#ifndef DIYAC_VIEW_H #define DIYAC_VIEW_H #include "diyac.h" #define diyac_view_state_equal(a,b) ((a.fullscreen == b.fullscreen) \ && (a.maximized == b.maximized) \ && (a.minimized == b.minimized)) void diyac_focus_view(struct diyac_view *toplevel, bool raise); struct diyac_view *diyac_view_at( struct diyac_server *server, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy); void diyac_focus_topmost_view(struct diyac_server *server, bool raise); struct diyac_view * diyac_topmost_focusable_view(struct diyac_server *server); bool diyac_view_update_geometry(struct diyac_view *view, bool grabbed); void diyac_arrange_all_views(struct diyac_server *server); struct diyac_view *diyac_get_root_view(struct diyac_view *view); void diyac_get_children_views(struct diyac_view *view, struct wl_array *children); struct wlr_box diyac_view_get_geometry(struct diyac_view *view); void diyac_view_set_maximize(struct diyac_view * view, bool activated); void diyac_view_set_fullscreen(struct diyac_view * view, bool activated); void diyac_view_set_mimimize(struct diyac_view * view, bool activated); void diyac_view_update_title(struct diyac_view * view); void diyac_view_update_app_id(struct diyac_view * view); #endif