diyac/view.c

477 lines
15 KiB
C

#define _POSIX_C_SOURCE 200112L
#include <wlr/util/log.h>
#include <assert.h>
#include "view.h"
#include "node.h"
#include "seat.h"
#include "output.h"
#include "cursor.h"
#define CONFIGURE_TIMEOUT_MS 150
static int handle_configure_timeout(void *data)
{
struct diyac_view *view = data;
assert(view->configuration_serial > 0);
assert(view->configuration_timeout);
wlr_log(WLR_INFO, "client (%s) did not respond to configure request "
"in %d ms",
view->xdg_toplevel->app_id, CONFIGURE_TIMEOUT_MS);
wl_event_source_remove(view->configuration_timeout);
view->configuration_serial = 0;
view->configuration_timeout = NULL;
diyac_view_sync_geo(view);
return 0; /* ignored per wl_event_loop docs */
}
static void diyac_view_configure(struct diyac_view *view, struct wlr_box geo)
{
view->pending_size = geo;
view->configuration_serial = wlr_xdg_toplevel_set_size(view->xdg_toplevel, geo.width, geo.height);
if (!view->configuration_timeout)
{
view->configuration_timeout = wl_event_loop_add_timer(view->server->wl_event_loop, handle_configure_timeout, view);
}
wl_event_source_timer_update(view->configuration_timeout, CONFIGURE_TIMEOUT_MS);
}
static void diyac_view_set_activated(struct diyac_view *view, bool activated)
{
struct diyac_server *server = view->server;
wlr_xdg_toplevel_set_activated(view->xdg_toplevel, activated);
if (view->toplevel.handle)
{
wlr_foreign_toplevel_handle_v1_set_activated(view->toplevel.handle, activated);
}
server->active_view = NULL;
if (activated)
{
diyac_seat_focus_surface(&server->seat, view->xdg_toplevel->base->surface);
server->active_view = view;
}
}
static void raise_to_front(struct diyac_view *view)
{
/* Move the toplevel to the front */
wlr_scene_node_raise_to_top(&view->scene_tree->node);
wl_list_remove(&view->link);
wl_list_insert(&view->server->views, &view->link);
/* Activate the new surface */
}
void diyac_focus_view(struct diyac_view *toplevel, bool raise)
{
/* Note: this function only deals with keyboard focus. */
if (toplevel == NULL)
{
return;
}
if (!toplevel->mapped)
{
// dont focus unmapped view
return;
}
struct wlr_surface *prev_surface = toplevel->server->seat.wlr_seat->keyboard_state.focused_surface;
if (prev_surface == toplevel->xdg_toplevel->base->surface)
{
// Don't re-focus an already focused surface.
wlr_log(WLR_DEBUG, "Don't re-focus an already focused surface");
return;
}
if (toplevel->server->active_view)
{
diyac_view_set_activated(toplevel->server->active_view, false);
}
raise_to_front(toplevel);
if (raise)
{
struct diyac_view **subview = NULL;
struct wl_array subviews;
wl_array_init(&subviews);
diyac_get_children_views(toplevel, &subviews);
wl_array_for_each(subview, &subviews)
{
raise_to_front(*subview);
}
wl_array_release(&subviews);
}
diyac_view_set_activated(toplevel, true);
// diyac_seat_focus_surface(&server->seat, toplevel->xdg_toplevel->base->surface);
/*if(toplevel->toplevel.handle)
{
wlr_foreign_toplevel_handle_v1_set_activated(toplevel->toplevel.handle, true);
}*/
}
struct diyac_view *diyac_view_at(
struct diyac_server *server, double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy)
{
struct diyac_node_descriptor *node_descriptor = diyac_node_at(server, lx, ly, surface, sx, sy);
if (!node_descriptor || node_descriptor->type != DIYAC_NODE_VIEW)
{
return NULL;
}
return node_descriptor->data;
}
void diyac_focus_topmost_view(struct diyac_server *server, bool raise)
{
struct diyac_view *view = diyac_topmost_focusable_view(server);
if (view)
{
if (raise)
{
struct diyac_view *root = diyac_get_root_view(view);
if (root)
{
diyac_focus_view(root, true);
return;
}
}
diyac_focus_view(view, false);
}
else
{
wlr_log(WLR_INFO, "No view found");
/*
* Defocus previous focused surface/view if no longer
* focusable (e.g. unmapped or on a different workspace).
