#define _POSIX_C_SOURCE 200112L #include #include #include "cursor.h" #include "view.h" #include "seat.h" #include "node.h" void diyac_cursor_focus(struct diyac_server *server) { double sx, sy; struct wlr_surface *surface = NULL; struct diyac_node_descriptor *desc = diyac_node_at(server, server->seat.cursor->x, server->seat.cursor->y, &surface, &sx, &sy); struct diyac_layer_surface *layer; struct diyac_view *root = NULL; if (!desc) { return; } /* Focus that client if the button was _pressed_ */ switch (desc->type) { case DIYAC_NODE_VIEW: diyac_focus_view(desc->data, true); /* root = diyac_get_root_view(desc->data); if (root) { diyac_focus_view(root, true); } else { diyac_focus_view(desc->data, true); } */ break; case DIYAC_NODE_LAYER_SURFACE: layer = desc->data; assert(layer); assert(layer->scene_layer_surface); diyac_seat_focus_layer(&server->seat, layer->scene_layer_surface->layer_surface); break; default: break; } } void diyac_reset_cursor_mode(struct diyac_server *server) { /* Reset the cursor mode to passthrough. */ server->seat.cursor_mode = DIYAC_CURSOR_PASSTHROUGH; server->grabbed_view = NULL; } static void process_cursor_move(struct diyac_server *server, uint32_t time) { struct diyac_view *toplevel = server->grabbed_view; /* Move the grabbed toplevel to the new position. */ if (toplevel->state.fullscreen) { return; } if (toplevel->state.maximized) { toplevel->requested.maximized = false; // move the windows to cursor server->grab_x = toplevel->original.width * server->grab_x / toplevel->output->usable_area.width; } toplevel->original.y = server->seat.cursor->y - server->grab_y; toplevel->original.x = server->seat.cursor->x - server->grab_x; diyac_view_update_geometry(toplevel, true); /* wlr_scene_node_set_position(&toplevel->scene_tree->node, toplevel->current.x , toplevel->current.y); */ } static void process_cursor_resize(struct diyac_server *server, uint32_t time) { /* * Resizing the grabbed toplevel can be a little bit complicated, because we * could be resizing from any corner or edge. This not only resizes the * toplevel on one or two axes, but can also move the toplevel if you resize * from the top or left edges (or top-left corner). * * Note that some shortcuts are taken here. In a more fleshed-out * compositor, you'd wait for the client to prepare a buffer at the new * size, then commit any movement that was prepared. */ struct diyac_view *toplevel = server->grabbed_view; if(toplevel->state.fullscreen) { return; } double border_x = server->seat.cursor->x - server->grab_x; double border_y = server->seat.cursor->y - server->grab_y; int new_left = server->grab_geobox.x; int new_right = server->grab_geobox.x + server->grab_geobox.width; int new_top = server->grab_geobox.y; int new_bottom = server->grab_geobox.y + server->grab_geobox.height; if (server->resize_edges & WLR_EDGE_TOP) { new_top = border_y; if (new_top >= new_bottom) { new_top = new_bottom - 1; } } else if (server->resize_edges & WLR_EDGE_BOTTOM) { new_bottom = border_y; if (new_bottom <= new_top) { new_bottom = new_top + 1; } } if (server->resize_edges & WLR_EDGE_LEFT) { new_left = border_x; if (new_left >= new_right) { new_left = new_right - 1; } } else if (server->resize_edges & WLR_EDGE_RIGHT) { new_right = border_x; if (new_right <= new_left) { new_right = new_left + 1; } } struct wlr_box geo_box; wlr_xdg_surface_get_geometry(toplevel->xdg_toplevel->base, &geo_box); toplevel->original.x = new_left - geo_box.x; toplevel->original.y = new_top - geo_box.y; int new_width = new_right - new_left; int new_height = new_bottom - new_top; toplevel->original.width = new_width; toplevel->original.height = new_height; toplevel->requested.maximized = false; diyac_view_update_geometry(toplevel, false); /* wlr_scene_node_set_position(&toplevel->scene_tree->node, toplevel->current.x, toplevel->current.y); wlr_xdg_toplevel_set_size(toplevel->xdg_toplevel, new_width, new_height); */ } static void process_cursor_motion(struct diyac_server *server, uint32_t time) { /* If the mode is non-passthrough, delegate to those functions. */ if (server->seat.cursor_mode == DIYAC_CURSOR_MOVE) { process_cursor_move(server, time); return; } else if (server->seat.cursor_mode == DIYAC_CURSOR_RESIZE) { process_cursor_resize(server, time); return; } /* Otherwise, find the toplevel under the pointer and send the event along. */ double sx, sy; struct wlr_seat *seat = server->seat.wlr_seat; struct wlr_surface *surface = NULL; struct diyac_node_descriptor *desc = diyac_node_at(server, server->seat.cursor->x, server->seat.cursor->y, &surface, &sx, &sy); if (!desc) { /* If there's no toplevel under the cursor, set the cursor image to a * default. This is what makes the cursor image appear when you move it * around the screen, not over any toplevels. */ wlr_cursor_set_xcursor(server->seat.cursor, server->seat.cursor_mgr, "default"); } if (surface) { /* * Send pointer enter and motion events. * * The enter event gives the surface "pointer focus", which is distinct * from keyboard focus. You get pointer focus by moving the pointer over * a window. * * Note that wlroots will avoid sending duplicate enter/motion events if * the surface has already has pointer focus or if the client is already * aware of the coordinates passed. */ wlr_seat_pointer_notify_enter(seat, surface, sx, sy); wlr_seat_pointer_notify_motion(seat, time, sx, sy); } else { /* Clear pointer focus so future button events and such are not sent to * the last client to have the cursor over it. */ wlr_seat_pointer_clear_focus(seat); } } static void server_cursor_motion(struct wl_listener *listener, void *data) { /* This event is forwarded by the cursor when a pointer emits a _relative_ * pointer motion event (i.e. a delta) */ struct diyac_seat *seat = wl_container_of(listener, seat, cursor_motion); struct wlr_pointer_motion_event *event = data; /* The cursor doesn't move unless we tell it to. The cursor automatically * handles constraining the motion to the output layout, as well as any * special configuration applied for the specific input device which * generated the event. You can pass NULL for the device if you want to move * the cursor around without any input. */ wlr_cursor_move(seat->cursor, &event->pointer->base, event->delta_x, event->delta_y); process_cursor_motion(seat->server, event->time_msec); } static void server_cursor_motion_absolute( struct wl_listener *listener, void *data) { /* This event is forwarded by the cursor when a pointer emits an _absolute_ * motion event, from 0..1 on each axis. This happens, for example, when * wlroots is running under a Wayland window rather than KMS+DRM, and you * move the mouse over the window. You could enter the window from any edge, * so we have to warp the mouse there. There is also some hardware which * emits these events. */ struct diyac_seat *seat = wl_container_of(listener, seat, cursor_motion_absolute); struct wlr_pointer_motion_absolute_event *event = data; wlr_cursor_warp_absolute(seat->cursor, &event->pointer->base, event->x, event->y); process_cursor_motion(seat->server, event->time_msec); } static void server_cursor_button(struct wl_listener *listener, void *data) { /* This event is forwarded by the cursor when a pointer emits a button * event. */ struct diyac_seat *seat = wl_container_of(listener, seat, cursor_button); struct wlr_pointer_button_event *event = data; /* Notify the client with pointer focus that a button press has occurred */ wlr_seat_pointer_notify_button(seat->wlr_seat, event->time_msec, event->button, event->state); if (event->state == WLR_BUTTON_RELEASED) { /* If you released any buttons, we exit interactive move/resize mode. */ diyac_reset_cursor_mode(seat->server); } else { diyac_cursor_focus(seat->server); } } static void server_cursor_axis(struct wl_listener *listener, void *data) { /* This event is forwarded by the cursor when a pointer emits an axis event, * for example when you move the scroll wheel. */ struct diyac_seat *seat = wl_container_of(listener, seat, cursor_axis); struct wlr_pointer_axis_event *event = data; /* Notify the client with pointer focus of the axis event. */ wlr_seat_pointer_notify_axis(seat->wlr_seat, event->time_msec, event->orientation, event->delta, event->delta_discrete, event->source); } static void server_cursor_frame(struct wl_listener *listener, void *data) { /* This event is forwarded by the cursor when a pointer emits an frame * event. Frame events are sent after regular pointer events to group * multiple events together. For instance, two axis events may happen at the * same time, in which case a frame event won't be sent in between. */ struct diyac_seat *seat = wl_container_of(listener, seat, cursor_frame); /* Notify the client with pointer focus of the frame event. */ wlr_seat_pointer_notify_frame(seat->wlr_seat); } void diyac_init_cursor_manager(struct diyac_server *server) { /* * Creates a cursor, which is a wlroots utility for tracking the cursor * image shown on screen. */ server->seat.cursor = wlr_cursor_create(); wlr_cursor_attach_output_layout(server->seat.cursor, server->output_layout); /* Creates an xcursor manager, another wlroots utility which loads up * Xcursor themes to source cursor images from and makes sure that cursor * images are available at all scale factors on the screen (necessary for * HiDPI support). */ server->seat.cursor_mgr = wlr_xcursor_manager_create(NULL, 24); /* * wlr_cursor *only* displays an image on screen. It does not move around * when the pointer moves. However, we can attach input devices to it, and * it will generate aggregate events for all of them. In these events, we * can choose how we want to process them, forwarding them to clients and * moving the cursor around. More detail on this process is described in * https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html. * * And more comments are sprinkled throughout the notify functions above. */ server->seat.cursor_mode = DIYAC_CURSOR_PASSTHROUGH; server->seat.cursor_motion.notify = server_cursor_motion; wl_signal_add(&server->seat.cursor->events.motion, &server->seat.cursor_motion); server->seat.cursor_motion_absolute.notify = server_cursor_motion_absolute; wl_signal_add(&server->seat.cursor->events.motion_absolute, &server->seat.cursor_motion_absolute); server->seat.cursor_button.notify = server_cursor_button; wl_signal_add(&server->seat.cursor->events.button, &server->seat.cursor_button); server->seat.cursor_axis.notify = server_cursor_axis; wl_signal_add(&server->seat.cursor->events.axis, &server->seat.cursor_axis); server->seat.cursor_frame.notify = server_cursor_frame; wl_signal_add(&server->seat.cursor->events.frame, &server->seat.cursor_frame); }