432 lines
16 KiB
C
432 lines
16 KiB
C
#define _POSIX_C_SOURCE 200112L
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#include <wlr/util/log.h>
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#include <stdlib.h>
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#include <assert.h>
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#include "layer.h"
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#include "node.h"
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#include "output.h"
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#include "seat.h"
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#include "cursor.h"
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static void popup_handle_new_popup(struct wl_listener *listener, void *data);
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static struct diyac_popup *create_layer_popup(struct wlr_xdg_popup *wlr_popup, struct wlr_scene_tree *parent);
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static void process_keyboard_interactivity(struct diyac_layer_surface *layer)
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{
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struct wlr_layer_surface_v1 *layer_surface = layer->scene_layer_surface->layer_surface;
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struct diyac_seat *seat = &layer->server->seat;
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if (layer_surface->current.keyboard_interactive && layer_surface->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP)
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{
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/*
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* Give keyboard focus to surface if
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* - keyboard-interactivity is 'exclusive' or 'on-demand'; and
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* - surface is in top/overlay layers; and
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* - currently focused layer has a lower precedence
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*
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* In other words, when dealing with two surfaces with
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* exclusive/on-demand keyboard-interactivity (firstly the
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* currently focused 'focused_layer' and secondly the
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* 'layer_surface' for which we're just responding to a
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* map/commit event), the following logic applies:
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*
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* | focused_layer | layer_surface | who gets keyboard focus |
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* |---------------|---------------|-------------------------|
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* | overlay | top | focused_layer |
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* | overlay | overlay | layer_surface |
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* | top | top | layer_surface |
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* | top | overlay | layer_surface |
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*/
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if (!seat->focused_layer || seat->focused_layer->current.layer <= layer_surface->current.layer)
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{
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diyac_seat_focus_layer(seat, layer_surface);
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}
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}
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else if (seat->focused_layer && !seat->focused_layer->current.keyboard_interactive)
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{
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/*
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* Clear focus if keyboard-interactivity has been set to
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* ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE
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*/
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diyac_seat_focus_layer(seat, NULL);
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}
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}
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static void layer_surface_commit(struct wl_listener *listener, void *data)
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{
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struct diyac_layer_surface *layer =
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wl_container_of(listener, layer, surface_commit);
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struct wlr_layer_surface_v1 *layer_surface =
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layer->scene_layer_surface->layer_surface;
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struct wlr_output *wlr_output =
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layer->scene_layer_surface->layer_surface->output;
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if (!wlr_output)
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{
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return;
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}
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uint32_t committed = layer_surface->current.committed;
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struct diyac_output *output = (struct diyac_output *)wlr_output->data;
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/* Process layer change */
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if (committed & WLR_LAYER_SURFACE_V1_STATE_LAYER)
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{
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wlr_scene_node_reparent(&layer->scene_layer_surface->tree->node,
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output->layer_tree[layer_surface->current.layer]);
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}
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/* Process keyboard-interactivity change */
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if (committed & WLR_LAYER_SURFACE_V1_STATE_KEYBOARD_INTERACTIVITY)
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{
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process_keyboard_interactivity(layer);
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}
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if (committed || layer->mapped != layer_surface->surface->mapped)
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{
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layer->mapped = layer_surface->surface->mapped;
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diyac_output_update_usable_area(output);
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/*
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* Update cursor focus here to ensure we
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* enter a new/moved/resized layer surface.
