Files
clapper/lib/gst/plugin/importers/gstclappergluploader.c
Rafostar 0410c6e9b5 plugin: Add GL uploader
Add "clappergluploader" module which uses "glupload" and "glcolorconvert" internally,
allowing either uploading RAW system memory into GPU with GL colorspace conversion or
importing DMABufs into GL memory and making a GdkTexture out of them at one go.
2022-05-05 11:17:17 +02:00

233 lines
7.3 KiB
C
Vendored

/*
* Copyright (C) 2022 Rafał Dzięgiel <rafostar.github@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstclappergluploader.h"
#define GST_CAT_DEFAULT gst_clapper_gl_uploader_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define parent_class gst_clapper_gl_uploader_parent_class
GST_CLAPPER_IMPORTER_DEFINE (GstClapperGLUploader, gst_clapper_gl_uploader, GST_TYPE_CLAPPER_GL_BASE_IMPORTER);
static void
_update_elements_caps_locked (GstClapperGLUploader *self, GstCaps *upload_sink_caps)
{
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (self);
GstCaps *upload_src_caps, *color_sink_caps, *color_src_caps, *gdk_sink_caps;
GST_INFO_OBJECT (self, "Input caps: %" GST_PTR_FORMAT, upload_sink_caps);
upload_src_caps = gst_gl_upload_transform_caps (self->upload, gl_bi->gst_context,
GST_PAD_SINK, upload_sink_caps, NULL);
upload_src_caps = gst_caps_fixate (upload_src_caps);
GST_INFO_OBJECT (self, "GLUpload caps: %" GST_PTR_FORMAT, upload_src_caps);
gst_gl_upload_set_caps (self->upload, upload_sink_caps, upload_src_caps);
gdk_sink_caps = gst_clapper_gl_base_importer_make_supported_gdk_gl_caps ();
color_sink_caps = gst_gl_color_convert_transform_caps (gl_bi->gst_context,
GST_PAD_SRC, upload_src_caps, gdk_sink_caps);
gst_caps_unref (gdk_sink_caps);
/* Second caps arg is transfer-full */
color_src_caps = gst_gl_color_convert_fixate_caps (gl_bi->gst_context,
GST_PAD_SINK, upload_src_caps, color_sink_caps);
GST_INFO_OBJECT (self, "GLColorConvert caps: %" GST_PTR_FORMAT, color_src_caps);
gst_gl_color_convert_set_caps (self->color_convert, upload_src_caps, color_src_caps);
self->has_pending_v_info = gst_video_info_from_caps (&self->pending_v_info, color_src_caps);
gst_caps_unref (upload_src_caps);
gst_caps_unref (color_src_caps);
}
static void
gst_clapper_gl_uploader_set_caps (GstClapperImporter *importer, GstCaps *caps)
{
GstClapperGLUploader *self = GST_CLAPPER_GL_UPLOADER_CAST (importer);
GST_OBJECT_LOCK (self);
_update_elements_caps_locked (self, caps);
GST_OBJECT_UNLOCK (self);
}
static void
_uploader_reconfigure_locked (GstClapperGLUploader *self)
{
GstCaps *in_caps = NULL;
GST_DEBUG_OBJECT (self, "Reconfiguring upload");
gst_gl_upload_get_caps (self->upload, &in_caps, NULL);
if (G_LIKELY (in_caps)) {
_update_elements_caps_locked (self, in_caps);
gst_caps_unref (in_caps);
}
}
static gboolean
gst_clapper_gl_uploader_prepare (GstClapperImporter *importer)
{
gboolean res = GST_CLAPPER_IMPORTER_CLASS (parent_class)->prepare (importer);
if (res) {
GstClapperGLUploader *self = GST_CLAPPER_GL_UPLOADER_CAST (importer);
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (importer);
GST_OBJECT_LOCK (self);
if (!self->upload)
self->upload = gst_gl_upload_new (gl_bi->gst_context);
if (!self->color_convert)
self->color_convert = gst_gl_color_convert_new (gl_bi->gst_context);
GST_OBJECT_UNLOCK (self);
}
return res;
}
static GstBuffer *
_upload_perform_locked (GstClapperGLUploader *self, GstBuffer *buffer)
