Files
clapper/clapper_src/app.js
Rafostar f5db250486 Load media after player is drawn
Loading file too early might lead to Xorg related crash. We must first make sure the player widget is fully drawn, before we start drawing video frames.
2020-09-06 12:18:37 +02:00

423 lines
12 KiB
JavaScript

const { Gdk, GLib, GObject, Gtk, GstPlayer } = imports.gi;
const Debug = imports.clapper_src.debug;
const { Interface } = imports.clapper_src.interface;
const { Player } = imports.clapper_src.player;
const { Window } = imports.clapper_src.window;
const APP_NAME = 'Clapper';
const APP_ID = `com.github.rafostar.${APP_NAME}`;
let { debug } = Debug;
var App = GObject.registerClass({
Signals: {
'ready': {
param_types: [GObject.TYPE_BOOLEAN]
},
}
}, class ClapperApp extends Gtk.Application
{
_init(opts)
{
GLib.set_prgname(APP_NAME);
super._init({
application_id: APP_ID
});
let defaults = {
playlist: [],
};
Object.assign(this, defaults, opts);
this.cssProvider = new Gtk.CssProvider();
this.cssProvider.load_from_path(
`${pkg.datadir}/${pkg.name}/css/styles.css`
);
this.window = null;
this.interface = null;
this.player = null;
this.dragStartReady = false;
this.connect('startup', this._buildUI.bind(this));
this.connect('activate', this._openWindow.bind(this));
}
run(arr)
{
arr = arr || [];
super.run(arr);
}
setHideCursorTimeout()
{
if(this.hideCursorTimeout)
GLib.source_remove(this.hideCursorTimeout);
this.hideCursorTimeout = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 1, () => {
this.hideCursorTimeout = null;
if(this.isCursorInPlayer)
this.playerWindow.set_cursor(this.blankCursor);
return GLib.SOURCE_REMOVE;
});
}
setHideControlsTimeout()
{
if(this.hideControlsTimeout)
GLib.source_remove(this.hideControlsTimeout);
this.hideControlsTimeout = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 3, () => {
this.hideControlsTimeout = null;
if(this.window.isFullscreen)
this.interface.revealControls(false);
return GLib.SOURCE_REMOVE;
});
}
_buildUI()
{
this.window = new Window(this, APP_NAME);
this.windowRealizeSignal = this.window.connect(
'realize', this._onWindowRealize.bind(this)
);
this.window.connect(
'key-press-event', this._onWindowKeyPressEvent.bind(this)
);
this.window.connect(
'fullscreen-changed', this._onWindowFullscreenChanged.bind(this)
);
this.interface = new Interface();
this.interface.controls.toggleFullscreenButton.connect(
'clicked', this._onInterfaceToggleFullscreenClicked.bind(this)
);
this.window.add(this.interface);
}
_openWindow()
{
this.window.show_all();
}
_onWindowRealize()
{
this.window.disconnect(this.windowRealizeSignal);
Gtk.StyleContext.add_provider_for_screen(
Gdk.Screen.get_default(),
this.cssProvider,
Gtk.STYLE_PROVIDER_PRIORITY_APPLICATION
);
this.player = new Player();
this.player.widget.add_events(
Gdk.EventMask.SCROLL_MASK
| Gdk.EventMask.ENTER_NOTIFY_MASK
| Gdk.EventMask.LEAVE_NOTIFY_MASK
);
this.interface.addPlayer(this.player);
this.player.connect('warning', this._onPlayerWarning.bind(this));
this.player.connect('error', this._onPlayerError.bind(this));
this.player.connect('state-changed', this._onPlayerStateChanged.bind(this));
this.player.widget.connect(
'button-press-event', this._onPlayerButtonPressEvent.bind(this)
);
this.player.widget.connect(
'scroll-event', this._onPlayerScrollEvent.bind(this)
);
this.player.widget.connect(
'enter-notify-event', this._onPlayerEnterNotifyEvent.bind(this)
);
this.player.widget.connect(
'leave-notify-event', this._onPlayerLeaveNotifyEvent.bind(this)
);
this.player.widget.connect(
'motion-notify-event', this._onPlayerMotionNotifyEvent.bind(this)
);
this.playerRealizeSignal = this.player.widget.connect(
'realize', this._onPlayerRealize.bind(this)
);
this.playerDrawSignal = this.player.widget.connect(
'draw', this._onPlayerDraw.bind(this)
);
this.player.widget.show();
}
_onWindowFullscreenChanged(window, isFullscreen)
{
// when changing fullscreen pango layout of popup is lost
// and we need to re-add marks to the new layout
this.interface.controls.setVolumeMarks(false);
this.interface.controls.toggleFullscreenButton.image = (isFullscreen)
? this.interface.controls.unfullscreenImage
: this.interface.controls.fullscreenImage;
if(isFullscreen) {
this.interface.showControls(true);
this.setHideControlsTimeout();
}
this.interface.setControlsOnVideo(isFullscreen);
this.interface.controls.setVolumeMarks(true);
this.interface.controls.fullscreenMode = isFullscreen;
}
_onWindowKeyPressEvent(self, event)
{
let [res, key] = event.get_keyval();
if(!res) return;
//let keyName = Gdk.keyval_name(key);
let bool = false;
switch(key) {
case Gdk.KEY_space:
case Gdk.KEY_Return:
this.player.toggle_play();
