#define _POSIX_C_SOURCE 200112L #include #include #include "node.h" static void destroy_notify(struct wl_listener *listener, void *data) { struct diyac_node_descriptor *node_descriptor = wl_container_of(listener, node_descriptor, destroy); wl_list_remove(&node_descriptor->destroy.link); free(node_descriptor); } void diyac_node_descriptor_create(struct wlr_scene_node *scene_node, enum diyac_node_descriptor_type type, void *data) { struct diyac_node_descriptor *node_descriptor = calloc(1, sizeof(*node_descriptor)); node_descriptor->type = type; node_descriptor->data = data; node_descriptor->destroy.notify = destroy_notify; wl_signal_add(&scene_node->events.destroy, &node_descriptor->destroy); scene_node->data = node_descriptor; } struct diyac_layer_surface *diyac_layer_surface_from_node(struct wlr_scene_node *wlr_scene_node) { assert(wlr_scene_node->data); struct diyac_node_descriptor *node_descriptor = wlr_scene_node->data; assert(node_descriptor->type == DIYAC_NODE_LAYER_SURFACE); return (struct diyac_layer_surface *)node_descriptor->data; } struct diyac_view *diyac_view_from_node(struct wlr_scene_node *wlr_scene_node) { assert(wlr_scene_node->data); struct diyac_node_descriptor *node_descriptor = wlr_scene_node->data; assert(node_descriptor->type == DIYAC_NODE_VIEW || node_descriptor->type == DIYAC_NODE_XDG_POPUP); return (struct diyac_view *)node_descriptor->data; } struct diyac_node_descriptor * diyac_node_at(struct diyac_server* server, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy) { /* This returns the topmost node in the scene at the given layout coords. * We only care about surface nodes as we are specifically looking for a * surface in the surface tree of a diyac_view. */ struct wlr_scene_node *node = wlr_scene_node_at( &server->scene->tree.node, lx, ly, sx, sy); if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER) { return NULL; } struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(scene_buffer); if (!scene_surface) { return NULL; } *surface = scene_surface->surface; /* Find the node corresponding to the diyac_view at the root of this * surface tree, it is the only one for which we set the data field. */ struct wlr_scene_tree *tree = node->parent; while (tree != NULL && tree->node.data == NULL) { tree = tree->node.parent; } return tree->node.data; }