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*/
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// cursor_update_focus(layer->server);
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diyac_cursor_focus(layer->server);
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}
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}
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static void
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layer_surface_unmap(struct wl_listener *listener, void *data)
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{
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struct diyac_layer_surface *layer = wl_container_of(listener, layer, unmap);
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struct wlr_layer_surface_v1 *layer_surface =
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layer->scene_layer_surface->layer_surface;
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if (layer_surface->output)
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{
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diyac_output_update_usable_area(layer_surface->output->data);
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}
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struct diyac_seat *seat = &layer->server->seat;
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if (seat->focused_layer == layer_surface) {
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diyac_seat_focus_layer(seat, NULL);
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}
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}
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static void layer_surface_map(struct wl_listener *listener, void *data)
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{
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struct diyac_layer_surface *layer = wl_container_of(listener, layer, map);
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struct wlr_output *wlr_output =
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layer->scene_layer_surface->layer_surface->output;
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if (wlr_output)
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{
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diyac_output_update_usable_area(wlr_output->data);
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}
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/*
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* Since moving to the wlroots scene-graph API, there is no need to
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* call wlr_surface_send_enter() from here since that will be done
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* automatically based on the position of the surface and outputs in
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* the scene. See wlr_scene_surface_create() documentation.
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*/
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process_keyboard_interactivity(layer);
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}
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static void layer_surface_node_destroy(struct wl_listener *listener, void *data)
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{
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struct diyac_layer_surface *layer =
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wl_container_of(listener, layer, node_destroy);
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/*
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* TODO: Determine if this layer is being used by an exclusive client.
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* If it is, try and find another layer owned by this client to pass
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* focus to.
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*/
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wl_list_remove(&layer->map.link);
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wl_list_remove(&layer->unmap.link);
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wl_list_remove(&layer->surface_commit.link);
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wl_list_remove(&layer->new_popup.link);
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wl_list_remove(&layer->output_destroy.link);
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wl_list_remove(&layer->node_destroy.link);
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free(layer);
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}
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static void layer_surface_output_destroy(struct wl_listener *listener, void *data)
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{
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struct diyac_layer_surface *layer =
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wl_container_of(listener, layer, output_destroy);
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layer->scene_layer_surface->layer_surface->output = NULL;
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wlr_layer_surface_v1_destroy(layer->scene_layer_surface->layer_surface);
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}
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static void
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popup_handle_destroy(struct wl_listener *listener, void *data)
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{
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struct diyac_popup *popup = wl_container_of(listener, popup, destroy);
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wl_list_remove(&popup->destroy.link);
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wl_list_remove(&popup->new_popup.link);
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/* Usually already removed unless there was no commit at all */
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if (popup->commit.notify)
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{
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wl_list_remove(&popup->commit.link);
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}
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free(popup);
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}
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static void popup_handle_commit(struct wl_listener *listener, void *data)
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{
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struct diyac_popup *popup =
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wl_container_of(listener, popup, commit);
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struct wlr_box popup_box ;
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wlr_xdg_surface_get_geometry(popup->wlr_popup->base, &popup_box);
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wlr_xdg_popup_unconstrain_from_box(popup->wlr_popup, &popup->output_toplevel_sx_box);
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if (!wlr_box_empty(&popup_box))
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//if (popup->wlr_popup->base->initial_commit)
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{
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/* Prevent getting called over and over again */
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wl_list_remove(&popup->commit.link);
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popup->commit.notify = NULL;
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}
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}
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/* This popup's parent is a layer popup */
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static void popup_handle_new_popup(struct wl_listener *listener, void *data)
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{
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struct diyac_popup *popup =
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wl_container_of(listener, popup, new_popup);
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struct wlr_xdg_popup *wlr_popup = data;
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struct diyac_popup *new_popup = create_layer_popup(wlr_popup,
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popup->scene_tree);
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new_popup->output_toplevel_sx_box = popup->output_toplevel_sx_box;
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}
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static struct diyac_popup *create_layer_popup(struct wlr_xdg_popup *wlr_popup, struct wlr_scene_tree *parent)
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{
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wlr_log(WLR_INFO,
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"create_layer_popup: popup create");
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struct diyac_popup *popup = calloc(1, sizeof(*popup));
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popup->wlr_popup = wlr_popup;
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popup->scene_tree =
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wlr_scene_xdg_surface_create(parent, wlr_popup->base);
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if (!popup->scene_tree)
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{
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free(popup);
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return NULL;
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}
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diyac_node_descriptor_create(&popup->scene_tree->node,
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DIYAC_NODE_LAYER_POPUP, popup);
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popup->destroy.notify = popup_handle_destroy;
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wl_signal_add(&wlr_popup->base->events.destroy, &popup->destroy);
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popup->new_popup.notify = popup_handle_new_popup;
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wl_signal_add(&wlr_popup->base->events.new_popup, &popup->new_popup);
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popup->commit.notify = popup_handle_commit;
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wl_signal_add(&wlr_popup->base->surface->events.commit, &popup->commit);
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return popup;
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}
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/*
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* We move popups from the bottom to the top layer so that they are
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* rendered above views.
