bits : The filtering method used: * `0`: None. * `1`: Horizontal filter. * `2`: Vertical filter. * `3`: Gradient filter. Pre-processing (P): 2 bits : These INFORMATIVE bits are used to signal the pre-processing that has been performed during compression. The decoder can use this information to e.g. dither the values or smooth the gradients prior to display. * `0`: no pre-processing * `1`: level reduction Decoders are not required to use this information in any specified way. Reserved (Rsv): 2 bits : SHOULD be `0`. Alpha bitstream: _Chunk Size_ - `1` bytes : Encoded alpha bitstream. This optional chunk contains encoded alpha data for a single tile. Either **ALL or NONE** of the tiles must contain this chunk. The alpha channel data is losslessly stored as raw data (when compression method is '0') or compressed using the lossless format (when the compression method is '1'). Change-Id: Ied8f5fb922707a953e6a2b601c69c73e552dda6b
2012-05-22 11:36:22 +02:00
const size_t data_size = width * height;
uint64_t sse = 0;
int ok = 1;
bitstream update for lossy alpha compression now, we only use 2 bits for the filtering method, and 2 bits for the compression method. There's two additional bits which are INFORMATIVE, to specify whether the source has been pre-processed (level reduction) during compression. This can be used at decompression time for some post-processing (see DequantizeLevels()). New relevant spec excerpt: 0 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ChunkHeader('ALPH') | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Rsv| P | F | C | Alpha Bitstream... | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Compression method (C): 2 bits : The compression method used: * `0`: No compression. * `1`: Backward reference counts encoded with arithmetic encoder. Filtering method (F): 2 bits : The filtering method used: * `0`: None. * `1`: Horizontal filter. * `2`: Vertical filter. * `3`: Gradient filter. Pre-processing (P): 2 bits : These INFORMATIVE bits are used to signal the pre-processing that has been performed during compression. The decoder can use this information to e.g. dither the values or smooth the gradients prior to display. * `0`: no pre-processing * `1`: level reduction Decoders are not required to use this information in any specified way. Reserved (Rsv): 2 bits : SHOULD be `0`. Alpha bitstream: _Chunk Size_ - `1` bytes : Encoded alpha bitstream. This optional chunk contains encoded alpha data for a single tile. Either **ALL or NONE** of the tiles must contain this chunk. The alpha channel data is losslessly stored as raw data (when compression method is '0') or compressed using the lossless format (when the compression method is '1'). Change-Id: Ied8f5fb922707a953e6a2b601c69c73e552dda6b
2012-05-22 11:36:22 +02:00
const int reduce_levels = (quality < 100);
// quick sanity checks
assert((uint64_t)data_size == (uint64_t)width * height); // as per spec
assert(enc != NULL && pic != NULL && pic->a != NULL);
assert(output != NULL && output_size != NULL);
assert(width > 0 && height > 0);
assert(pic->a_stride >= width);
assert(filter >= WEBP_FILTER_NONE && filter <= WEBP_FILTER_FAST);
if (quality < 0 || quality > 100) {
return 0;
}
if (method < ALPHA_NO_COMPRESSION || method > ALPHA_LOSSLESS_COMPRESSION) {
return 0;
}
if (method == ALPHA_NO_COMPRESSION) {
// Don't filter, as filtering will make no impact on compressed size.
filter = WEBP_FILTER_NONE;
}
quant_alpha = (uint8_t*)WebPSafeMalloc(1ULL, data_size);
if (quant_alpha == NULL) {
return 0;
}
// Extract alpha data (width x height) from raw_data (stride x height).
WebPCopyPlane(pic->a, pic->a_stride, quant_alpha, width, width, height);
bitstream update for lossy alpha compression now, we only use 2 bits for the filtering method, and 2 bits for the compression method. There's two additional bits which are INFORMATIVE, to specify whether the source has been pre-processed (level reduction) during compression. This can be used at decompression time for some post-processing (see DequantizeLevels()). New relevant spec excerpt: 0 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ChunkHeader('ALPH') | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Rsv| P | F | C | Alpha Bitstream... | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Compression method (C): 2 bits : The compression method used: * `0`: No compression. * `1`: Backward reference counts encoded with arithmetic encoder. Filtering method (F): 2 bits : The filtering method used: * `0`: None. * `1`: Horizontal filter. * `2`: Vertical filter. * `3`: Gradient filter. Pre-processing (P): 2 bits : These INFORMATIVE bits are used to signal the pre-processing that has been performed during compression. The decoder can use this information to e.g. dither the values or smooth the gradients prior to display. * `0`: no pre-processing * `1`: level reduction Decoders are not required to use this information in any specified way. Reserved (Rsv): 2 bits : SHOULD be `0`. Alpha bitstream: _Chunk Size_ - `1` bytes : Encoded alpha bitstream. This optional chunk contains encoded alpha data for a single tile. Either **ALL or NONE** of the tiles must contain this chunk. The alpha channel data is losslessly stored as raw data (when compression method is '0') or compressed using the lossless format (when the compression method is '1'). Change-Id: Ied8f5fb922707a953e6a2b601c69c73e552dda6b
2012-05-22 11:36:22 +02:00
if (reduce_levels) { // No Quantization required for 'quality = 100'.
