libwebp/webp_js/README.md

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# WebP JavaScript decoder
```
__ __ ____ ____ ____ __ ____
/ \\/ \ _ \ _ \ _ \ (__)/ __\
\ / __/ _ \ __/ _) \_ \
\__\__/_____/____/_/ /____/____/
```
This file describes the compilation of libwebp into a JavaScript decoder using
Emscripten and CMake.
- install the Emscripten SDK following the procedure described at:
https://emscripten.org/docs/getting_started/downloads.html#installation-instructions-using-the-emsdk-recommended
After installation, you should have some global variable positioned to the
location of the SDK. In particular, $EMSDK should point to the top-level
directory containing Emscripten tools.
- configure the project 'WEBP_JS' with CMake using:
```shell
cd webp_js && \
emcmake cmake -DWEBP_BUILD_WEBP_JS=ON ../
```
- compile webp.js using 'emmake make'.
- that's it! Upon completion, you should have the 'webp.js', 'webp.js.mem',
'webp_wasm.js' and 'webp_wasm.wasm' files generated.
The callable JavaScript function is WebPToSDL(), which decodes a raw WebP
bitstream into a canvas. See webp_js/index.html for a simple usage sample (see
below for instructions).
## Demo HTML page
The HTML page webp_js/index.html requires the built files 'webp.js' and
'webp.js.mem' to be copied to webp_js/. An HTTP server to serve the WebP image
example is also needed. With Python, just run:
```shell
cd webp_js && python3 -m http.server 8080
```
and then navigate to http://localhost:8080 in your favorite browser.
## Web-Assembly (WASM) version:
CMakeLists.txt is configured to build the WASM version when using the option
WEBP_BUILD_WEBP_JS=ON. The compilation step will assemble the files
'webp_wasm.js' and 'webp_wasm.wasm' that you then need to copy to the webp_js/
directory.
See webp_js/index_wasm.html for a simple demo page using the WASM version of the
library.
## Caveats
- First decoding using the library is usually slower, due to just-in-time
compilation.