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*/
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static void move_popup_to_top_layer(struct diyac_layer_surface *toplevel,
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struct diyac_popup *popup)
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{
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wlr_log(WLR_INFO,
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"move_popup_to_top_layer: popup notif");
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struct diyac_server *server = toplevel->server;
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struct wlr_output *wlr_output =
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toplevel->scene_layer_surface->layer_surface->output;
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struct diyac_output *output = (struct diyac_output *)wlr_output->data;
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struct wlr_box box = {0};
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wlr_output_layout_get_box(server->output_layout, wlr_output, &box);
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int lx = toplevel->scene_layer_surface->tree->node.x + box.x;
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int ly = toplevel->scene_layer_surface->tree->node.y + box.y;
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struct wlr_scene_node *node = &popup->scene_tree->node;
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wlr_scene_node_reparent(node, output->scenes.popup);
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/* FIXME: verify the whole tree should be repositioned */
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wlr_scene_node_set_position(&output->scenes.popup->node, lx, ly);
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}
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/* This popup's parent is a layer popup */
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static void layer_popup_new(struct wl_listener *listener, void *data)
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{
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wlr_log(WLR_INFO,
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"layer_popup_new: popup notif");
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struct diyac_layer_surface *toplevel =
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wl_container_of(listener, toplevel, new_popup);
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struct wlr_xdg_popup *wlr_popup = data;
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struct diyac_server *server = toplevel->server;
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struct wlr_scene_layer_surface_v1 *surface = toplevel->scene_layer_surface;
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struct diyac_output *output = surface->layer_surface->output->data;
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int lx, ly;
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wlr_scene_node_coords(&surface->tree->node, &lx, &ly);
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struct wlr_box output_box = {0};
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wlr_output_layout_get_box(server->output_layout,
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output->wlr_output, &output_box);
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/*
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* Output geometry expressed in the coordinate system of the toplevel
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* parent of popup. We store this struct the lab_layer_popup struct
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* to make it easier to unconstrain children when we move popups from
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* the bottom to the top layer.
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*/
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struct wlr_box output_toplevel_sx_box = {
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.x = output_box.x - lx,
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.y = output_box.y - ly,
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.width = output_box.width,
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.height = output_box.height,
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};
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struct diyac_popup *popup = create_layer_popup(wlr_popup, surface->tree);
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popup->output_toplevel_sx_box = output_toplevel_sx_box;
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if (surface->layer_surface->current.layer <= ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)
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{
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move_popup_to_top_layer(toplevel, popup);
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}
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}
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void diyac_new_layer_surface(struct wl_listener *listener, void *data)
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{
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struct diyac_server *server = wl_container_of(listener, server, new_layer_surface);
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struct wlr_layer_surface_v1 *layer_surface = data;
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if (!layer_surface->output)
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{
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struct wlr_output *output = wlr_output_layout_output_at(
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server->output_layout, server->seat.cursor->x,
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server->seat.cursor->y);
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if (!output)
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{
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wlr_log(WLR_INFO,
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"No output available to assign layer surface");
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wlr_layer_surface_v1_destroy(layer_surface);
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return;
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}
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layer_surface->output = output;
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}
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struct diyac_layer_surface *surface = calloc(1, sizeof(*surface));
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struct diyac_output *output = layer_surface->output->data;
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struct wlr_scene_tree *selected_layer =
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output->layer_tree[layer_surface->current.layer];
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surface->scene_layer_surface = wlr_scene_layer_surface_v1_create(
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selected_layer, layer_surface);
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if (!surface->scene_layer_surface)
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{
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wlr_layer_surface_v1_destroy(layer_surface);
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wlr_log(WLR_ERROR, "could not create layer surface");
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return;
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}
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diyac_node_descriptor_create(&surface->scene_layer_surface->tree->node,
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DIYAC_NODE_LAYER_SURFACE, surface);
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surface->server = server;
