mirror of
https://github.com/Rafostar/clapper.git
synced 2025-08-30 16:02:00 +02:00
Create volume button with popover instead of using GTK provided volume button. Creating new button with only needed elements is more efficient then removing unneeded items from pre-made volume button. This should also increase performance a little when changing volume, because now we generate new icon only when a change is needed. In pre-made button icon is regenerated on each volume change.
345 lines
11 KiB
JavaScript
345 lines
11 KiB
JavaScript
const { GObject, Gtk, Gst, GstPlayer } = imports.gi;
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const { Controls } = imports.clapper_src.controls;
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const Debug = imports.clapper_src.debug;
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let { debug } = Debug;
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var Interface = GObject.registerClass(
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class ClapperInterface extends Gtk.Grid
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{
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_init(opts)
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{
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Debug.gstVersionCheck();
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super._init();
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let defaults = {
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seekOnDrop: true
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};
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Object.assign(this, defaults, opts);
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this.controlsInVideo = false;
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this.lastVolumeValue = null;
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this.lastPositionValue = 0;
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this.needsTracksUpdate = true;
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this.revealTime = 800;
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this.overlay = new Gtk.Overlay();
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this.controls = new Controls();
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this.revealer = new Gtk.Revealer({
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transition_duration: this.revealTime,
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transition_type: Gtk.RevealerTransitionType.SLIDE_UP,
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valign: Gtk.Align.END,
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});
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this.revealerBox = new Gtk.Box();
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let revealerContext = this.revealerBox.get_style_context();
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revealerContext.add_class('osd');
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this.revealer.add(this.revealerBox);
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this.attach(this.overlay, 0, 0, 1, 1);
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this.attach(this.controls, 0, 1, 1, 1);
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}
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addPlayer(player)
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{
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this._player = player;
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this._player.widget.expand = true;
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this._player.connect('state-changed', this._onPlayerStateChanged.bind(this));
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this._player.connect('volume-changed', this._onPlayerVolumeChanged.bind(this));
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this._player.connect('duration-changed', this._onPlayerDurationChanged.bind(this));
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this._player.connect('position-updated', this._onPlayerPositionUpdated.bind(this));
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this.controls.togglePlayButton.connect(
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'clicked', this._onControlsTogglePlayClicked.bind(this)
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);
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this.controls.positionScale.connect(
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'value-changed', this._onControlsPositionChanged.bind(this)
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);
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this.controls.volumeScale.connect(
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'value-changed', this._onControlsVolumeChanged.bind(this)
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);
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this.controls.connect(
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'position-seeking-changed', this._onPositionSeekingChanged.bind(this)
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);
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this.controls.connect(
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'track-change-requested', this._onTrackChangeRequested.bind(this)
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);
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this.overlay.add(this._player.widget);
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}
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revealControls(isReveal)
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{
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this.revealer.set_transition_duration(this.revealTime);
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this.revealer.set_transition_type(Gtk.RevealerTransitionType.SLIDE_UP);
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this.revealer.set_reveal_child(isReveal);
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}
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showControls(isShow)
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{
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this.revealer.set_transition_duration(0);
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this.revealer.set_transition_type(Gtk.RevealerTransitionType.NONE);
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this.revealer.set_reveal_child(isShow);
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}
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setControlsOnVideo(isOnVideo)
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{
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if(isOnVideo && !this.controlsInVideo) {
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this.remove(this.controls);
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this.overlay.add_overlay(this.revealer);
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this.revealerBox.pack_start(this.controls, false, true, 0);
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this.revealer.show();
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this.revealerBox.show();
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}
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else if(!isOnVideo && this.controlsInVideo) {
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this.revealerBox.remove(this.controls);
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this.overlay.remove(this.revealer);
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this.attach(this.controls, 0, 1, 1, 1);
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this.controls.show();
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}
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this.controlsInVideo = isOnVideo;
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debug(`placed controls in overlay: ${isOnVideo}`);
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}
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updateMediaTracks()
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{
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let mediaInfo = this._player.get_media_info();
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// titlebar from video title should be set from this (not implemented yet)
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//let title = mediaInfo.get_title();
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// we can also check if video is "live" or "seekable" (right now unused)
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// it might be a good idea to hide position seek bar and disable seeking
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// when playing not seekable media (not implemented yet)
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//let isLive = mediaInfo.is_live();
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//let isSeekable = mediaInfo.is_seekable();
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let streamList = mediaInfo.get_stream_list();
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let parsedInfo = {
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videoTracks: [],
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audioTracks: [],
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subtitleTracks: []
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};
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for(let info of streamList) {
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let type, text;
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switch(info.constructor) {
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case GstPlayer.PlayerVideoInfo:
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type = 'video';
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let fps = info.get_framerate();
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text = info.get_codec() + ', ' +
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+ info.get_width() + 'x'
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+ info.get_height() + '@'
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+ Number((fps[0] / fps[1]).toFixed(2));
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break;
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case GstPlayer.PlayerAudioInfo:
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type = 'audio';
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let codec = info.get_codec();
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// This one is too long to fit nicely in UI
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if(codec.startsWith('Free Lossless Audio Codec'))
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codec = 'FLAC';
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text = info.get_language() || 'Unknown';
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text += ', ' + codec + ', '
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+ info.get_channels() + ' Channels';
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break;
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case GstPlayer.PlayerSubtitleInfo:
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type = 'subtitle';
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text = info.get_language() || 'Unknown';
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break;
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default:
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debug(`unrecognized media info type: ${info.constructor}`);
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break;
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}
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let tracksArr = parsedInfo[`${type}Tracks`];
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if(!tracksArr.length)
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{
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tracksArr[0] = {