// 16 alpha levels gives quite a low MSE w.r.t original alpha plane hence
// mapped to moderate quality 70. Hence Quality:[0, 70] -> Levels:[2, 16]
// and Quality:]70, 100] -> Levels:]16, 256].
const int alpha_levels = (quality <= 70) ? (2 + quality / 5)
: (16 + (quality - 70) * 8);
ok = QuantizeLevels(quant_alpha, width, height, alpha_levels, &sse);
}
if (ok) {
VP8FiltersInit();
ok = ApplyFiltersAndEncode(quant_alpha, width, height, data_size, method,
filter, reduce_levels, effort_level, output,
output_size, pic->stats);
if (pic->stats != NULL) { // need stats?
pic->stats->coded_size += (int)(*output_size);
enc->sse_[3] = sse;
}
}
WebPSafeFree(quant_alpha);
return ok;
}
//------------------------------------------------------------------------------
// Main calls
static int CompressAlphaJob(VP8Encoder* const enc, void* dummy) {
const WebPConfig* config = enc->config_;
uint8_t* alpha_data = NULL;
size_t alpha_size = 0;
const int effort_level = config->method; // maps to [0..6]
const WEBP_FILTER_TYPE filter =
(config->alpha_filtering == 0) ? WEBP_FILTER_NONE :
(config->alpha_filtering == 1) ? WEBP_FILTER_FAST :
WEBP_FILTER_BEST;
if (!EncodeAlpha(enc, config->alpha_quality, config->alpha_compression,
filter, effort_level, &alpha_data, &alpha_size)) {
return 0;
}
if (alpha_size != (uint32_t)alpha_size) { // Sanity check.
WebPSafeFree(alpha_data);
return 0;
}
enc->alpha_data_size_ = (uint32_t)alpha_size;
enc->alpha_data_ = alpha_data;
(void)dummy;
return 1;
}
void VP8EncInitAlpha(VP8Encoder* const enc) {
WebPInitAlphaProcessing();
enc->has_alpha_ = WebPPictureHasTransparency(enc->pic_);
enc->alpha_data_ = NULL;
enc->alpha_data_size_ = 0;
if (enc->thread_level_ > 0) {
WebPWorker* const worker = &enc->alpha_worker_;
WebPGetWorkerInterface()->Init(worker);
worker->data1 = enc;
worker->data2 = NULL;
worker->hook = (WebPWorkerHook)CompressAlphaJob;
}
}
int VP8EncStartAlpha(VP8Encoder* const enc) {
if (enc->has_alpha_) {
if (enc->thread_level_ > 0) {
WebPWorker* const worker = &enc->alpha_worker_;
// Makes sure worker is good to go.
if (!WebPGetWorkerInterface()->Reset(worker)) {
return 0;
}
WebPGetWorkerInterface()->Launch(worker);
return 1;
} else {
return CompressAlphaJob(enc, NULL); // just do the job right away
}
}
return 1;
}
int VP8EncFinishAlpha(VP8Encoder* const enc) {
if (enc->has_alpha_) {
if (enc->thread_level_ > 0) {
WebPWorker* const worker = &enc->alpha_worker_;
if (!WebPGetWorkerInterface()->Sync(worker)) return 0; // error
}
}
return WebPReportProgress(enc->pic_, enc->percent_ + 20, &enc->percent_);
}
int VP8EncDeleteAlpha(VP8Encoder* const enc) {
int ok = 1;
if (enc->thread_level_ > 0) {
WebPWorker* const worker = &enc->alpha_worker_;
// finish anything left in flight
ok = WebPGetWorkerInterface()->Sync(worker);
// still need to end the worker, even if !ok
WebPGetWorkerInterface()->End(worker);
}
WebPSafeFree(enc->alpha_data_);
enc->alpha_data_ = NULL;
enc->alpha_data_size_ = 0;
enc->has_alpha_ = 0;
return ok;
}