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surface->scene_layer_surface->layer_surface = layer_surface;
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surface->surface_commit.notify = layer_surface_commit;
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wl_signal_add(&layer_surface->surface->events.commit,
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&surface->surface_commit);
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surface->map.notify = layer_surface_map;
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wl_signal_add(&layer_surface->surface->events.map, &surface->map);
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surface->unmap.notify = layer_surface_unmap;
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wl_signal_add(&layer_surface->surface->events.unmap, &surface->unmap);
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surface->new_popup.notify = layer_popup_new;
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wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup);
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surface->output_destroy.notify = layer_surface_output_destroy;
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wl_signal_add(&layer_surface->output->events.destroy,
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&surface->output_destroy);
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surface->node_destroy.notify = layer_surface_node_destroy;
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wl_signal_add(&surface->scene_layer_surface->tree->node.events.destroy,
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&surface->node_destroy);
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/*
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* Temporarily set the layer's current state to pending so that
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* it can easily be arranged.
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*/
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struct wlr_layer_surface_v1_state old_state = layer_surface->current;
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layer_surface->current = layer_surface->pending;
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diyac_output_update_usable_area(output);
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layer_surface->current = old_state;
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}
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static void arrange_one_layer(const struct wlr_box *full_area, struct wlr_box *usable_area,
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struct wlr_scene_tree *tree, bool exclusive)
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{
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struct wlr_scene_node *node;
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wl_list_for_each(node, &tree->children, link)
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{
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struct diyac_layer_surface *surface = diyac_layer_surface_from_node(node);
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struct wlr_scene_layer_surface_v1 *scene = surface->scene_layer_surface;
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if (!!scene->layer_surface->current.exclusive_zone != exclusive)
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{
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continue;
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}
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wlr_scene_layer_surface_v1_configure(scene, full_area, usable_area);
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}
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}
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/*
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* To ensure outputs/views are left in a consistent state, this
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* function should be called ONLY from output_update_usable_area()
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* or output_update_all_usable_areas().
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*/
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void diyac_layers_arrange(struct diyac_output *output)
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{
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assert(output);
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struct wlr_box full_area = {0};
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wlr_output_effective_resolution(output->wlr_output,
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&full_area.width, &full_area.height);
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struct wlr_box usable_area = full_area;
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struct diyac_server *server = output->server;
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struct wlr_scene_output *scene_output =
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wlr_scene_get_scene_output(server->scene, output->wlr_output);
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if (!scene_output)
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{
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wlr_log(WLR_DEBUG, "no wlr_scene_output");
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return;
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}
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for (int i = LAYER_TREE_SZ - 1; i >= 0; i--)
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{
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struct wlr_scene_tree *layer = output->layer_tree[i];
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/*
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* Process exclusive-zone clients before non-exclusive-zone
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* clients, so that the latter give way to the former regardless
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* of the order in which they were launched.
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*
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* Also start calculating the usable_area for exclusive-zone
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* clients from the Overlay layer down to the Background layer
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* to ensure that higher layers have a higher preference for
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* placement.
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*
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* The 'exclusive' boolean also matches -1 which means that
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* the layershell client wants to use the full screen rather
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* than the usable area.
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*/
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arrange_one_layer(&full_area, &usable_area, layer, /* exclusive */ true);
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}
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for (size_t i = 0; i < LAYER_TREE_SZ; i++)
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{
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struct wlr_scene_tree *layer = output->layer_tree[i];
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arrange_one_layer(&full_area, &usable_area, layer, /* exclusive */ false);
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/* Set node position to account for output layout change */
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wlr_scene_node_set_position(&layer->node, scene_output->x, scene_output->y);
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}
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output->usable_area = usable_area;
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} |