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label: 'Disabled',
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type: type,
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value: -1
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};
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}
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tracksArr.push({
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label: text,
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type: type,
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value: info.get_index(),
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});
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}
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for(let type of ['video', 'audio', 'subtitle']) {
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let currStream = this._player[`get_current_${type}_track`]();
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let activeId = (currStream) ? currStream.get_index() : -1;
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if(currStream && type !== 'subtitle') {
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let caps = currStream.get_caps();
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debug(`${type} caps: ${caps.to_string()}`, 'LEVEL_INFO');
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}
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this.controls.addRadioButtons(
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this.controls[`${type}TracksButton`].popoverBox,
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parsedInfo[`${type}Tracks`],
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activeId
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);
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}
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}
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_onTrackChangeRequested(self, trackType, trackId)
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{
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// reenabling audio is slow (as expected),
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// so it is better to toggle mute instead
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if(trackType === 'audio') {
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if(trackId < 0)
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return this._player.set_mute(true);
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if(this._player.get_mute())
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this._player.set_mute(false);
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return this._player[`set_${trackType}_track`](trackId);
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}
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if(trackId < 0) {
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// disabling video leaves last frame frozen,
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// so we also hide the widget
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if(trackType === 'video')
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this._player.widget.hide();
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return this._player[`set_${trackType}_track_enabled`](false);
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}
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this._player[`set_${trackType}_track`](trackId);
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this._player[`set_${trackType}_track_enabled`](true);
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if(trackType === 'video' && !this._player.widget.get_visible()) {
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this._player.widget.show();
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this._player.renderer.expose();
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}
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}
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_onPlayerStateChanged(player, state)
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{
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switch(state) {
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case GstPlayer.PlayerState.BUFFERING:
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break;
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case GstPlayer.PlayerState.STOPPED:
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this.needsTracksUpdate = true;
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case GstPlayer.PlayerState.PAUSED:
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this.controls.togglePlayButton.image = this.controls.playImage;
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break;
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case GstPlayer.PlayerState.PLAYING:
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this.controls.togglePlayButton.image = this.controls.pauseImage;
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if(this.needsTracksUpdate) {
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this.needsTracksUpdate = false;
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this.updateMediaTracks();
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}
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break;
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default:
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break;
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}
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}
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_onPlayerDurationChanged(player)
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{
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let duration = player.get_duration() / 1000000000;
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let increment = (duration < 1)
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? 0
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: (duration < 100)
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? 1
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: duration / 100;
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this.controls.positionAdjustment.set_upper(duration);
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this.controls.positionAdjustment.set_step_increment(increment);
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this.controls.positionAdjustment.set_page_increment(increment);
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this.controls.durationFormated = this.controls._getFormatedTime(duration);
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}
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_onPlayerPositionUpdated(player, position)
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{
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if(
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this.controls.isPositionSeeking
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|| this._player.state === GstPlayer.PlayerState.BUFFERING
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)
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return;
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let positionSeconds = Math.round(position / 1000000000);
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if(positionSeconds === this.lastPositionValue)
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return;
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this.lastPositionValue = positionSeconds;
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this.controls.positionScale.set_value(positionSeconds);
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}
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_onPlayerVolumeChanged()
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{
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let volume = Number(this._player.get_volume().toFixed(2));
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if(volume === this.lastVolumeValue)
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return;
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this.lastVolumeValue = volume;
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this.controls.volumeScale.set_value(volume);
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}
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_onPositionSeekingChanged(self, isPositionSeeking)
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{
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if(isPositionSeeking || !this.seekOnDrop)
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return;
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this._onControlsPositionChanged(this.controls.positionScale);
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}
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_onControlsTogglePlayClicked()
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{
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this._player.toggle_play();
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}
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_onControlsPositionChanged(positionScale)
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{
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if(this.seekOnDrop && this.controls.isPositionSeeking)
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return;
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let positionSeconds = Math.round(positionScale.get_value());
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if(positionSeconds === this.lastPositionValue)
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return;
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this.lastPositionValue = positionSeconds;
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this._player.seek_seconds(positionSeconds);
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}
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_onControlsVolumeChanged(volumeScale)
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{
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let volume = Number(volumeScale.get_value().toFixed(2));
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if(volume === this.lastVolumeValue)
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return;
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this.lastVolumeValue = volume;
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this._player.set_volume(volume);
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let icon = (volume <= 0)
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? 'muted'
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: (volume <= 0.33)
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? 'low'
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: (volume <= 0.66)
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? 'medium'
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: (volume <= 1)
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? 'high'
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: 'overamplified';
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let iconName = `audio-volume-${icon}-symbolic`;
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if(this.controls.volumeButton.image.icon_name === iconName)
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return;
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debug(`set volume icon: ${icon}`);
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this.controls.volumeButton.image.set_from_icon_name(
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iconName,
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this.controls.volumeButton.image.icon_size
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);
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}
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});
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