improve xdg + layer shell support
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30
node.c
30
node.c
@ -34,4 +34,34 @@ struct diyac_view *diyac_view_from_node(struct wlr_scene_node *wlr_scene_node)
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struct diyac_node_descriptor *node_descriptor = wlr_scene_node->data;
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assert(node_descriptor->type == DIYAC_NODE_VIEW || node_descriptor->type == DIYAC_NODE_XDG_POPUP);
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return (struct diyac_view *)node_descriptor->data;
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}
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struct diyac_node_descriptor * diyac_node_at(struct diyac_server* server, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy)
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{
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/* This returns the topmost node in the scene at the given layout coords.
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* We only care about surface nodes as we are specifically looking for a
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* surface in the surface tree of a diyac_view. */
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struct wlr_scene_node *node = wlr_scene_node_at(
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&server->scene->tree.node, lx, ly, sx, sy);
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if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER)
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{
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return NULL;
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}
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_try_from_buffer(scene_buffer);
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if (!scene_surface)
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{
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return NULL;
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}
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*surface = scene_surface->surface;
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/* Find the node corresponding to the diyac_view at the root of this
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* surface tree, it is the only one for which we set the data field. */
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struct wlr_scene_tree *tree = node->parent;
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while (tree != NULL && tree->node.data == NULL)
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{
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tree = tree->node.parent;
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}
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return tree->node.data;
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}
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