libwebp/iosbuild.sh

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#!/bin/bash
#
# This script generates 'WebP.framework' and 'WebPDecoder.framework'. An iOS
# app can decode WebP images by including 'WebPDecoder.framework' and both
# encode and decode WebP images by including 'WebP.framework'.
#
# Run ./iosbuild.sh to generate the frameworks under the current directory
# (the previous build will be erased if it exists).
#
# This script is inspired by the build script written by Carson McDonald.
# (http://www.ioncannon.net/programming/1483/using-webp-to-reduce-native-ios-app-size/).
set -e
# Extract the latest SDK version from the final field of the form: iphoneosX.Y
readonly SDK=$(xcodebuild -showsdks \
| grep iphoneos | sort | tail -n 1 | awk '{print substr($NF, 9)}'
)
# Extract Xcode version.
readonly XCODE=$(xcodebuild -version | grep Xcode | cut -d " " -f2)
if [[ -z "${XCODE}" ]]; then
echo "Xcode not available"
exit 1
fi
readonly OLDPATH=${PATH}
# Add iPhoneOS-V6 to the list of platforms below if you need armv6 support.
# Note that iPhoneOS-V6 support is not available with the iOS6 SDK.
PLATFORMS="iPhoneSimulator iPhoneSimulator64"
PLATFORMS+=" iPhoneOS-V7 iPhoneOS-V7s iPhoneOS-V7-arm64"
readonly PLATFORMS
readonly SRCDIR=$(dirname $0)
readonly TOPDIR=$(pwd)
readonly BUILDDIR="${TOPDIR}/iosbuild"
readonly TARGETDIR="${TOPDIR}/WebP.framework"
readonly DECTARGETDIR="${TOPDIR}/WebPDecoder.framework"
readonly DEVELOPER=$(xcode-select --print-path)
readonly PLATFORMSROOT="${DEVELOPER}/Platforms"
readonly LIPO=$(xcrun -sdk iphoneos${SDK} -find lipo)
LIBLIST=''
DECLIBLIST=''
if [[ -z "${SDK}" ]]; then
echo "iOS SDK not available"
exit 1
elif [[ ${SDK%%.*} -gt 8 ]]; then
EXTRA_CFLAGS="-fembed-bitcode"
elif [[ ${SDK} < 6.0 ]]; then
echo "You need iOS SDK version 6.0 or above"
exit 1
else
echo "iOS SDK Version ${SDK}"
fi
rm -rf ${BUILDDIR} ${TARGETDIR} ${DECTARGETDIR}
mkdir -p ${BUILDDIR} ${TARGETDIR}/Headers/ ${DECTARGETDIR}/Headers/
if [[ ! -e ${SRCDIR}/configure ]]; then
if ! (cd ${SRCDIR} && sh autogen.sh); then
cat <<EOT
Error creating configure script!
This script requires the autoconf/automake and libtool to build. MacPorts can
be used to obtain these:
http://www.macports.org/install.php
EOT
exit 1
fi
fi
for PLATFORM in ${PLATFORMS}; do
ARCH2=""
if [[ "${PLATFORM}" == "iPhoneOS-V7-arm64" ]]; then
PLATFORM="iPhoneOS"
ARCH="aarch64"
ARCH2="arm64"
elif [[ "${PLATFORM}" == "iPhoneOS-V7s" ]]; then
PLATFORM="iPhoneOS"
ARCH="armv7s"
elif [[ "${PLATFORM}" == "iPhoneOS-V7" ]]; then
PLATFORM="iPhoneOS"
ARCH="armv7"
elif [[ "${PLATFORM}" == "iPhoneOS-V6" ]]; then
PLATFORM="iPhoneOS"
ARCH="armv6"
elif [[ "${PLATFORM}" == "iPhoneSimulator64" ]]; then
PLATFORM="iPhoneSimulator"
ARCH="x86_64"
else
ARCH="i386"
fi
ROOTDIR="${BUILDDIR}/${PLATFORM}-${SDK}-${ARCH}"
mkdir -p "${ROOTDIR}"
DEVROOT="${DEVELOPER}/Toolchains/XcodeDefault.xctoolchain"
SDKROOT="${PLATFORMSROOT}/"
SDKROOT+="${PLATFORM}.platform/Developer/SDKs/${PLATFORM}${SDK}.sdk/"
CFLAGS="-arch ${ARCH2:-${ARCH}} -pipe -isysroot ${SDKROOT} -O3 -DNDEBUG"
CFLAGS+=" -miphoneos-version-min=6.0 ${EXTRA_CFLAGS}"
set -x
export PATH="${DEVROOT}/usr/bin:${OLDPATH}"
${SRCDIR}/configure --host=${ARCH}-apple-darwin --prefix=${ROOTDIR} \
--build=$(${SRCDIR}/config.guess) \
--disable-shared --enable-static \
--enable-libwebpdecoder --enable-swap-16bit-csp \
CFLAGS="${CFLAGS}"
set +x
# run make only in the src/ directory to create libwebp.a/libwebpdecoder.a
cd src/
make V=0
make install
LIBLIST+=" ${ROOTDIR}/lib/libwebp.a"
DECLIBLIST+=" ${ROOTDIR}/lib/libwebpdecoder.a"
make clean
cd ..
export PATH=${OLDPATH}
done
cp -a ${SRCDIR}/src/webp/{decode,encode,types}.h ${TARGETDIR}/Headers/
${LIPO} -create ${LIBLIST} -output ${TARGETDIR}/WebP
cp -a ${SRCDIR}/src/webp/{decode,types}.h ${DECTARGETDIR}/Headers/
${LIPO} -create ${DECLIBLIST} -output ${DECTARGETDIR}/WebPDecoder