*/
diyac_seat_focus_surface(&server->seat, NULL);
}
}
struct diyac_view *diyac_topmost_focusable_view(struct diyac_server *server)
{
struct wlr_surface *prev =
server->seat.wlr_seat->keyboard_state.focused_surface;
struct diyac_view *view;
struct wl_list *node_list;
struct wlr_scene_node *node;
node_list = &server->view_tree->children;
wl_list_for_each_reverse(node, node_list, link)
{
if (!node->data)
{
/* We found some non-view, most likely the region overlay */
continue;
}
view = diyac_view_from_node(node);
if (view->mapped /*&& view_is_focusable_from(view, prev)*/)
{
return view;
}
}
return NULL;
}
void diyac_arrange_all_views(struct diyac_server *server)
{
/*
* Adjust window positions/sizes. Skip views with no size since
* we can't do anything useful with them; they will presumably
* be initialized with valid positions/sizes later.
*
* We do not simply check view->mapped/been_mapped here because
* views can have maximized/fullscreen geometry applied while
* still unmapped. We do want to adjust the geometry of those
* views.
*/
struct diyac_view *view;
wl_list_for_each(view, &server->views, link)
{
diyac_view_update_geometry(view, false);
}
}
bool diyac_view_update_geometry(struct diyac_view *view, bool grabbed)
{
assert(view);
// if (wlr_output_layout_intersects(view->server->output_layout,
// view->output->wlr_output, &view->current))
//{
if (!view->mapped || !view->output)
{
wlr_xdg_surface_schedule_configure(view->xdg_toplevel->base);
return false;
}
struct diyac_view *root = diyac_get_root_view(view);
struct diyac_server *server = view->server;
struct wlr_box usable = {0};
if((root && root->state.fullscreen) || view->requested.fullscreen)
{
diyac_output_full_area(view->output, &usable);
}
else
{
diyac_output_usable_area(view->output, &usable);
}
// invalidate old state if change state
if (view->state.fullscreen && !view->requested.fullscreen)
{
wlr_xdg_toplevel_set_fullscreen(view->xdg_toplevel, false);
if (view->toplevel.handle)
{
wlr_foreign_toplevel_handle_v1_set_fullscreen(view->toplevel.handle, false);
}
wlr_scene_node_set_enabled(&view->output->scenes.top->node, true);
view->state.fullscreen = false;
view->pending_size = view->original;
}
if (view->state.maximized && !view->requested.maximized)
{
wlr_xdg_toplevel_set_maximized(view->xdg_toplevel, false);
if (view->toplevel.handle)
{
wlr_foreign_toplevel_handle_v1_set_maximized(view->toplevel.handle, false);
}
view->pending_size = view->original;
view->state.maximized = false;
}
bool updated = false;
if (view->requested.minimized)
{
// TODO implement minimize
return false;
}
else if (!view->state.fullscreen && view->requested.fullscreen)
{
wlr_xdg_toplevel_set_fullscreen(view->xdg_toplevel, true);
wlr_scene_node_set_enabled(&view->output->scenes.top->node, false);
if (view->toplevel.handle)
{
wlr_foreign_toplevel_handle_v1_set_fullscreen(view->toplevel.handle, true);
}
diyac_view_configure(view, usable);
updated = true;
}
else if (view->requested.maximized)
{
wlr_xdg_toplevel_set_maximized(view->xdg_toplevel, true);
if (view->toplevel.handle)
{
wlr_foreign_toplevel_handle_v1_set_maximized(view->toplevel.handle, true);
}
diyac_view_configure(view, usable);
updated = true;
}
else
{
// if (wlr_output_layout_intersects(view->server->output_layout,
// view->output->wlr_output, &view->current))
//{
/**Normal state, recalculate current geometry*/
struct wlr_box geometry = view->pending_size;
// Only adjust position only when not in fullscreen mode
if(!grabbed)
{
if (geometry.x > (usable.x + usable.width))
{
geometry.x = (usable.x + usable.width) - (geometry.width / 2);
}
if (geometry.y > (usable.y + usable.height))
{
geometry.y = (usable.y + usable.height) - (geometry.height / 2);
}
if (geometry.x < usable.x)
{
geometry.x = usable.x;
}
if (geometry.y < usable.y)
{
geometry.y = usable.y;
}
}
else
{
if (server->seat.cursor->x <= usable.x)
{
geometry.x = usable.x - server->grab_x;
}
if (server->seat.cursor->y <= usable.y)
{
geometry.y = usable.y;
}
if (server->seat.cursor->x >= usable.x + usable.width)
{
geometry.x = usable.x + usable.width - server->grab_x;
}
if (server->seat.cursor->y >= usable.y + usable.height)
{
geometry.y = usable.y + usable.height - server->grab_y;
}
}
if (!wlr_box_equal(&geometry, &view->original) || !view->requested.maximized)
{