{
GstBuffer *upload_buf = NULL;
GstGLUploadReturn ret;
ret = gst_gl_upload_perform_with_buffer (self->upload, buffer, &upload_buf);
if (G_UNLIKELY (ret != GST_GL_UPLOAD_DONE)) {
switch (ret) {
case GST_GL_UPLOAD_RECONFIGURE:
_uploader_reconfigure_locked (self);
/* Retry with the same buffer after reconfiguring */
return _upload_perform_locked (self, buffer);
default:
GST_ERROR_OBJECT (self, "Could not upload input buffer, returned: %i", ret);
break;
}
}
return upload_buf;
}
static GdkTexture *
gst_clapper_gl_uploader_generate_texture (GstClapperImporter *importer,
GstBuffer *buffer, GstVideoInfo *v_info)
{
GstClapperGLUploader *self = GST_CLAPPER_GL_UPLOADER_CAST (importer);
GstClapperGLBaseImporter *gl_bi = GST_CLAPPER_GL_BASE_IMPORTER_CAST (importer);
GstBuffer *upload_buf, *color_buf;
GdkTexture *texture;
/* XXX: We both upload and perform color conversion here, thus we skip
* upload for buffers that are not going to be shown and gain more free
* CPU time to prepare the next one. Improves performance on weak HW. */
GST_LOG_OBJECT (self, "Uploading %" GST_PTR_FORMAT, buffer);
GST_OBJECT_LOCK (self);
upload_buf = _upload_perform_locked (self, buffer);
if (G_UNLIKELY (!upload_buf)) {
GST_ERROR_OBJECT (self, "Could not perform upload on input buffer");
GST_OBJECT_UNLOCK (self);
return NULL;
}
GST_LOG_OBJECT (self, "Uploaded into %" GST_PTR_FORMAT, upload_buf);
color_buf = gst_gl_color_convert_perform (self->color_convert, upload_buf);
gst_buffer_unref (upload_buf);
/* Use video info associated with converted buffer */
if (self->has_pending_v_info) {
self->v_info = self->pending_v_info;
self->has_pending_v_info = FALSE;
}
GST_OBJECT_UNLOCK (self);
if (G_UNLIKELY (!color_buf)) {
GST_ERROR_OBJECT (self, "Could not perform color conversion on input buffer");
return NULL;
}
GST_LOG_OBJECT (self, "Color converted into %" GST_PTR_FORMAT, color_buf);
texture = gst_clapper_gl_base_importer_make_gl_texture (gl_bi, color_buf, &self->v_info);
gst_buffer_unref (color_buf);
return texture;
}
static void
gst_clapper_gl_uploader_init (GstClapperGLUploader *self)
{
gst_video_info_init (&self->pending_v_info);
gst_video_info_init (&self->v_info);
}
static void
gst_clapper_gl_uploader_finalize (GObject *object)
{
GstClapperGLUploader *self = GST_CLAPPER_GL_UPLOADER_CAST (object);
gst_clear_object (&self->upload);
gst_clear_object (&self->color_convert);
GST_CALL_PARENT (G_OBJECT_CLASS, finalize, (object));
}
static void
gst_clapper_gl_uploader_class_init (GstClapperGLUploaderClass *klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
GstClapperImporterClass *importer_class = (GstClapperImporterClass *) klass;
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "clappergluploader", 0,
"Clapper GL Uploader");
gobject_class->finalize = gst_clapper_gl_uploader_finalize;
importer_class->prepare = gst_clapper_gl_uploader_prepare;
importer_class->set_caps = gst_clapper_gl_uploader_set_caps;
importer_class->generate_texture = gst_clapper_gl_uploader_generate_texture;
}
GstClapperImporter *
make_importer (void)
{
return g_object_new (GST_TYPE_CLAPPER_GL_UPLOADER, NULL);
}
GstCaps *
make_caps (GstRank *rank, GStrv *context_types)
{
*rank = GST_RANK_MARGINAL + 1;
*context_types = gst_clapper_gl_base_importer_make_gl_context_types ();
return gst_gl_upload_get_input_template_caps ();
}