break;
case Gdk.KEY_Right:
bool = true;
case Gdk.KEY_Left:
// disabled due to missing "seek on drop" support
//this._handleScaleIncrement('position', 'Scale', bool);
break;
case Gdk.KEY_Up:
bool = true;
case Gdk.KEY_Down:
this._handleScaleIncrement('volume', 'Button', bool);
break;
case Gdk.KEY_F11:
this.window.toggleFullscreen();
break;
case Gdk.KEY_Escape:
if(this.window.isFullscreen)
this.window.unfullscreen();
break;
case Gdk.KEY_q:
case Gdk.KEY_Q:
this.quit();
break;
default:
break;
}
}
_onInterfaceToggleFullscreenClicked()
{
// we need some way to refresh toggle fullscreen button on click
// otherwise it does not lose the hover effect after window transition
// for now hide->transition->show does the job done
this.interface.controls.toggleFullscreenButton.hide();
this.window.toggleFullscreen();
this.interface.controls.toggleFullscreenButton.show();
}
_onPlayerRealize()
{
this.player.widget.disconnect(this.playerRealizeSignal);
this.player.renderer.expose();
let display = this.player.widget.get_display();
this.defaultCursor = Gdk.Cursor.new_from_name(
display, 'default'
);
this.blankCursor = Gdk.Cursor.new_for_display(
display, Gdk.CursorType.BLANK_CURSOR
);
this.playerWindow = this.player.widget.get_window();
this.setHideCursorTimeout();
}
_onPlayerDraw(self, data)
{
this.player.widget.disconnect(this.playerDrawSignal);
this.emit('ready', true);
if(!this.playlist.length)
return;
this.player.set_uri(this.playlist[0]);
}
_onPlayerStateChanged(self, state)
{
if(state === GstPlayer.PlayerState.BUFFERING)
return;
let flags = Gtk.ApplicationInhibitFlags.SUSPEND
| Gtk.ApplicationInhibitFlags.IDLE;
if(state === GstPlayer.PlayerState.PLAYING) {
if(this.inhibitCookie)
return;
this.inhibitCookie = this.inhibit(
this.window,
flags,
'video is playing'
);
}
else {
if(!this.inhibitCookie)
return;
this.uninhibit(this.inhibitCookie);
this.inhibitCookie = null;
}
debug('set prevent suspend to: ' + this.is_inhibited(flags));
}
_onPlayerButtonPressEvent(self, event)
{
let [res, button] = event.get_button();
if(!res) return;
this.dragStartReady = false;
switch(button) {
case Gdk.BUTTON_PRIMARY:
this._handlePrimaryButtonPress(event, button);
break;
case Gdk.BUTTON_SECONDARY:
if(event.get_event_type() !== Gdk.EventType.DOUBLE_BUTTON_PRESS)
this.player.toggle_play();
break;
default:
break;
}
}
_handlePrimaryButtonPress(event, button)
{
let eventType = event.get_event_type();
switch(eventType) {
case Gdk.EventType.BUTTON_PRESS:
let [res, x, y] = event.get_root_coords();
if(!res)
break;
this.dragStartX = x;
this.dragStartY = y;
this.dragStartReady = true;
break;
case Gdk.EventType.DOUBLE_BUTTON_PRESS:
this.window.toggleFullscreen();
break;
default:
break;
}
}
_onPlayerScrollEvent(self, event)
{
let [res, direction] = event.get_scroll_direction();
if(!res) return;
let type = 'volume';
let item = 'Button';
switch(direction) {
case Gdk.ScrollDirection.RIGHT:
case Gdk.ScrollDirection.LEFT:
type = 'position';
item = 'Scale';
case Gdk.ScrollDirection.UP:
case Gdk.ScrollDirection.DOWN:
let isUp = (
direction === Gdk.ScrollDirection.UP
|| direction === Gdk.ScrollDirection.RIGHT
);
this._handleScaleIncrement(type, item, isUp);
break;
default:
break;
}
}
_handleScaleIncrement(type, item, isUp)
{
let value = this.interface.controls[`${type}${item}`].get_value();
let maxValue = this.interface.controls[`${type}Adjustment`].get_upper();
let increment = this.interface.controls[`${type}Adjustment`].get_page_increment();
value += (isUp) ? increment : -increment;
value = (value < 0)
? 0
: (value > maxValue)
? maxValue
: value;
this.interface.controls[`${type}${item}`].set_value(value);
}
_onPlayerEnterNotifyEvent(self, event)
{
this.isCursorInPlayer = true;
}
_onPlayerLeaveNotifyEvent(self, event)
{
this.isCursorInPlayer = false;
}
_onPlayerMotionNotifyEvent(self, event)
{
this.playerWindow.set_cursor(this.defaultCursor);
this.setHideCursorTimeout();
if(this.window.isFullscreen) {
this.setHideControlsTimeout();
this.interface.revealControls(true);
}
else if(this.hideControlsTimeout) {
GLib.source_remove(this.hideControlsTimeout);
this.hideControlsTimeout = null;
}
if(!this.dragStartReady || this.window.isFullscreen)
return;
let [res, x, y] = event.get_root_coords();
if(!res) return;
let startDrag = this.player.widget.drag_check_threshold(
this.dragStartX, this.dragStartY, x, y
);
if(!startDrag) return;
this.dragStartReady = false;
let timestamp = event.get_time();
this.window.begin_move_drag(
Gdk.BUTTON_PRIMARY,
this.dragStartX,
this.dragStartY,
timestamp
);
}
_onPlayerWarning(self, error)
{
debug(error.message, 'LEVEL_WARNING');
}
_onPlayerError(self, error)
{
debug(error);
}
});