wlr_log(WLR_DEBUG, "diyac_view_update_geometry: updating geometry: %d %d %d %d", geometry.x, geometry.y, geometry.width, geometry.height);
// wlr_scene_node_set_position(&view->scene_tree->node, geometry.x, geometry.y);
// wlr_xdg_toplevel_set_size(view->xdg_toplevel, geometry.width, geometry.height);
diyac_view_configure(view, geometry);
updated = true;
}
}
view->state = view->requested;
return updated;
}
void diyac_get_children_views(struct diyac_view *view, struct wl_array *children)
{
struct diyac_view *child;
wl_list_for_each_reverse(child, &view->server->views, link)
{
if (child == view)
{
continue;
}
if (!child->mapped /*&& !view->minimized*/)
{
continue;
}
if (diyac_get_root_view(child) != view)
{
continue;
}
struct diyac_view **item = wl_array_add(children, sizeof(*item));
*item = child;
}
}
struct diyac_view *diyac_get_root_view(struct diyac_view *view)
{
struct wlr_xdg_toplevel *toplevel = view->xdg_toplevel;
while (toplevel->parent)
{
toplevel = toplevel->parent;
}
return toplevel->base->data;
}
struct wlr_box diyac_view_get_geometry(struct diyac_view *view)
{
struct wlr_box box;
if (view->state.fullscreen && view->output)
{
wlr_output_layout_get_box(view->server->output_layout, view->output->wlr_output, &box);
return box;
}
if (view->state.maximized && view->output)
{
return view->output->usable_area;
}
return view->original;
}
void diyac_view_set_maximize(struct diyac_view *view, bool activated)
{
view->requested.maximized = activated;
diyac_reset_cursor_mode(view->server);
diyac_view_update_geometry(view, false);
}
void diyac_view_set_fullscreen(struct diyac_view *view, bool activated)
{
view->requested.fullscreen = activated;
/**
* TODO: use client specific output for fullscreen
* toplevel->xdg_toplevel->requested.fullscreen_output
*/
diyac_reset_cursor_mode(view->server);
diyac_view_update_geometry(view, false);
}
void diyac_view_set_mimimize(struct diyac_view *view, bool activated)
{
// view->requested.minimized = activated;
// TODO implement minimize
wlr_xdg_surface_schedule_configure(view->xdg_toplevel->base);
}
void diyac_view_update_title(struct diyac_view *view)
{
struct wlr_xdg_toplevel *xdg_toplevel = view->xdg_toplevel;
if (!xdg_toplevel)
{
return;
}
const char *title = xdg_toplevel->title;
wlr_log(WLR_INFO, "diyac_view_update_title: %s", title ? title : "");
if (!view->toplevel.handle || !title)
{
return;
}
wlr_foreign_toplevel_handle_v1_set_title(view->toplevel.handle, title);
}
void diyac_view_update_app_id(struct diyac_view *view)
{
struct wlr_xdg_toplevel *xdg_toplevel = view->xdg_toplevel;
if (!xdg_toplevel)
{
return;
}
const char *appid = xdg_toplevel->app_id;
wlr_log(WLR_INFO, "diyac_view_update_app_id: %s", appid ? appid : "");
if (!view->toplevel.handle || !appid)
{
return;
}
wlr_foreign_toplevel_handle_v1_set_app_id(view->toplevel.handle, appid);
}
void diyac_view_sync_geo(struct diyac_view *view)
{
struct wlr_box size;
int current_x, current_y, next_x, next_y;
if(!view->mapped)
{
return;
}
wlr_scene_node_coords(&view->scene_tree->node, &current_x, &current_y);
wlr_xdg_surface_get_geometry(view->xdg_surface, &size);
if (!view->state.fullscreen && !view->state.maximized)
{
if ((view->server->resize_edges & WLR_EDGE_LEFT) || (
(view->original.x != view->pending_size.x) &&
(view->original.x + view->original.width == view->pending_size.x + view->pending_size.width)))
{
view->original.x = view->pending_size.x + view->pending_size.width - size.width;
}
else
{
view->original.x = view->pending_size.x;
}
if ((view->server->resize_edges & WLR_EDGE_TOP) || (
(view->original.y != view->pending_size.y) &&
(view->original.y + view->original.height == view->pending_size.y + view->pending_size.height)))
{
view->original.y = view->pending_size.y + view->pending_size.height - size.height;
}
else
{
view->original.y = view->pending_size.y;
}
view->original.width = size.width;
view->original.height = size.height;
next_x = view->original.x;
next_y = view->original.y;
view->pending_size = view->original;
}
else
{
next_x = view->pending_size.x;
next_y = view->pending_size.y;
}
if(current_x != next_x || current_y != next_y)
{
//wlr_log(WLR_INFO, "update fullscreen position [%d,%d] VS pending [%d,%d]",
// current_x, current_y, next_x, next_y);
wlr_scene_node_set_position(&view->scene_tree->node, next_x, next_y);
}
}